Limited time campaign.. again..

  • It's August. Over 30 degrees celsius outside office and you rare made another LIMITED TIME QUESTS.. Thanks for spending 60$ for a game where i can't do quest when i want.. I can't wait like a normal person till autumn come to my country and gave me colder nights to play.. I MUST PLAY NOW because i won't be able to do this later..

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  • @avecrux welcome to time limited events, sorry to say but GET USE TO IT!! Either do or don’t do the events there is no need to complain. Also your complaint about autum is irrelevant to California where it is warm, cold, and hot all at the best and worst times. You chose your location, I chose mine we can’t complain to Rare about living conditions.

  • @weststormborn this doesn’t make any sense, it’s 97 degrees here and I still already killed all three fleets for this week, (yes I know that’s not too hot but I’m a Washingtonian and we’re used to cold and rain so for me it’s hell lol) why does temperature affect your ability to play a game?

  • Yeah pretty sure these timed events are kinda being forced so that people can't just pay one months gamepass and do everything. They might stop eventually but currently this is what we're gonna get. Sucks I know but games are a business.

  • @thecageddeath that’s was the point I was trying to make XD. Avecrux is complaining weather and temperature is going to change his game play in some way

    Edit: eh, 97 is hot here to, except in Death Valley

  • @weststormborn “oh no it’s too hot to play my game today I’ll just sit and do nothing” XD

  • @thecageddeath Ha, sometimes I may feel that way, still doesn’t stop me from trying XP

  • It’s 46 Celsius here and I just did half of this weeks event.

  • @travisthcreator damn bro that’s hot as balls

  • May be there is something in the numbers folks..... :-)
    It's 29 degrees here, must be down to the extra degree celsius.
    alt text

  • @thecageddeath yeah man, gives me lots of time to stay inside and play time limited events.

  • @avecrux I don't understand why they take the quests out after the event window passes. Sure they leave Meg swimming around, but they remove the little questline to discover her.

    In a game where people are complaining that there's not enough content, removing quests seems like a bad idea to me.
    I understand the allure of limited time rewards. Fine. Here's a special hat because you did the quest in the first 2 weeks. congrats. But leave the quest there for us (preferably with at least partial reward) to do when we are able.

    I'm quickly finding myself lured to other mmos that don't punish me for not playing them constantly.

  • @quixoticrocket this may sound stupid, but after the timed event the commendations and titles can still be rewarded and that is the little reward you get for completing it late.

  • I'm kinda mixed on this one. On one hand I understand what RARE is going for here. Events, like the meg, is happening at a certain point in time, like with Merrick, so we're experiencing a piece of history. It wouldn't make sense to go back to that island with Merrick again because it already happened. It's like watching haley's comet, it only appears once in a lifetime, and if you miss it, you've missed it for good.

    On the other hand, this is a game, and the content is severely lacking. The quests faintly resemble some kind of campaign, and it seems kinda cruel to take what little content the game offers away in a few weeks. I think it would be wise to leave the quests in permanetly, but put a time limit on the rewards you can get from them.

  • I have to agree. Limited time campaigns are awful. A new player that will join the game will still see empty world with not much to do. So what that wr can still find thrones to sit on if they don't give anything? Commendations with no value? How many care about that? I've enjoyed the hungering deep quests. Why not let new players enjoy it too? Woth timed events it feels like sot is a game for a small group of fans that always play.

    So when someone asks me: hey, how is SoT? Anything new to do?
    I will just say: Sometimes! Every few weeks we get one quest to repeat for a week and then they turn it off. Other than that, same ol 3 voyages.

    Does that sound exciting?

  • @quixoticrocket said in Limited time campaign.. again..:

    @avecrux I don't understand why they take the quests out after the event window passes. Sure they leave Meg swimming around, but they remove the little questline to discover her.

    In a game where people are complaining that there's not enough content, removing quests seems like a bad idea to me.
    I understand the allure of limited time rewards. Fine. Here's a special hat because you did the quest in the first 2 weeks. congrats. But leave the quest there for us (preferably with at least partial reward) to do when we are able.

