@venusazaboy said in Black Market for Thieves:
@bloodybil said in Black Market for Thieves:
I understand this is supposed to be a thinly veiled way to deter PVP, but what about people that don't care about rep? All those new pirate legends?
What happens when people keep stealing as much with or without the penalty because they don't care? Should stolen loot be worthless altogether next?
What happens then if people kill other crews regardless of loot?
Don't get me wrong, fencing loot would be cool and a whole faction dedicated to it would be awesome, but penalties won't prevent people from doing PVP if that's what people enjoy.
Yeah, that's the road block with the game, in my opinion. Sometimes I want to play the thieving pirate, sometimes I and want to help others, and sometimes I just want to be alone on a sloop and enjoy the beauty of the game and not rush through voyages. I don't know if there would be a way to satisfy all three because the game is intended to be constant pvp, the risk is there, and the thrill comes with both, as well as all the other aspects I had mentioned.
I feel like the flow of the game isn't intended to be entirely in the player's hands, but just naturally happens. Sure you can feel like stealing or helping depending on the day, but if other crew's intentions don't align with yours, it is the way it is, and that's what makes the game emergent and different every session. Sometimes the sea is calm and sometimes not, you shouldn't have control over that, anymore than having control on the weather or the time of the day.
Punishing someone for playing a pirate in a pirate game doesn't make sense.
Agreed
But there is something else that doesn't make sense. Griefing players. That needs to stop, all around. Again, don't know how that could be fixed either.
But attacking another player isn't griefing, no matter how much people try to associate one with another and blur the line between the two. People always talk like every time they get into a PVP encounter, there is toxicity and griefing, and I can't help but feel this is greatly exaggerated.
I just don't think that "tainting" loot to prevent attacks would do much personally.
I think the tools to avoid griefing are already there (talking about legit griefing):
- Reporting players
- Muting one player or all external crews
- Scuttling to avoid camping
There isn't much to be fixed in terms of bad PVP experiences if you remove the above scenarios, it boils down to winning or losing a fight. Losing isn't fun, but you can't fix that.