About the diving system ...

  • This is the opinion of a gamer that managed to get the skeleton curse in sea of thieves, so I know what I'm talking about :

    The key gameplay of sea of thieves was to launch a game and to not know what it would be like. Sailing to this unknowed server was literally what made the game what it is currently : unpredictable ! You could either have a peaceful server were you just do some missions alone or with your friends, or you could end up 5 hours later fighting against the same Italian ship because it now became personal haha. You could find a cool crew to sail with and discover treasure with or do some forts together, to end up betraying/being betrayed. You see, sea of thieves made its popularity due to the communication between players, its key element was in fact sociability.

    Now Its just ruinning a huuuge part of the game, to the profit of casual gamers that just wants to play for like 30 minutes. The diving system would be a great option FOR THE SAFER SEAS, not for the high seas because, think about it. You want players to be able to immediately go to the gaming part, without the "annoying" sailing part (quoted because I actually enjoy sailing, its a PIRATE GAME btw, stop literally avoiding the "sailing to adventure" part). So now whenever you find a boat sailing the seas you have a larger chance of finding them with loot ... suuuure. First, it will scare them away, people without loot are genuiely more open to discussion than people with, so less sociability. It will also DECREASE the amount of players sailing around the map, decrease the amount of strategies (if you infiltrate a boat that is diving, WHAT WILL HAPPEN ???). It also makes them able to save their ressources like canonballs, planks and food (including cooked food for the hunters call). Now don't go and tell me "YeAh BuT u CaNt DiVe If A sHiP iS nEarBy" because if you see an emissary 5 reaper on the map heading towards you and he is like 2 islands away, you can easily just dive and keep all your ship's storage away from them. Now if you actually can dive just like the hourglass pvp and get to keep your emissary flag it will be even more op, making players dive everytime they see a potential enemy ship that could endenger their ressources or their emissary level. At this point, you're just making the game easier, and easier, and easier. This just, doesn't feel like Sea of Thieves anymore ... It's just like Sea of Lazyness.

    All these things make me realise rare is adding stuff that we did not even asked for. Instead of fixing the actual bug (shady graphics, teleporting under boat, loot disapearing, cheaters). And the only content we asked for was like, bigger map, more players in lobbies, better optimisation for certain ports, (that are honestly poorly optimised, my rtx3060 cant run port merrick in at least legendary without being under 50 fps) and overall some more content like maybe a new boat ?

    Now don't get me wrong, the content beside the diving part is actually amazing, the voyage menu looks insane, all rep to lvl 100 is finally here, GRINDING IS BACK HEHEHEHAW (I love pain) and all the quality of life improvement is awesome ... But please don't add the diving system ... at least not in the High Seas.

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  • It's cutting out the start of a session where an empty ship sails across the region to their first island. That's all. It's not that big a deal, and all the shenanigans that take place in the Sea of Thieves will continue to happen.

  • @cmdcraky it’s been said multiple times that Safer Seas will not get exclusive features. The diving feature doesn’t just benefit those who only have a short amount of time to play, but for those who have long sessions they want to grind some stuff out on. Personally I can’t wait for this feature and it’s gonna be hella fun.

  • If you're well acquainted with the skelly curse then you've already been making use of SoT on demand, why can't PvE receive the same?

    As for less ships sailing, you may see less ships sailing to there voyage however, when you see a ship, it is more likely to be sailing back to an outpost with loot meaning there is actually something to fight for. Diving to destinations will also bring risks, you cannot guarantee the server you land on increasing random encounters.

    I think Season 11 needs to launch before making conclusions on how it will impact the flow of the game.

  • @cmdcraky

    The best part about the Diving Mechanic is that it's optional! No one is required to use it, but it's there if you are short on time!

    Adding on to what @D3ADST1CK said, I think the Diving Mechanic will actually help new players become better acclimated to Sea of Thieves. How many new players author posts here on the Forums describing how they were attacked by more experienced players while docked at an outpost?

