I'm not sure if this has been mentioned already, but there seems to be a naming mistake with the new Majestic Sovereign set.
The new Majestic Sovereign Jacket is simply called "Sovereign Jacket," and what was previously the basic Sovereign Jacket is now called "Majestic Sovereign Jacket."
Is this not incorrect?
And also, unrelated, but since I'm on the topic of clothing... I hope that the descriptions for each cosmetic will eventually be updated to be specific to that particular item.
I believe that every clothing item of a certain type (all jackets, all hats, etc.) added post-launch has the exact same description within its "category" (Bilge Rat, Admiral, Sovereign, Sea Dog) as the original sets. In fact, the only clothing items that have unique descriptions within its type are the ones that must be unlocked through reputation, and even then it's literally just a line that says, "Unlocked by reaching reputation level x in the faction."
This is especially glaring when the description only applies to one piece but not the others. The description of Admiral jackets, for example, mention adding more gold buttons, but the Grand Admiral Jacket doesn't even have one gold button. Or the Rotten Bilge Rat "Hat" that isn't actually a hat... same with the Ruffian Sea Dog "Hat" being a bandanna, and yet the description says it was used to hide a cannonball? Makes sense when you're talking about the basic Sea Dog Hat, but not when you're talking about a bandanna.
These descriptors are small considerations, but many a game world has been built in my imagination on even just one or two sentences alluding to a greater whole. Take the Castaway Bilge Rat set for example, it is very unique compared to the other Bilge Rat sets because it features what appears to be bones as buttons and a bird skull sewn into the hat. Why not have the description make some mention of this? Was that the skull of the original owner's pet parrot? Each item can have its own story!