Black Market for Thieves

  • If loot from a VOYAGE is plundered it would have to be sold on the black market at a reduced rate... c'mon it's stolen!!!

    One step further, no rep gain. Perhaps create another faction for the truly corrupt pirates out there. Sailing a certain flag to enable the "corrupt pirate mode" lol!! Double faction stealing loot from a ship carrying stolen loot.

    I always hear...it's called Sea of Thieves. Well then, let's all be treated as thieves.

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  • @saynorami said in Black Market for Thieves:

    If loot from a VOYAGE is plundered it would have to be sold on the black market

    This would be pretty cool.

    @saynorami said in Black Market for Thieves:

    at a reduced rate... c'mon it's stolen!!!

    No. This isn't possible lorewise. There is dialogue from the goldhoarders where you ask "why can't I just keep the treasure myself" or something along those lines. Then the gh guy tells you they have the keys. So if they give you let's say 1000g for a chest, that means they are keeping a lot more of the gold themselves. This means if you bring it to the black market, other npc pirates open it for you and maybe split 50/50. But never less then gh. Why would gh care if it's stolen? If you find random chests on the beach, they still take it even though it's not from a voyage. You still gain their "trust" and a "reputation".

    What could be a nice addition to the game though is the black market and increasing the gold gained from it. This way if someone steals your chest, they can either sell it at an outpost, or risk going to the black market and encountering you again. The market could be at one specific spot in the map so you could cut them off or prepare an ambush.

  • @saynorami having to sell stolen loot to a fence is an interesting idea, but it doesn't really fit in the theme of a pirate game. The Sea of Thieves is supposed to be a cutthroat world and I just assume that the merchants are on more of a "we don't ask questions - here's your payment" kind of a deal.

    A (sort of) related rule of thumb for Sea of Thieves that is always something that should be in the back of every player's mind is "Nothing belongs to you until you turn it in". All loot is fair game. The idea of having gold reduced and not having rep for turning in chest you were able to take off of someone else sounds more like a punishment than a cool game feature.

  • @cstrap I just have a love/hate relationship with this game! It's truly a game when you trust no one and it's something I've not quite come to terms with, but I have so much fun playing with friends/family.
    Just tossing out ideas for those who do enjoy the dishonorable and cut throat game and give more immersion into the pirate life...and ok...making it a little easier to enjoy a more relaxed game for others.

  • @saynorami a thieving faction would be cool, but otherwise I disagree with you.

  • @saynorami it's cool man. I'm not trying to fault you for making a suggestion or anything like that. In fact, I think it's an interesting idea and its a pretty refreshing thread as opposed to some of the other ones around. It's just something that I (personally) don't think I'd be on board with. That doesn't make it a bad idea though!

  • I think idea could actually work well. The faction idea is great because pirates who want to battle and have a true battle can do so. There is no fun, in my opinion, in fighting a ship that isn't interested because i, personally, like the challenge. There isn't challenge when the ship is fleeing in terror, albeit it is kind of funny. I know arenas are coming, but that won't stop people from pvp-ing in the main game. I also like the black market idea. Maybe not a discount in cash, but no Rep gains instead. To stay true to pirate legend, I actually do agree that the faction you're turning into couldn't care less where the treasure came from, but to gain reputation, you need to perform a task that they gave you. If you turned in a stolen item, you're technically not completing a voyage they entrusted YOU with.... and paid for.

    Although I hate having my treasure stolen, it's just part of the game. I'm more upset over the loss of Rep that the pirate who stole from me will now get, than the loss of coins. I think we do have a great idea for the future of this game, here. This is a good foundation to start with, for sure. I hope the devs see this as this would make the game more immersive and adds another interesting element!

  • @saynorami It's a pirate game, it does not make any sense to punish the pirates for doing their job in this way. We get pirate missions, we do the missions for pirates, we get paid by pirates.

  • I understand this is supposed to be a thinly veiled way to deter PVP, but what about people that don't care about rep? All those new pirate legends?

    What happens when people keep stealing as much with or without the penalty because they don't care? Should stolen loot be worthless altogether next?

    What happens then if people kill other crews regardless of loot?

    Don't get me wrong, fencing loot would be cool and a whole faction dedicated to it would be awesome, but penalties won't prevent people from doing PVP if that's what people enjoy.

  • @targasbr said in Black Market for Thieves:

    @saynorami It's a pirate game, it does not make any sense to punish the pirates for doing their job in this way. We get pirate missions, we do the missions for pirates, we get paid by pirates.

    But it DOES make sense to add a faction specifically for stolen chests/loot. Overall I disagree with the OP, but a thieving faction would be a nice addition to the game.