    Along those same lines, I tried to get a friend of mine to play; he tried it and quit immediately afterward because he was consecutively overwhelmed by both the storm and then the Kraken. (I tried explaining to him that the odds of that happening again were slim to none, but he wasn't interested anymore)

    The Diving Mechanic (and the new tutorials in Season 11) will get a foot in the door for new players while allowing them to experience Sea of Thieves's treasuring hunting and island/shrine exploration before tossing them into the deep end with everyone and everything else.

    I agree with you, Sea of Thieves is an unpredictable game, and it's absolutely one of its greatest strengths! However, if we take the time to ease new players into Sea of Thieves, I think it will do wonders for the health and longevity of the game!

  • @lucky11

    What new players?

    The game is 6 years old!

    Xbox hasn't suddenly sold millions of extra consoles or gampasss subscriptions.

    And it's a complete mess on PC with all the cheatingband terrible hit reg complaints we hear non stop about.

  • @cmdcraky it sounds like the system is really only good for getting started and you grab minimal supplies(only what goes into the barrels) and set sail but most of us grab supply creates which sound like they will go over board when diving so I don't see it being used more than a few times but hey it's a great tool for those who just enter the HighSeas and see a ship heading straight at them to get out and supply up somewhere unknown to the other crews on the map we should get less complaint on how unfair it is to get sunk at an outpost when they first spawn in

  • They are "Hoping" once you dive the first time, collect your loot and head back to an Outpost...players will pvp more and feel like they actually earn something if they sink people.

    But this wont happen.

    • People sink players just to do so
    • People dont care for loot unless they are lvl reapers
    • The attacking ship will have 0 loot 9/10 and the ship with loot will earn nothing for defending themselves. Besides keeping there own but still

    So once everyone...has again Max out there lvl...were back to Square one but with diving players.
    Have no Loot? Dive to escape a chaser.

    You can pretty much Earn Gold by Seasons & Daily events now which is 3000-9000 gold every time and they are always simple. You dont even have to leave port most the time. Fish/eat fruit or turn in one chest.

    First few months (whole season 11) will be fine but by the end of the year, its gonna be like before. Players complaining about players diving during pvp (nobody likes to chase or players that flee) & those who feel they have to dive to escape a toxic player, risk losing there loot anyways.

  • @otherfanboy a dit dans About the diving system ... :

    @cmdcraky it sounds like the system is really only good for getting started and you grab minimal supplies(only what goes into the barrels) and set sail but most of us grab supply creates which sound like they will go over board when diving so I don't see it being used more than a few times but hey it's a great tool for those who just enter the HighSeas and see a ship heading straight at them to get out and supply up somewhere unknown to the other crews on the map we should get less complaint on how unfair it is to get sunk at an outpost when they first spawn in

    The chances of getting spawnkilled at an outpost is ridiculousl low, it never happened to me. And I personally dont think its a good idea to turn the "random world event" into something you can just decide to tp to, even if there are none in your server. It's just making it too op, and you don't really get excited to get to an event anymore.

  • @burnbacon a dit dans About the diving system ... :

    They are "Hoping" once you dive the first time, collect your loot and head back to an Outpost...players will pvp more and feel like they actually earn something if they sink people.

    But this wont happen.

    • People sink players just to do so
    • People dont care for loot unless they are lvl reapers
    • The attacking ship will have 0 loot 9/10 and the ship with loot will earn nothing for defending themselves. Besides keeping there own but still

    So once everyone...has again Max out there lvl...were back to Square one but with diving players.
    Have no Loot? Dive to escape a chaser.

    You can pretty much Earn Gold by Seasons & Daily events now which is 3000-9000 gold every time and they are always simple. You dont even have to leave port most the time. Fish/eat fruit or turn in one chest.

    First few months (whole season 11) will be fine but by the end of the year, its gonna be like before. Players complaining about players diving during pvp (nobody likes to chase or players that flee) & those who feel they have to dive to escape a toxic player, risk losing there loot anyways.

    No but like imagine seing a boat and going towards him to try and have a chat about, idk, making an alliance fort a FOTD or smth else; but then the ship get scared and proceeds to dive in and you'll never see it again in your entire life.