    I'm quickly finding myself lured to other mmos that don't punish me for not playing them constantly.

    Let's say they left the quests in, you sail off to speak to Merrick and get attacked by a megladon.

    You complete the quests only then to fight another megladon.

    See the problem?

    The wow factor is now gone because the megladons are in the game.

  • @captain-surgee said in Limited time campaign.. again..:

    I have to agree. Limited time campaigns are awful. A new player that will join the game will still see empty world with not much to do. So what that wr can still find thrones to sit on if they don't give anything? Commendations with no value? How many care about that? I've enjoyed the hungering deep quests. Why not let new players enjoy it too? Woth timed events it feels like sot is a game for a small group of fans that always play.

    So when someone asks me: hey, how is SoT? Anything new to do?
    I will just say: Sometimes! Every few weeks we get one quest to repeat for a week and then they turn it off. Other than that, same ol 3 voyages.

    Does that sound exciting?

    Thing is they dont turn the Bilge Rat quests off, they can still be done you just don't get doubloons for doing them.

  • @shaggy2000 said in Limited time campaign.. again..:

    @captain-surgee said in Limited time campaign.. again..:

    I have to agree. Limited time campaigns are awful. A new player that will join the game will still see empty world with not much to do. So what that wr can still find thrones to sit on if they don't give anything? Commendations with no value? How many care about that? I've enjoyed the hungering deep quests. Why not let new players enjoy it too? Woth timed events it feels like sot is a game for a small group of fans that always play.

    So when someone asks me: hey, how is SoT? Anything new to do?
    I will just say: Sometimes! Every few weeks we get one quest to repeat for a week and then they turn it off. Other than that, same ol 3 voyages.

    Does that sound exciting?

    Thing is they dont turn the Bilge Rat quests off, they can still be done you just don't get doubloons for doing them.

    That's exactly what I've said. Firstly, the only real quets were hungering deep and now cursed sails. The thrones or statues aren't really quests. No one cares about them when they don't give rewards, they're not fun. So Rare decides to leave the not fun stuff in the game but the real cool quests that took long to develop and make SoT look good are here only for a week. Logic?

  • The events should just be way longer.
    I didn't get to do the exploding skeleton stuff in time because I had too much work to do. Yea they are still around, but it's not the same.
    I barely finished that stupid statue event for the same reason.

    I get that there are players that play 8 hours a day every day and those will blast through events insanely fast. But I feel like there should be an average and events could easily be twice as long.

  • @shaggy2000 said in Limited time campaign.. again..:

    @quixoticrocket said in Limited time campaign.. again..:

    @avecrux I don't understand why they take the quests out after the event window passes. Sure they leave Meg swimming around, but they remove the little questline to discover her.

    In a game where people are complaining that there's not enough content, removing quests seems like a bad idea to me.
    I understand the allure of limited time rewards. Fine. Here's a special hat because you did the quest in the first 2 weeks. congrats. But leave the quest there for us (preferably with at least partial reward) to do when we are able.

    I'm quickly finding myself lured to other mmos that don't punish me for not playing them constantly.

    Let's say they left the quests in, you sail off to speak to Merrick and get attacked by a megladon.

    You complete the quests only then to fight another megladon.

    See the problem?

    The wow factor is now gone because the megladons are in the game.

    There is no problem, just bad design. They could easily make the quest megaledon a KING MEGALEDON (example) which has a different texture and is stronger. Easy. New players could enjoy the quest without issues.

  • @weststormborn yeah, but the quests are removed. The little chat to merrick and finding his books etc, that can no longer be done even if meg is still in the game. That's the problem imo.

  • @samurai2083 said in Limited time campaign.. again..:

    I'm kinda mixed on this one. On one hand I understand what RARE is going for here. Events, like the meg, is happening at a certain point in time, like with Merrick, so we're experiencing a piece of history. It wouldn't make sense to go back to that island with Merrick again because it already happened. It's like watching haley's comet, it only appears once in a lifetime, and if you miss it, you've missed it for good.

