I've been playing for only a wee while due the aniversary edition, so if other legends have different opinions or knowledge that I don't please let me know. I like learning!
So my current weapons understanding:
- A pirate has two weapons slots.
- Can chose to have two guns or sword and gun.
- Can't have two swords (tested), nor two guns of same type (???)
- Three gun types: sniper, pistol, blunderbuss for long, mid, and short ranges.
- Guns have shots available to them (???)
- Can only restock on bullets from ammo crates.
- Only 1 melee weapon type: cutlass... Can guard, 3 slashes before puffed, and thrust
So my thoughts about this design:
The two slots seem a bit limiting given the dirth of choices available. Using two guns is discouraged due to lack of ammo crates on islands, and the risk of being defenceless if a foe with a cutlass attacks you... Atleast with 3 slots you can have a sword and two guns.
It would be nice if two other melee weapons are added following the short / mid / long range format of guns. Perhaps a spear that you can choose to thrust and throw (then pick it up); a knife that is shorter than a sword but can slash and attack faster... Maybe a hatchet / wodden mallet... It would be cool if the skeletons also used these new weapons to add diversity to NPC battles as well.
It would be cool if tapping the guard as soon as an attack hits does a parry punch / kick with their off (hand / hook) and (leg / peg), respectively. I'd love to be able to have a good swashbuckle dance battle with other pirates with a more deep combat system.
Also, would be cool to have hand bombs (skull and cross cannonball with a fuse). Light the fuse the throw them, roll them, drop them. Others can pinch the fuse then toss it back... maybe shooting a bomb explodes it? Interesting possibilities, and lots of fun. (Looking at other posts before posting I can see pirates do think alike!) @HARRISONtheFOGO, @BloodyBil, @Arsigi
So what are other's thoughts about combat?