  • @cmdcraky to be honest most events are uncontested anyways and yea I agree being attacked at an outpost when your a fresh spawn is super low but people still complain so this will the to we can tell them to use at the start

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  • @tesiccl a dit dans About the diving system ... :

    @cmdcraky it’s been said multiple times that Safer Seas will not get exclusive features. The diving feature doesn’t just benefit those who only have a short amount of time to play, but for those who have long sessions they want to grind some stuff out on. Personally I can’t wait for this feature and it’s gonna be hella fun.

    I don't find anything fun in going under water, being in a loading screen represented by the pvp hourglass waiting, and then surface exactly where you need to be to complete the quest, and repeat. But maybe that's just me.

  • @a10dr4651 a dit dans About the diving system ... :

    If you're well acquainted with the skelly curse then you've already been making use of SoT on demand, why can't PvE receive the same?

    As for less ships sailing, you may see less ships sailing to there voyage however, when you see a ship, it is more likely to be sailing back to an outpost with loot meaning there is actually something to fight for. Diving to destinations will also bring risks, you cannot guarantee the server you land on increasing random encounters.

    I think Season 11 needs to launch before making conclusions on how it will impact the flow of the game.

    I understand your POV but I honestly think it will just make socialising even harder. As everyone will have loot (as you said) will just run away when they see you. That you are a threat or not.

  • @d3adst1ck a dit dans About the diving system ... :

    It's cutting out the start of a session where an empty ship sails across the region to their first island. That's all. It's not that big a deal, and all the shenanigans that take place in the Sea of Thieves will continue to happen.

    It is that big of a deal, definitely change the way we play, imagine trying to attack someone that has no loot BUT items : like food, planks, nades and canonballs. You don't want their treasure, you want their ITEMS. Well, they just have to dive and get to keep all of that ¯_(ツ)_/¯

  • @needsmokes a dit dans About the diving system ... :

    @lucky11

    What new players?

    The game is 6 years old!

    Xbox hasn't suddenly sold millions of extra consoles or gampasss subscriptions.

    And it's a complete mess on PC with all the cheatingband terrible hit reg complaints we hear non stop about.

    fr fr I just feel like the pc version sometimes gets left behind, I lost a 12 stack FOTD with a couple of guys due to a cheater (i've got the footage) He got banned but we got nothing in return for loosing 7 hours of our lives.

  • @otherfanboy a dit dans About the diving system ... :

    @cmdcraky to be honest most events are uncontested anyways and yea I agree being attacked at an outpost when your a fresh spawn is super low but people still complain so this will the to we can tell them to use at the start

    Oh oh oh, we don't play the same game I see, all my world event are getting contested, even after sinking 3 or 4 of them, a new ship will come, get destroyed, then a new one. I mean it is free loot like canonballs, food and planks for sure ! But damn man getting targeted by the whole server for a FOF is rly annoying. So imagine them literally spawning right next to you. It would literally feel like hourglass 2.0 with that much pvp

  • @lucky11 a dit dans About the diving system ... :

    @cmdcraky

    The best part about the Diving Mechanic is that it's optional! No one is required to use it, but it's there if you are short on time!

    Adding on to what @D3ADST1CK said, I think the Diving Mechanic will actually help new players become better acclimated to Sea of Thieves. How many new players author posts here on the Forums describing how they were attacked by more experienced players while docked at an outpost?

    Along those same lines, I tried to get a friend of mine to play; he tried it and quit immediately afterward because he was consecutively overwhelmed by both the storm and then the Kraken. (I tried explaining to him that the odds of that happening again were slim to none, but he wasn't interested anymore)

    The Diving Mechanic (and the new tutorials in Season 11) will get a foot in the door for new players while allowing them to experience Sea of Thieves's treasuring hunting and island/shrine exploration before tossing them into the deep end with everyone and everything else.

    I agree with you, Sea of Thieves is an unpredictable game, and it's absolutely one of its greatest strengths! However, if we take the time to ease new players into Sea of Thieves, I think it will do wonders for the health and longevity of the game!

    We all know it will be an abused feature, being able to teleport throught the entire map ... I wouldve said it was great if it was only to tp from outposts to outposts. But you can literally tp to the other side of the map ...