    On the other hand, this is a game, and the content is severely lacking. The quests faintly resemble some kind of campaign, and it seems kinda cruel to take what little content the game offers away in a few weeks. I think it would be wise to leave the quests in permanetly, but put a time limit on the rewards you can get from them.

    I can appreciate your thinking but it's a game, not real history which incidentally, also happens to repeat from time to time. More so than we care to admit.

    I have lots of time to play whenever I like but I've always said that the events should remain open forever just so those who buy the game in a month or two are getting something worth doing otherwise is not much more than the empty, shallow, lackluster, mind-numbing, early access equivalent it was at launch.

    It's bad enough that I paid $100 for it pre-launch but I'd be mega peeved if I bought it for that price next month instead.
    All of the new content, however little that is, has basically been removed or totally useless. Not that highchairs were of any use anyway.

    The introduction to the megalodon was exciting, thrilling and in-your-face alive. Now it's like..
    Crew mate 1: "Megalodon"
    Crew mate 2: "Hmm, who cares?"

    Duke (Bilge Rat) was removed after the previous patch for no other reason than to p**s people off with no way of spending their doubloons.
    Now he has returned just because another event is here. What if people wanted to buy level rep to end the tedious grind?

    Leave the events intact. If you've completed them all, who cares? You could get extra commendations or a count in you Xbox achievements that says defeated the megalodon X out of Y encounters.
    The same goes for the kraken. Make it have at least some reason to replay it.
    Now we just shoot the front tentacles with firearms. No use wasting cannon balls for no reason.

    The game pass excuse is just as shallow as the game was at launch. Leaving the events in would still see people playing it via game pass on a monthly subscription with the new events being bi-weekly.
    You would still pay to play month to month whether they remained in game or not. Actually even less people would bother buying or even trying the game with events being removed the way they have been.
    I don't see any logic to their thinking.

  • @shaggy2000
    As @Captain-Surgee points out it's very easy to tweak design so that the quests do still make sense.

    MMOs need content and goals. Adding content only to remove sections of it because of timing seems like a misstep to me. IMO (and it is opinion) there should be all sorts of little side quests that get you to explore the world and helps explain mechanics to you for some events.

    Instead we just have these events that pop every now and then if you're lucky, and all the little side quests are removed from the game. For the bilge rat adventures where it's literally just been "find some chairs" or "we added a new skeleton", ok.. cool. It's all in the commendations and still there, fine. But for things like the Hungering Deep (and now cursed sails presumably once the time is up) the removal of the quest lines is actually cutting something out of the game that added value.

  • @indyjack said in Limited time campaign.. again..:

    Yeah pretty sure these timed events are kinda being forced so that people can't just pay one months gamepass and do everything. They might stop eventually but currently this is what we're gonna get. Sucks I know but games are a business.

    I've long held the belief that sea of thieves has been deliberately released bereft of content, and that new content is both drip fed in, and turned off just as quickly, for this exact reason.
    The whole thing being basically an early access alpha in AAA clothing and price was designed to make a 10 per month gamepass seem like a much better deal, then every few months, another time limited morsel drops to keep subscribers subscribing.

    What rare and Microsoft didn't bank on is that savvy gamers will simply sign up to a new Hotmail account and a free gamepass trial, do the content from each expansion as it drops, then leave the game until the next one.

    The game doesn't seem to ever really get bigger with this model. It never becomes a fuller experience, and as several friends who have exploited the free game pass method to try this expansion out have said - "so what's new?"
    I, having been stupid enough to actually give the charlatans at msrare my cash (the equivalent of 80usd in my third world country, wouldya believe!?) have to tell them, oh there are chairs on some rocks now.
    Oh there's a big shark every now and again.
    Oh sometimes the skellingtons have gunpowder barrels.
    And each time, my mates will ask what you do with that stuff. And each time I'll tell them:
    "nothing now, they took it out"

    Players a year down the track will likely have just as empty a game as at launch, since compelling quests and actual unique moments have been removed as quickly as they were added.

