Unfair Gameplay

  • Exploit regarding SOT

    Please fix the issue regarding people attacking your ship when you are on an island doing a mission i get it if its a FOD and it happens but doing a way finder quest for 600 gold and you have people attacking your ship while you are on an island is honestly unfair and they just sit there and sink your ship like seriously how is that fair make the boat invincible for a short duration while it is near the island and all crew are off the ship. Don’t even get my started on the spawn camping where everyone just sits there and spawn camps you until they make you scuttle the ship you guys have the stats to that i know a lot of people scuttle ships because they are being spawn camped. Do it like how they did it in BO1 or 2 i think where as soon as you spawn back on your boat you have like 3 seconds of invincibly. Please honestly look into it it makes people with an actual life and job hate the game they actually love.

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  • Please fix the issue regarding people attacking your ship when you are on an island doing a mission

    The open world PvP is not an 'issue' that needs 'fixing' just because you don't like it.

    Don’t even get my started on the spawn camping where everyone just sits there and spawn camps you until they make you scuttle the ship you guys have the stats to that i know a lot of people scuttle ships because they are being spawn camped.

    That's why scuttling exists.

    Please honestly look into it it makes people with an actual life and job hate the game they actually love.

    And here we see an insult towards people who PvP. Insinuating they don't have an 'actual life'.

  • Please fix the issue regarding people attacking your ship when you are on an island doing a mission

    Safer Seas

  • I don't think there's an issue with the game, are you playing by yourself or with friends? if you're by yourself you should get a crew to play, that way you can plan stuff, like 2 people get out of the ship and sell stuff and the other 2 keep watch.

  • @slantingagent72 Hey mate just to let you know those other people sinking and camping you def have jobs and lives too.

  • So no one addressing the underlining issue the OP is referring to ? Pity, but not surprising given the atmosphere. To OP just try to have as much fun as you can with the game in its current state and keep an eye on the dev streams.

  • @sairdontis4317 Because his complaint is concerning the core gameplay loop of the game...

    It's the equivalent of complaining about CSing in league of legends or headshots in CS.

    The answer is always be on the lookout even while on islands, scan your surroundings, park in safe locations on islands to give you plenty of time to prepare.

  • @nitroxien If you say so.

    I agree with awareness, however still not addressing the issues the devs are starting to. Game may be coming around to balanced for new players especially.

    OP refer back to the last sentence of my previous reply.

  • @sairdontis4317 high seas bears the risk of pvp, at any time, be it for loot, supplies, or just because it doesnt matter its part of the gamez

    Cant take the heat ? welp there is safer seas

  • @callmebackdraft Not helpful to OP and just refers to a "git gud" mentality that is also not helpful to anyone. Take note also that "parts of the game" are just that parts and like all parts can be modified or replaced as we are seeing more and more lately.

  • @slantingagent72 said in Unfair Gameplay:

    Exploit regarding SOT

    Please fix the issue regarding people attacking your ship when you are on an island doing a mission i get it if its a FOD and it happens but doing a way finder quest for 600 gold and you have people attacking your ship while you are on an island is honestly unfair and they just sit there and sink your ship like seriously how is that fair

    Part of learning this game is learning to scan the horizons an judge how long you have before you need to scan again. On a small island you can get away with scanning less frequently, while on a large one you need to learn that, for example, with the sight lines you have no-one can get the jump on you in the next 2 mins, so you need to re-check the horizon in a couple of minutes

    make the boat invincible for a short duration while it is near the island and all crew are off the ship.

    This would be exploited to the max in a lot of combat situations

    Don’t even get my started on the spawn camping where everyone just sits there and spawn camps you until they make you scuttle the ship you guys have the stats to that i know a lot of people scuttle ships because they are being spawn camped.

    Spawn camping with intent to sink the ship (i.e. to stop you repairing) is a legitimate tactic. Otherwise this is griefing and should be reported.

    Do it like how they did it in BO1 or 2 i think where as soon as you spawn back on your boat you have like 3 seconds of invincibly.

    This would tip the battle too heavily in favor of defense, resulting in more prolonged stalemates.

  • As @BurnBacon mentioned, are you not aware of the Safer sea mode? Server all to yourself, no player threats, and next update will provide same amount of gold rewards as high seas. Why don't you try that mode?

  • If OP is on a console they could turn on console/controller preferred.

    Our experiences are much calmer with that on. YMMV...

  • General tip, despite your suggestion coming from an emotional state. Try to make your post a bit more neutral. When you accuse people who do pvp of being jobless and having no life you display a bias which makes it difficult to take any of your suggestion seriously as it comes off very whiny.

  • @knurd9369 "Spawn camping with intent to sink the ship (i.e. to stop you repairing) is a legitimate tactic. " Honestly, with respect, I disagree with this sentiment.

    Spawn camping from a gameplay standpoint points towards design that could use a looking at.