    It will surely help new players, you're right. But cutting all the fun of traveling in this game. Now you just tp to the island you're supposed to get to, get the stuff, and rush to an outpost to cash out. They for sure made us able to now play only for 30 min, but at what cost ...

  • @cmdcraky how the heck to you find these servers ever time we run an event no one comes for us no one man the luck of the server in this game is wild 🤣

  • @otherfanboy a dit dans About the diving system ... :

    @cmdcraky how the heck to you find these servers ever time we run an event no one comes for us no one man the luck of the server in this game is wild 🤣

    For reaaal, i guess I have a parfume that attracts all player in a 20 mile radius, funniest thing is that I only attract bad players, I rarely get pvp gods. Most of the time it's just a little 3 men brig that think they can 2v3 a sloop (they sunk in less than 4 minutes and will probably turn peaceful for the rest of their journey).

  • @cmdcraky man my crew the other way around we rarely get attacked but when we do it's over fast those pvp gods show up and smite my crew out of existence I'll trade you lol

  • @cmdcraky I think it’s just you :)

  • @cmdcraky said in About the diving system ...:

    GRINDING IS BACK HEHEHEHAW !!!

    alt text

  • Can I dive all over the adventure map just to hunt down players?

  • @cmdcraky its just the first island of a quest, sometimes thats the only island but later on you have multiple to complete AND you cant dive with loot thus selling still needs too happen regularly

  • @callmebackdraft a dit dans About the diving system ... :

    @cmdcraky its just the first island of a quest, sometimes thats the only island but later on you have multiple to complete AND you cant dive with loot thus selling still needs too happen regularly

    Still, if I decide to sink someone for his loot, and he immediatly proceeds to tp on the nearest Island I jumped him on ? This is just giving him opportunities to spam teleport on me.

  • @cmdcraky First, teleporting takes you to another server. Secondly, why are you assuming someone will be able to dive when there is a ship nearby?
    Should probably also point out that diving has a cooldown.

  • @mopwieldinghedgehog a dit dans About the diving system ... :

    @cmdcraky First, teleporting takes you to another server. Secondly, why are you assuming someone will be able to dive when there is a ship nearby?
    Should probably also point out that diving has a cooldown.

    Oh, so basically teleporting allows anyone to escape pvp if they are at a safer distance, making them able to protect their ressources like canonballs, planks and food. Also I don't expect the cooldown to be 1 hour long. We all know it's gonna be 30 min max (which is still quite low imo). So now I don't know what the safer seas will be used for. Making it, sorta useless.

  • @cmdcraky I suggest you wait and see. Personally I'm pretty sure you're ringing the doomsday bell way too early.

  • @mopwieldinghedgehog a dit dans About the diving system ... :

    @cmdcraky I suggest you wait and see. Personally I'm pretty sure you're ringing the doomsday bell way too early.

    I agree I might be crying and anticipating this feature a bit too early, but I think its for a fair cause, to keep the main's Sea of Thieves spirit alive.

  • @cmdcraky You say that as if that isn't also the goal of the devs.

  • @mopwieldinghedgehog a dit dans About the diving system ... :

    @cmdcraky You say that as if that isn't also the goal of the devs.

    It looks like their goal rn is to kill the difficulty of the game and let casual instore themselves in (I first thought that when they added the skull of destiny).

  • @cmdcraky

    It looks like their goal rn is to kill the difficulty of the game and let casual instore themselves in (I first thought that when they added the skull of destiny).

    I'd call it accessibility over easier. One issue with SoT has always been you have to spend atleast 2 hours in a session for it to be worth the time playing. Not everyone has that time.

    The game is still difficult if you make it so by not chasing meta's, solo slooping as a reaper while doing world events. We are never going to get Elden ring levels of difficulty from the PvE and reducing the time taken to get into the action 'should' in theory overcome the feelings of loss when sunk in the shared adventure.

  • That world you describe is rare. Very rare, in fact.

    More likely, a player sails solo, and doesn't see anyone, or does see someone who just wants to wreck them, even with no loot on them, because they are bored and want to watch the world burn.

    All that's left afterwards is the grind, and to be honest, this change makes the grind less painful.

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