  • @truthfullist56 disse em Black Market for Thieves:

    But it DOES make sense to add a faction specifically for stolen chests/loot. Overall I disagree with the OP, but a thieving faction would be a nice addition to the game.

    As much as I like the idea, separating what was stolen from what was not was going to give us too much work.

  • @targasbr What? You wouldn't have to separate it... Just turn it in like normal. There's already an achievement for selling a stolen captains chest, so they're already able to track it. They wouldn't have to add someone else to sell the stuff to, I think that would be unnecessary.

  • @bloodybil said in Black Market for Thieves:

    I understand this is supposed to be a thinly veiled way to deter PVP, but what about people that don't care about rep? All those new pirate legends?

    What happens when people keep stealing as much with or without the penalty because they don't care? Should stolen loot be worthless altogether next?

    What happens then if people kill other crews regardless of loot?

    Don't get me wrong, fencing loot would be cool and a whole faction dedicated to it would be awesome, but penalties won't prevent people from doing PVP if that's what people enjoy.

    Yeah, that's the road block with the game, in my opinion. Sometimes I want to play the thieving pirate, sometimes I and want to help others, and sometimes I just want to be alone on a sloop and enjoy the beauty of the game and not rush through voyages. I don't know if there would be a way to satisfy all three because the game is intended to be constant pvp, the risk is there, and the thrill comes with both, as well as all the other aspects I had mentioned. Punishing someone for playing a pirate in a pirate game doesn't make sense. But there is something else that doesn't make sense. Griefing players. That needs to stop, all around. Again, don't know how that could be fixed either.

  • @targasbr a pirate's life is never easy 😥

  • @truthfullist56 disse em Black Market for Thieves:

    @targasbr What? You wouldn't have to separate it... Just turn it in like normal. There's already an achievement for selling a stolen captains chest, so they're already able to track it. They wouldn't have to add someone else to sell the stuff to, I think that would be unnecessary.

    In fact, we would have to separate. If I sell a chest, I need to separate the stolen ones from the normal ones, for example. Or I would have to keep going with each chest to them to see if it was possible to be sold.

  • @venusazaboy disse em Black Market for Thieves:

    @targasbr a pirate's life is never easy 😥

    Historically, the life of a pirate was better than that of a sailor, for example, but I think the subject here is not this one.

  • @venusazaboy said in Black Market for Thieves:

    @bloodybil said in Black Market for Thieves:

    I understand this is supposed to be a thinly veiled way to deter PVP, but what about people that don't care about rep? All those new pirate legends?

    What happens when people keep stealing as much with or without the penalty because they don't care? Should stolen loot be worthless altogether next?

    What happens then if people kill other crews regardless of loot?

    Don't get me wrong, fencing loot would be cool and a whole faction dedicated to it would be awesome, but penalties won't prevent people from doing PVP if that's what people enjoy.

    Yeah, that's the road block with the game, in my opinion. Sometimes I want to play the thieving pirate, sometimes I and want to help others, and sometimes I just want to be alone on a sloop and enjoy the beauty of the game and not rush through voyages. I don't know if there would be a way to satisfy all three because the game is intended to be constant pvp, the risk is there, and the thrill comes with both, as well as all the other aspects I had mentioned.

    I feel like the flow of the game isn't intended to be entirely in the player's hands, but just naturally happens. Sure you can feel like stealing or helping depending on the day, but if other crew's intentions don't align with yours, it is the way it is, and that's what makes the game emergent and different every session. Sometimes the sea is calm and sometimes not, you shouldn't have control over that, anymore than having control on the weather or the time of the day.

    Punishing someone for playing a pirate in a pirate game doesn't make sense.

    Agreed

    But there is something else that doesn't make sense. Griefing players. That needs to stop, all around. Again, don't know how that could be fixed either.

    But attacking another player isn't griefing, no matter how much people try to associate one with another and blur the line between the two. People always talk like every time they get into a PVP encounter, there is toxicity and griefing, and I can't help but feel this is greatly exaggerated.

    I just don't think that "tainting" loot to prevent attacks would do much personally.

    I think the tools to avoid griefing are already there (talking about legit griefing):

    • Reporting players
    • Muting one player or all external crews
    • Scuttling to avoid camping

    There isn't much to be fixed in terms of bad PVP experiences if you remove the above scenarios, it boils down to winning or losing a fight. Losing isn't fun, but you can't fix that.

  • @bloodybil excellent point you made!! When I speak to griefing, to me it means simple harassment of a player. A perfect example is when I first load in, if someone is on the outpost and they see I just loaded in, then they kill me. They'll stay there and keep killing me, waiting for me to respawn. They gain nothing from these killings. The best way to deal with it is to switch servers, which i do when this happens.

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