    It's like there having been a really awesome party thrown.
    Only by the time you show up, the party is over.
    Everyone's gone home. You don't get a gift bag.
    But rare left the decorations up. And you've got some party hats and streamers kicking around the place.

    But hey, pay another ten bucks and next month you can come to the party and actually experience it.

    This cynical, corporate reason for the removal of arguably the best aspect of any given expansion can only be the truth, because the alternative would be to accept that rare is obscenely inept.

  • @mrmcdoll I don't think we can fully discount them being inept. The model they are following reminds me of world of Warcraft and it's seasonal and launch events which are both time limited. It's like rare sees the limited time events and they get that people like it and it is a popular addition to games. It's like how kids will mimic the actions of parents without any understanding of what they are actually doing. What will be permanent in this dlc? In two months will the only thing left from this be random skeleton ships attacking? That seems sad.

  • @orgrum said in Limited time campaign.. again..:

    @mrmcdoll I don't think we can fully discount them being inept. The model they are following reminds me of world of Warcraft and it's seasonal and launch events which are both time limited. It's like rare sees the limited time events and they get that people like it and it is a popular addition to games. It's like how kids will mimic the actions of parents without any understanding of what they are actually doing. What will be permanent in this dlc? In two months will the only thing left from this be random skeleton ships attacking? That seems sad.

    I see the skeleton ships as another "raid". Kind of like how you get a skull cloud over the location of where the next skull fort will occur, the banners at the outposts tell you where the next skeleton fleet will be. But instead of taking on the event with you and your crew, you're also fighting everyone else that wants a piece of the spoils.

    Can you imagine doing raids in Destiny and at the end defend the loot from other fireteams wanting to take it from you? Just an interesting thought.

  • @mrmcdoll said in Limited time campaign.. again..:

    @indyjack said in Limited time campaign.. again..:

    Yeah pretty sure these timed events are kinda being forced so that people can't just pay one months gamepass and do everything. They might stop eventually but currently this is what we're gonna get. Sucks I know but games are a business.

    I've long held the belief that sea of thieves has been deliberately released bereft of content, and that new content is both drip fed in, and turned off just as quickly, for this exact reason.
    The whole thing being basically an early access alpha in AAA clothing and price was designed to make a 10 per month gamepass seem like a much better deal, then every few months, another time limited morsel drops to keep subscribers subscribing.

    What rare and Microsoft didn't bank on is that savvy gamers will simply sign up to a new Hotmail account and a free gamepass trial, do the content from each expansion as it drops, then leave the game until the next one.

    The game doesn't seem to ever really get bigger with this model. It never becomes a fuller experience, and as several friends who have exploited the free game pass method to try this expansion out have said - "so what's new?"
    I, having been stupid enough to actually give the charlatans at msrare my cash (the equivalent of 80usd in my third world country, wouldya believe!?) have to tell them, oh there are chairs on some rocks now.
    Oh there's a big shark every now and again.
    Oh sometimes the skellingtons have gunpowder barrels.
    And each time, my mates will ask what you do with that stuff. And each time I'll tell them:
    "nothing now, they took it out"

    Players a year down the track will likely have just as empty a game as at launch, since compelling quests and actual unique moments have been removed as quickly as they were added.

    It's like there having been a really awesome party thrown.
    Only by the time you show up, the party is over.
    Everyone's gone home. You don't get a gift bag.
    But rare left the decorations up. And you've got some party hats and streamers kicking around the place.

    But hey, pay another ten bucks and next month you can come to the party and actually experience it.

    This cynical, corporate reason for the removal of arguably the best aspect of any given expansion can only be the truth, because the alternative would be to accept that rare is obscenely inept.

    That party analogy perefctly sums up the timed events. Spot on.

  • They do this so they keep their players on sot and draw new ones in. All the while keeping them by setting timed events. They dont want us nickle and diming these events for a month. Do i agree no, do i understand why, i think so.