    For one I would have to assume that the ability to be able to stand behind where players are known to spawn too was allowed because of a programming issue with spacing distance to the back or sides of the ship, otherwise it is a baked in advantage to the aggressor and disregards defenders advantage from a reinforcement and regrouping standpoint.

    There should have always been a disadvantage beyond an opportunity one (not being somewhere on the ship ie. cannons, helm, and/or capstan) to camping a players' spawning in area as this should be a defensive structure for the very purpose of a fallback point.

  • @sairdontis4317 Disagree all you want but it doesn't change the fact RARE is on record stating this is valid/allowed gameplay and not toxic (that is of course contingent upon the players not being verbally toxic themselves while doing so - in that case the speech is toxic, not the action of "spawn camping" in this case of securing the sink). If you are in that situation, you've already lost the battle. Not a pleasant situation but unfortunately unavoidable due to the limited space and spawns available on a ship (sloop being the worst). But RARE has made it a little nore difficult for boarders with the locking of the weapon locker to other crews.

    There is a distinct difference between keeping the ship secure to ensure the sink and spawn camping just for the jollies and grief.

  • @sairdontis4317 We're not doing this discussion, I'm sorry.

    Defending yourself on the seas is a primary game mechanic that you have to keep in mind. Your defenses are as sturdy or as brittle as your skill in doing so. Once that defense is down and gotten past, it is very difficult for any player to recover.

    Respawning on a small ship like the sloop is a problem that was addressed back in Season 7, but by now, yeah, skilled players will easily figure out where you spawn. They don't have much else to do on the boat but prevent you from repairing it, if you let them on the boat, there is usually an error on your part that you will have to suffer the harsh consequences of. It's no different in any other game minus loading into a server-wide timeout/waiting room till it's time to respawn.

  • @Nex-Stargaze "@sairdontis4317 We're not doing this discussion, I'm sorry."

    If you are not interested in discussion why bother typing here at all. Oh, wait you want me not to be allowed to discuss on this topic ?

    The issue remains that allowed or not it diminishes counterplay and if you are ok with that fine, but others have a different opinion and will be heard also.

  • @sairdontis4317 said in Unfair Gameplay:

    @knurd9369 "Spawn camping with intent to sink the ship (i.e. to stop you repairing) is a legitimate tactic. " Honestly, with respect, I disagree with this sentiment.

    Spawn camping from a gameplay standpoint points towards design that could use a looking at.

    FWIW I actually agree with this, but only insofar that I believe it's too easy for a crew to recover from a fight (by repairing) which then causes boarding and camping to become necessary to secure the sink.

    One potential solution is to nerf repairing a bit (making naval damage more powerful), but that may cause more complaints from crews that get sunk than the current situation, which at least allows for the possibility of recovery.

  • @knurd9369 I do wonder sometimes if Rare has allowed this mechanic so far put a bit of a time limit on fighting back from a sink also. If the battle had to go until you ran out or your opponent ran out of boards and cannonballs then some would see this as taking too long sort of a ship ttk (time to kill) issue to use a shooter game phrase.

  • @sairdontis4317 said in Unfair Gameplay:

    If you are not interested in discussion why bother typing here at all. Oh, wait you want me not to be allowed to discuss on this topic ?

    It is a tired topic that stems from a player's refusal to understand the embedded game mechanics of a fairly brutal PvPvE game.

    It ends in a stalemate of discussion because in some ways, both sides are right, but nothing will be done about it at the end of the day, so it's really just wiser to "suck it up" or "ship out".

    This game unfortunately relies very heavily on the player's skill and knowledge to get out of most situations, and in a PvP scenario: you don't let the enemy board you because they will have the advantage if they send you to the ferry, and it will end your naval fight sooner than later, much to your displeasure.

  • @knurd9369 said in Unfair Gameplay:

    One potential solution is to nerf repairing a bit (making naval damage more powerful), but that may cause more complaints from crews that get sunk than the current situation, which at least allows for the possibility of recovery.

    The only way to make the concept of repairing less effective, is by severely reduce supply count.

    All kinds of common supplies are very easy to get your hands on, and in a naval fight, the winner tends to be the one with the most wood, and the best boarding defense (be it numbers, skill, or both). Less wood means that peppering a lot of damage overtime can become a very effective way to "win" a fight.

    Of course then there's the issue of being able to reliably sail away when there's a significant amount of water in your boat pre-sink, but it's a lot of thought that goes into how the game works and how players will utilize the game mechanics to their own advantage or necessity. It's why the game isn't very merciful by design.

  • @sairdontis4317 this i s a discussion that has been had since before release, and it is mentioned in the game’s code of conduct:

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    source: https://www.seaofthieves.com/code-of-conduct

    Getting attacked for whatever reason. Is not toxic and is not an exploit. This is a specific part of the gameplay loop on the high seas and thus the way the game is meant to be played.

