@lord-szarvas said in Why I am no longer doing cargo runs. Solo Play And Fix your servers please!:
@enf0rcer said in Why I am no longer doing cargo runs. Solo Play And Fix your servers please!:
@enf0rcer said in Why I am no longer doing cargo runs. Solo Play And Fix your servers please!:
Not sure if your aware of this @lord-szarvas but the core gameplay was intended to be a completly and entirely co-op experience, it was only do to player feedback that they gave the option to play solo. Cause when they took the first player polls at a thrid of the player based wanted to play solo so they added the sloop. But even then it was designed to support 2 players. It was understood and accepted that playing solo would be gye equivent to hardmode. As the game is and always will be balanced around the Galleon as that was the intented core experience. Your blaming Rare cause your asking it to cater to a playstlye it was never actually meant for.
So, player feedback obviously changed the game which is what I am intending to do. You whining about that is counterproductive, so why even make a response?
I'm not the only Solo player out there. So, its simple, if you get disconnected, give people a chance to reconnect to the ship instead of a complete wipe. I don't know why that's so hard for you to accept or say yeah! It doesn't hurt you. It doesn't make the game 'easier'. It is still hard mode. But no, you want to come here like the other threads and make nonsense replies. Please...
@lord-szarvas You seem to miss the point of what i was trying to say. Frist off i didn't say or imply that what you were doing was Counter Productive. Your feedback is just a valid as anyone else is. I was simply givening the appropriate information so that you a context to understand the scope of what your asking. Yes player feedback has an impact that was clear from day zero. I just wan't you to have the understanding why you are having these problems and what you realisticly expect achieve. I'm a solo player also as i stated we are a third of the player base and it's fine to advocate for your side but realize 2/3 of the player base don't have same playstyle as us. We are not the majority therefore compromises have to be made. Your the one whining in this senario. I understand your greviences and i was trying to offer you some relief. What your asking for is not a simple fix granted it's truly annoying but this is an issue that may never fully be resolved.
Ok lets try this one more time.
Nono, you're objecting to my feedback which is wrong. The whole point of the feedback thread is to give feedback, as you know.
Frist off i never once objected to your feed back i was simply critiquing your arugent as you appeared to be uninformed of the situtation. So i provided you that information in order to help you improve on your feedback. But it's starting to appear as thou you don't care and are simply angry and have do not want to understand.
What I read from you is well 'its not that simple, 2/3s of the player base doesn't play solo, etc' (By the way I have no idea where you're getting your facts from.)
I see you didn't bother to try understand the post. That Facts i stated came directly from Rare out of Joe Neate's mouth in a live panel they gave at a PC convention i forget which one ill see if i can find the link. Anyway that data can from a Poll they took very early on and is the very reason the sloop exist. This is a known fact. Now the playbase has changed over time but the issue here is Rare never originally intended for this game to be played solo thus they are limited to what they can do cause it would be foundamental departure from the core design.
2/3s might be true but isn't relevant to what I am saying.
This information is quite relevent.
It isn't actually that hard for ships to save states for an allotted period of time. Servers have to monitor where loot is and where ships are at all times. How do you think server migration happens? They have to rely on the object code to have fixed positions to transfer over. So, what's your point?
If your asking me what i think, I think the object code you speak of is tracked and stored by the player looby cache block to which the point of Migration happens as the looby is tranfered to a new stack in another session runing on the same virtual enviroment. So all objects tag by the lobby are tranfered and not repopulated. This would explian why loot dissapears if a ship disconects and why properties get messed up during migration when certian parts of code take to long tranfer or fail to tranfer entirely do to memory limits. Thats why when all players in a crew leave the Looby is disolved and new fresh one is to be created. Now this is my belief as i don't have view of the source code but this is taking from observation. You don't know etheir as you also don't now whats in the SC.
In short everthing is temporary cause it's tied to the looby in a dedicated server once all players leave the looby. Everthing in the looby is wiped as the server desolves the looby to make room for new ones. Adding a timer for somthing that no longer exist would be pointless.
The feedback is to point out that this is a major design flaw. If you include solo play,
This is the point of the argument. It's not a design flaw as the game was never originally designed to support solo play. Solo play was a compromised add-on Rare were not prepared for.
then prevent unnecessary wipes because not every has stable internet connections or maybe there were faults with the server. Who knows. Give players a chance to reconnect... But no, you haven't even agreed with this idea at all.
It's not about agreeing or disagreeing with your idea, It's was me trying to have you understand what would need to be done to have your specific request done and how unrealistic it is. Having a reconnect timer for a player in a group reconnect so long as ghe looby intact fine not that big of a deal and i ask for that 2. But to make it so that a looby does not disbaned upon all connection being lost is so you can hopefully reconnect is somthing completely different. That is an ideal in networking one in which you can only apire to achieve.
No, I am simpllyy stating that we need a countdown timer for us to reconnect instead of a wipe. Again, there is no mention of this critical point in your rebuttal. So, what's you agenda in this thread? Stick to the topic...
Well i hoped i answered all these question above. I do hope you understand i'm not agianst you , I'm trying to help you.