  • It's just ppl trolling as usual try and say your friendly or nerf to beauty this skeleton crew and you get shot and sank.

  • @avecrux said in Limited time campaign.. again..:

    It's August. Over 30 degrees celsius outside office and you rare made another LIMITED TIME QUESTS.. Thanks for spending 60$ for a game where i can't do quest when i want.. I can't wait like a normal person till autumn come to my country and gave me colder nights to play.. I MUST PLAY NOW because i won't be able to do this later..

    Imagine you are a cook. Your job is to sell food. You need to sell food every day to get enough money to survive. You want everyone to laud your food and celebrate it's availability. You want customers to eat your food daily versus competitors.

    Rare makes games they want the same commitment. The matter that life is good and outside time is great, that's counter to their interests in a monetary sense and in a 'quality of game sense'. I can't validate this primary complaint.

    I bet they would agree everyone should celebrate life and enjoy the summer! But they have a game to make man, can't hold off because ya wanna swim, garden, play whatever. Be 'normal' become allergic to the sun and no life video games what's wrong with you? lol

  • Do you all know if every game server has the same game date time? We have joined into at least 6 different games over the last hour or so trying to get a different in game date time so we can do the other ship battles but we keeP getting the same date time. Is there something we are missing? We only can play for an hour or so in the evening so playing at different times of day doesn’t work for us and honestly seems like a silly requirement. Surely I am missing something.

  • @i-love-crystian yep they stated (i believe in a tweet or on reddit) that they synced up al server times in order to prevent server hopping from spoiling the fun for other crews like what happens with skull forts

  • @shaggy2000 said in Limited time campaign.. again..:

    @captain-surgee said in Limited time campaign.. again..:

    I have to agree. Limited time campaigns are awful. A new player that will join the game will still see empty world with not much to do. So what that wr can still find thrones to sit on if they don't give anything? Commendations with no value? How many care about that? I've enjoyed the hungering deep quests. Why not let new players enjoy it too? Woth timed events it feels like sot is a game for a small group of fans that always play.

    So when someone asks me: hey, how is SoT? Anything new to do?
    I will just say: Sometimes! Every few weeks we get one quest to repeat for a week and then they turn it off. Other than that, same ol 3 voyages.

    Does that sound exciting?

    Thing is they dont turn the Bilge Rat quests off, they can still be done you just don't get doubloons for doing them.

    They don’t? Might want to check your game, because some stuff is missing.

    DLC? No. More like an LTM. Weekly LTM? No, we didn’t get that either.
    Rare is pretty slimy with their marketing.
    As the saying goes: Don’t let your mouth write checks your body can’t cash.

  • @mrmcdoll said in Limited time campaign.. again..:

    I've long held the belief that sea of thieves has been deliberately released bereft of content, and that new content is both drip fed in, and turned off just as quickly, for this exact reason.

    The whole thing being basically an early access alpha in AAA clothing and price was designed to make a 10 per month gamepass seem like a much better deal, then every few months, another time limited morsel drops to keep subscribers subscribing.

    I'm cherry picking a point despite the larger points you've made because this above quoted remark resonates with me loudly. I'd change the phrasing some but the idea remains. This game is indeed a AAA game insofar as it hit the budget descriptor (which is all AAA is - a budget factor). But even with a AAA budget it is definitely obvious the game was not, not, not finished

    I won't suggest that it was released bereft of content with the same voracity you might suggest... But, I agree that the game required more finished content that wasn't introduced so it could be used as placeholder content in between to be developed content. Such as to say the cosmetics, I'm certain most of these have been finished. But cursed sails? Naw, the bug factors alone indicate to me they really were spending their working days creating this content. It's that in-between release of to be created content that we're seeing weeklies with content that has almost entirely been drafted. This way there's less 'work' to do introducing the weekies... but the "Free DLC" garbage is still being made.

    Basically, I agree with you but not entirely on the finer points of it.

  • @callmebackdraft
    Damn that is pretty lousy. Guess we can’t do 2 of the 3 battles each week. Not gonna lie, pretty bummed about that.

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