@lonegoatknifer said in The human torpedo, good or bad for the game?:
@captainsloopdog I could keep a ship afloat forever unless someone boards me.
No. No, you could not. Not unless you run. You'll eventually run out of supplies.
I was in an epic battle with a Galleon last night. Broadside to broadside. It was great. But we were low on supplies after fighting off a Sloop and Galleon about 10 minutes earlier at a skull fort. We had to turn tail and run ... and had they got a few more shots on us ... we would have sunk as we were down to 5 boards between us and no cannon balls.
That said, they could do a lot to make ship combat more deadly (reduce the amount of water buckets hold, make repairs take longer, increase water flow, make bigger holes when a place gets hit twice and it requires two or more boards, etc) to compensate for reducing the "ladder spam metagame".
Personally, I like the idea of being able to roll up your ladder. It can be undone by getting shot. If it unfurls in combat, the player can raise it back up, if they have the time (and no one is on the ladder).
If it gets shot by a cannon, you have to repair the ladder before raising it (which leaves you exposed) and gives you another thing you have to focus on.
This makes it more like real life where boarding was done at the end - after cannons injured/incapacitated the crew and ship. Not as the first thing you did and the only viable option for most crews.
PS - Most people don't realize that real ship combat could take hours, if not days, to resolve. Being upset that you can't sink a ship because you hit them with a few cannonballs is absurd. The problem is the game lacks content depth to allow us to damage sails or rigging. Being able to hinder a ship or put it in irons can be a death sentence ... and Rare definitely needs to address this eventually.