Fishing: An income, time killer, and resource?

  • What's up forums,
    Im a big sea of thieves player (even if a new one) and I spend a lot of time sailing around on my own. Lots of time on uneventful waters has led to a lot of observation, and there's something I've always thought was missing. Why is there no sort of fishing?
    Fishing was a huge part of the Golden Age of Piracy. People realized that there was an adequate supply, seeing as they literally were surrounded by miles of water, and if you weren't a shipwright or a merchant, you were probably a fishermen. Small canoes and schooners would set out with nets and poles (the crank reel was invented about mid 17th century, in 1659) and the demand was huge for dried and salted fish, especially as a ration for naval troops. Of course where there was a market for something, there were pirates, and many fishing vessels had to employ mercenary and royal guards to protect from constant raids on the small, usually underarmed vessels. So why not bring this aspect of pirate history to Sea of Thieves? Well after some research, I found out that fishing has been possibly teased by the devs, so I decided, why not throw out my suggestion how it could function?
    Here's my idea if how this can work:
    Add a fishing rod to players equipment (like the shovel and compass). The base rod could be a simple cane pole, and more rods can be made to match existing sets, like the Hunter or Merchant sets. Maybe some of the set rods can show crankreels like how they were during that time period. Using right trigger (I play on xbox, so I don't know the binding for that on Windows 10!) Would cast the rod out. But if course, ye' can't just throw your line anywhere and expect to catch fish. You have to find where the fish are biting. You could only be able to catch fish if you casted your line in certain points in the water. These points could be around the many islands in the game (with a few sprinkled in open water) and could be signified by the water churning with a pod of fish in a circular area, with gulls circling overhead of the school (a real life behavior of seabirds). By casting your line there, and with a bit of angler patience, a fish could bite your line, signified by the end of your rod being tugged down jerkily. By holding down the right trigger when a fish has bitten, you would reel it in (failure to do so in time would mean losing the fish). By default, you would catch a generic fish (The model could be based off of the Atlantic Cod, which could be a nice nod to the historic demand of the fish in Europe during the 16th and 17th century) and be Aptly named "Fish." Riveting stuff. Once a fish is reeled on successfully, it would be added to a player's inventory like bananas and planks, with a stack limit of 5. Fish could be stored in your ships food barrel, and could be eaten for healing much like bananas could, except for only a fraction of the health gained, and with a chance to make your pirate start vomiting (Arr, I guess buccaneers can't stand sashimi!).
    A new type of merchant crate can be added, like the cannonball and plank crates, made especially for these fish (perhaps the model could be a basket with a lid, and a fish tail sticking out for immersion!) That holds around 30-50 fish, and can be sold to the Merchant's Alliance once full for about half the price of regular merchant resource crates. The reduced healing and price nerf would help to compensate for the availability of fish.
    But this is Sea of Thieves! What would the addition of such a useful new system be if it was just about boring, tedious grind. Nobody wants to just take bland fish, put them in a bland crate, and sell them to a bland merchant. There are bigger, more exotic fish to be sought, lurking in the waters right below you.
    When fishing, instead of a generic fish, you could have a chance to catch a Prize Fish. These fish would have special models, and function like a treasure item similar to a chest or skull. When a Prize Fish is caught, the fishing pole would be put away and exchanged for the fish being held in your hand (by the tail would make the most sense). You could not run while holding a prize fish, and they could be picked up and put down in the same way as crates and chests. They could even occasionally flop up in the air when set down on land (in reality fish would obviously suffocate if left out of water, but since the pigs you capture somehow need feeding every couple of minutes or they'll STARVE, I dont think fish somehow defying death when out of water is a huge issue). Caution must be used however, as if Prize Fish were dropped into water (or even if enough bilge water gathered up in your ships hull, and the fish got covered), they would disappear within a few seconds, escaping to tell the tale. Prize Fish would have different rarities, and include real life species of fish as well as some ideas of fiction. For example, an Angelfish could be the most common Prize Fish, the most likely to pull up and less valuable, while something like a Barracuda could be more mid-teir, more valuable and a little harder to catch, And occupying the highest tiers could be skeleton fish, a fish that defies all laws of common sense and made of gold and gems, or even a tiny terror of the deep; a baby kraken!
    Of course, again due to availability over other of the in game valuables, Prize fish could not be worth too much gold (I personally wouldn't let even the rarest fish sell for more than 300 to avoid inflation).
    Just think about how well this could benefit immersion:
    Maybe you'd like to play just as a fisherman, taking your sloop out to your best fishing holes and scrambling to avoid and defend against pirates seeking your slippery haul.

    Or perhaps your crewmates have asked you to hold back on the beach to keep an eye on your ship, and you spy a churn of fish close by. What a wonderful way to spend the wait, and gain a little extra resource and pay.

    Or even if you just wanted to take a break from digging treasure and fleeing from Skeletal Crews, content to just cozy up in a rowboat with your line in the water as the sun sets behind you.