    You can always not agree with this but the boarding and prevent from bailing/repairing meta is required as even a half decent solo slooper can keep his ship afloat for a long time with practically all holes open and just bucketing. As long as the boarders intent is to sink you and not just camp the ship just to camp, it is all good and part of the game.

    High seas is PvPvE and most of the increased rewards compared to safer seas is because of the risk of players attacking you.

  • @slantingagent72

    I have an actual job and life and I love SoT. I’d imagine that the vast majority of people playing this game also have actual jobs and lives. People need to stop calling those who sunk them no-lifers as a coping mechanism.

    The person who sunk you at that island one time likely had a job and life.

    When I started playing SoT I recognized that I needed to be cautious and aware of my surroundings in this PvPvE game, and eventually I took steps to better my chances versus other players. Your approach, however, is to go on the forums and ask for the game to be changed to suit you.

    Different strokes for different folks.

  • @capt-greldik said in Unfair Gameplay:

    @slantingagent72

    I have an actual job and life and I love SoT. I’d imagine that the vast majority of people playing this game also have actual jobs and lives. People need to stop calling those who sunk them no-lifers as a coping mechanism.

    The person who sunk you at that island one time likely had a job and life.

    When I started playing SoT I recognized that I needed to be cautious and aware of my surroundings in this PvPvE game, and eventually I took steps to better my chances versus other players. Your approach, however, is to go on the forums and ask for the game to be changed to suit you.

    Different strokes for different folks.

    From what I can tell no life sweats are the least of this game's problems. Player skill is not the issue.

  • @sairdontis4317

    What’s a no life sweat, though? Seems like a coping insult to me. Not sure what the issue is, but I know that sinking at an island while not paying attention isn’t the answer.

  • @sairdontis4317 In the supposed case of "unfair gameplay"...

    Yes, player skill is a primary issue. While the game's functions are flawed based on latency and performance, most of the times when you lose in a PvP conflict... it's your fault. You made an error and weren't aware enough to prevent the conflict from going out of your favor.

  • @nex-stargaze And yet, there are many streams and streamers outlining with video footage the issues with combat in this game...

  • @sairdontis4317

    @nex-stargaze said in Unfair Gameplay:

    While the game's functions are flawed based on latency and performance, most of the times when you lose in a PvP conflict... it's your fault.

    The issues with the game's combat are its functions, not its premise. Getting attacked for not checking the horizons is a player fault. Getting into a scenario where you are spawncamped is most of the time a player fault.

    That is not something the game should be trying to fix, as that goes against the literal freedoms you have as a player in a game that's supposed to have "no set rules" kind of world. Especially when you are engaging in appropriate conduct such as sinking a ship and preventing the enemy players from repairing said sinking ship.

  • @nex-stargaze Was referring to hitreg, lag, and the like. These things can not be the player's fault unless they are messing with the game in some way (ie. cheating). If lag throws off movement resulting in getting flung into the spawn area during combat and/or hitreg getting you killed due to your attacks for food eating not being recognized by the game and kills resulting in a scenario where you are now being spawncamped this not the players' fault.

    There are streamers who have showcased these issues. A static spawn area will always result in the possibly of being spawncamped as these requires the player to be predictable in where they spawn back into the game from the ferry. Players have no control over this designed killbox that they are forced to spawn into.

  • I can’t agree with the original point. PvP is a part of the game whether you’re on your ship or not. It doesn’t have to bleed into the ‘git good’ mentality at all.

  • @slantingagent72

    SoT is a PvEvP loot extraction game. The game is working as intended when people attack you ship while you are on an island. The solution you're looking for is keeping a watchful eye on the horizon and being weary when other boats that may sink you are in the area. It's risk vs reward, and doesn't need fixing.

    If you despise people sinking you deeply, then Rare made the safer seas option so people like yourself can avoid other players entirely. Please either go to safer seas or learn how to be vigilant rather than complain that there's an issue with the game.

  • It's a sandbox where anything pirate-like goes. It is frustrating to be working in a simple map on a massive island only to have your boat splintered. It is the nature of the game. Like other folks have said, safer seas guarantees safe quest aside from npcs, but at a cap. You can scuttle to a new server if your getting shafted relentlessly. Making a boat temporarily invincible is not a sound idea. You would have to also justify making them invincible for a duration when doing skeleton forts/ ritual sites and even underwater vaults.

    Best to stick with what you can do and adapt if you need to.

  • @hazelnautz Fortunately, that is not the direction things are going.

  • Welcome to Sea of Thieves where there are thieves on the seas. Pirates steal your loot and supplies.. because you know.. they're like ..pirates and stuff? If you don't like, or simply can't handle the stress of digital pirates in a consequence-free video game intended for children, find and play a friendlier game that you actually can handle. 😂 😂 😂

    Either get pirating, or get pirated. 🏴‍☠️

    This. Is. Literally. The. Point. Of. The. Entire Game.

    Pay attention or sink. You must think it's your world and everyone else is just living in it.

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