I've been very vocal here about the EoR's hipfire accuracy issue even before the double-gunning exploit was well known. With it, you can no-scope a player with it accurately from approximately 2 rowboats in length, which coincidentally, is also the flintlock's sweet-spot (thereby making the flintlock rather pointless to use).
Which would you rather choose?
Flintlock = 50 damage; accurate out to approximately 2 rowboats in length, or
EoR = 80 damage; accurate at all ranges with scope (and equally accurate to flintlock without it)
The answer seems obvious to me. Therefore, the EoR is still unbalanced and should be nerfed in some way that demotes close-range use and promotes long-range use - as intended for its role.
Intended Weapon Roles:
Cutlass = best in class for its versatility
Blunderbuss = best in class for short-range
Flintlock = best in class for medium-range
EoR = best in class for long-range
IMO, the Eye of Reach, when hip-fired, should have the accuracy equal to that of 1 random pellet from the blunderbuss (meaning it could literally just go about anywhere).
Alternatively, I've noticed that skeletons only do about 40% damage with it. If this damage amount applied to the player's EoR during hip-fire use, it would be exactly half damage, which makes sense (to me at least) making the flintlock the superior choice at mid-range and incentivizing the use of the scope instead (which could still be used up close, but is balanced out with its time to aim and difficulty of tracking the target with a narrower PoV). If this alternative method is used, I would also recommend buffing the flintlock's damage by 10% (from 50% to 60%) and the cutlass slash by 5% (from 20% to 25%).
With my proposed changes, here would be the new weapon damage values:
Cutlass = 25% slash (☠☠☠☠) / 50% stab (☠☠)
Flintlock = 60% (☠☠)
Blunderbuss = 10 pellets at 10% each (☠ up to ☠x10)
Eye of Reach = 80% scoped (☠☠) / 40% no-scoped (☠☠☠)
For reference, ☠= # of hits to kill
It all would round out nicely, IMO.
My Weapon Combo Hit-to-Kill Ratios:
Cutlass/Flintlock = ☠☠/☠
Cutlass/Blunderbuss = varies
Cutlass/EoR = ☠/☠ scoped; ☠☠☠/☠ no-scoped
Flintlock/Blunderbuss = varies
Flintlock/EoR = ☠/☠ scoped; ☠/☠ no-scoped
Blunderbuss/EoR = varies
As you can see, it effectively nerfs the EoR while maintaining its strengths and rounding out the damage values for everything else across the board.