    I have a lot more in mind on how fishing could be added, like a net you can attach to your boat that collects generic Fish over time, or even a new faction of fishermen that send you to collect said baskets of fish and bring back Prize Fish, but send you hunting Megalodons and even Krakens in their desire to conquer all that roam in the seas, but I've rambled enough for now. This is a suggestion, so feedback and other people's ideas and feedback is appreciated.
    Also I apologize for spelling and grammatical errors, I'm forced to do this on mobile.
    Let's make this a thing, Mateys.

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  • @heavyreaper102 A wonderfully well thought out suggestion and I applaud the effort.
    It might have been better placed in one of the ongoing threads though. This has been an ongoing discussion and a search will show a number of similar threads.

  • I feel that's bringing ideas from other games - like WoW has fishing, I think that old Pirates of the Caribbean Online game which shut down also had fishing, etc...

    This isn't your typical MMO because there isn't any grinding whatsoever, I'd personally prefer if it stayed like that.

    If you want them to add fishing simply because it's nice to look at the water etc., I mean kind of like an instrument type of thing where it doesn't affect combat or anything like that, or gives you extra stuff, sure.

    But if you're trying to make it into a grinding category, I'm against it --- the best aspect about this game is that there is ZERO grinding.
    [mod edit]

  • I think this idea could be great, I had a thought about using fish as food as well as banana's which would allow for more health regeneration in the game, I also think a new reputation for fishing might also be another source of cosmetics as well, for a new expansion on the map where you go into the tavern and there is a new face to greet you and he tells you to go get him some specific fish in a certain area to collect and he will give you a new flag, livery, sail, etc. I think the idea is great but Davey puts it the way is, try to use "Forum Sense" and search the forum for your idea first before posting a lengthy post about it as you could expand on already added idea's in a much larger thread with more attention.

  • @heavyreaper102 Fishing has been one of the most highly requested features since the game launched.

    It will be coming to the game, it’s just a matter of when not if.

    Rare don’t like to add mechanics without them fitting into some aspect of there plan, so there have been theories that we might be able to use the cooker on the ship to make different food types and fishing could be a way to get certain ingredients for the different recipes they might require.

  • maybe when they add pets you can fish and cook them special meals that will give them buffs or something, maybe even allow you to craft special bate or something that you need to use to catch or tame a special animal

  • @knifelife Yeah I saw all the gaming journalists scrambling to talk about the rumors, I just thought I could provide my example on how it could function.

  • @rodlimitless Just because other games have fishing doesn't mean I was taking ideas. I've never played any of those games, and I know literally a million more games that have a fishing mechanic, Minecraft, Terraria, Animal Crossing, you name it. I stated that its already in plan by devs, this was my two cents on how it could function.

    And to answer you other statement, yes I'm suggesting "a category of grind." as you put it, and I didn't spend an hour posting that without thinking about how any sort of grind in any game can be too overpowered if not implemented properly. Adding fish as healing means everyone would have an unlimited supply of healing items without looting? make them give only a fraction (the vomiting was just for fun and immersion). Prize fish could be farmed for easy gold and inflate people's coffers? That's why I said fish shouldn't be worth much, I'd want to see the rarest Prize Fish never sell for more than 200-300 gold (and I mean the rarest like the Prize Fish you're most likely to catch when a blue moon occurs on Friday the 13th, and when all the planets are aligned). I know grinding could ruin a game like SOT and that's why my suggestion was to make it so that even if you were a hardcore grinder, you couldn't be making much more than anyone else. Plus, even if you did the chances of making it to port without being robbed are low.

  • @rodlimitless

    Ahoy there, I've edited your post as forum rules ask that we refrain from advertising.

    Advertising
    Making topics or posts in order to drive traffic or boost sales is strictly forbidden. Doing so will result in a permanent ban from the Forums.

    https://www.seaofthieves.com/forum/topic/45966/sea-of-thieves-official-forum-rules

  • I really get confused at this idea of fishing. is it pole fishing or large net draging fishing. I hope pole yet realize the net idea is posible as well.
    Pole fishing is a one player thing.
    As Drag net fishing would also be one player it could be applied to a other players working together. You see my confusion. Will it be pole fishing or drag net...maybe both. We may even get special boats but that might be asking too much of the devs.

  • Yes, please add fishing so that sailors can pay attention to the pretty fish and not the brigatine coming to take what they have.
    Please dont say they are trolls though for attacking.

  • I think many, if not most of us want fishing. A while back I made a similar post about fishing. I outlined ideas of how it could work, gameplay, and possible rewards. I will share my idea here. It is at this link:

    https://www.seaofthieves.com/forum/topic/76831/fishing-crabbing-digging-clams-and-harpoon-monster-hunting

    Many more ideas at the Community Ideas Master List:

    https://www.seaofthieves.com/forum/topic/75886/community-idea-s-master-list-updated-12-13

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