Scuttle ship to avoid PvP?

  • @wildbillthebosn Work in progress: A short-term mitigation for this is to make more players aware of the Scuttle option as a way of getting out of this scenario. We are adding information on this to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.

    Our plan is to measure whether this makes a significant difference. Are people using the Scuttle option more, is it a solution that works for the majority of scenarios? We'll assess this before taking further steps.

    RARE says its fine then its fine

  • @zeffin i got abusive messages last week for doing that, sailed by a galleon that shouted friendly then i hear over the proximity chat oh Shoot that guy has 4 golden chickens, i look round to see the galleon anchor turn around and give chase, i hear someone go no dont fire cannons at them you will kill the chickens.

    so i thought if i cant have them since i actually caught them then they cant either i put them on the sloops roof and shot every one of them, then the rage started i could hear them scream over the chat you idiot you rtard whats the point blah blah blah, got a few nice angry messages as well on my xbox app lol

    have also baited them with a chest a few times, move them all to top deck while running away make sure they see you with a captains chest then switch it and drop the cheap one, some have fell for it and slammed the anchor on and picked it up, bet they were dissapointed lol

  • @faal-zoor-kriid said in Scuttle ship to avoid PvP?:

    @mythicalfable said in Scuttle ship to avoid PvP?:

    I can say the same and tell you to be honorable and leave me alone if I am just enjoying the sea.

    If I am acting out such fantasy, then yes I will. However, if I or anyone else who engages pure PvP should cross a path with you, this won't happen. Every fantasy has a place and time. Each has their pros and cons. Point I was making is that we should not only ask other players to give everything to us, but also learn to give back.

    Except the pro of your fantasy is that you can dictate when my fantasy is in the right or wrong place/time by deciding on attacking me. I don't have a magic bubble deflecting shots saying your fantasy is in the wrong place, so I am at a disadvantage always then. I understand though, I am just saying how PvP dictates here.

    Exactly why PvE players need proper leverage. This is the exact reason behind imbalance, but this is just the dilated symptom so we need to dig deeper. Very keen observation there though. Kudos!

    This game is not balanced properly, but at least we can amuse each other while we wait for further updates.

    Literally that is all the threads are these days, not in early alpha, posts were constructive, not amusing then. (Some are still constructive now, but they are pushed to the bottom).

    Weren't present around that time, but it does seem like very rarely a topic is really about a spot on constructive criticism and brilliant ideas. I do understand the concerns though. Players in this community are desperate for this game to succeed and there's no question why. The game does have a huge potential.

    As for PvP players playing to just sink ships, so? That is their play style and I have mine, I could care less what your passion is as I have the liberty to not cater myself to conform to your's if I do not wish. I understand that people are different, and expect that.

    Individual liberty is not the issue here, but shared responsibility. One that isn't treated well enough. Treat players in kind and you'll learn the difference between "not caring" and "caring enough".

    I understand that, but since what seems like 80% of the other people here don't care, then why am I do put myself at a disadvantage... I am, just being hypothetical, but yes, I say don't care, but really I care when you aren't being a, for lack of a better word, annoyance on the forums. If I saw you on the seas, I would care as you actually aren't irrational, but to the people who scream racist slurs and just flame on the forums, nope.

    My mind clearly wonders at this point so I will return after I get some sleep.

    If someone scuttled their ship because they didn't want to fight me I wouldn't care,...

    You don't have to, but because you don't, we who have to endure the somewhat sudden loss of our fantasy shouldn't receive the same reward.

    Like I said, inverse. If someone got sunk just cruising around and didn't care, why should I have to endure the same KOS mess and have my fun ruined. Again, hypothetical, just showing the other side of what people might think.

    ...because I only fight when I am provoked,...

    Sadly not all would. Those who abuse scuttling are accidentally excluded from the natural series of confrontation. I don't mind if crews jump from their ship to drown themselves or otherwise abandon their ship, but scuttling doesn't seem to be the right way to go. It neglects the need of innocent players who do pure PvP because scuttling doesn't differentiate griefers from stranded ship situations from marauders. It is used in all cases, but only one does not warrant it.

    I agree, scuttling when a ship is far away just cause you see it coming somewhat your way is sorta dumb, I would only do it if you followed me for at least 5 minutes, and I let you close in and see cannons being shot. However, with the current KOS going on, I think it is safe to say the majority of times the auto scuttlers aren't missing much besides cannon balls, so there is some merit to it.

    Well yeah, at least we save some cannon balls.

    Wait, I am confused, so you for a crew abandoning ship, meaning you have no resistance in a fight, but are against people auto sinking their ship, meaning you still have no resistance or fight... So........ does that mean you only care about the physical number of ships you physically sunk?

    Players jumping overboard drowning themselves does not break immersion coz pirate crews were known to actually do so back then, especially when a crew sailing under a blood red flag appeared from the horison. At that point they would rather drown than face a gruesome inevitable death. Merely scuttling has no depth like this. :(

    Number factor is similar to what Gimli and Legolas had between each other when they killed their targets while calculating which one gets more kills, but in this case we speak about ships, not necessarily the crews. If the crew scuttles their ship, I don't get a point from it. This may seem like I don't care about players, but I do respect them. Without the participation of other players I would be a lot less be happy.

    ...when I believe someone has loot,...

    Could you share your observations what exactly leads you to believe a crew has loot? This is important for the topic.

    Literally by watching a ship go between like 3 islands without stopping at an outpost, unless they are hoarding a billion resources, then they are doing voyages, maybe exploring, but who does that?

    Thanks!

    ...or I know the ship just shoots on sight because I watched them just try to attack like 3 other ships.

    I don't know the exact odds, but this occasion you mentioned sounds like a really rare treat. You actually witnessed 4 ships in one bubble? Did you really or was this just an example?

    I didn't mean at once, but following someone at a distance and seeing they are going after people is easy to spot. I have seen 3 to 4 ship battles before though. cough cough forts before Wednesday

    Thanks again!

    Any loot they had will float up, no matter if they are sunk or scuttle.

    This is part of the griefing issue. Scuttling doesn't save your loot from griefers and in the occasion of actual looters, leaving no loot behind would not suffice. Hence scuttling should be modified to cater all involved crews thorough a window of opportunity.

    This means that any on board loot would be transported with the ship while any overboard loot in our grasps would be left to us. The feature would be ferry locked and require the presence of the whole crew after haunting based scouting is performed at least once.

    Again, wait what? Scuttling doesn't save your loot from the guys chasing you, no. The thing is though, do you care about your loot? If yes, then either try to make it to an outpost, if no, scuttle. I don't understand this whole modify part, so you want people who scuttle to keep some of their stuff? Are you shooting yourself in the foot as a PvP player? Even if this was implemented, how would one get loot to go overboard to stop the crew from scuttling to keep 100%?

    Depends which fantasy I am acting from moment to moment. I don't value loot when I am in a "marauder mode" just sinking ships, but when I am in a "voyager mode" I do value loot.

    As a pure PvP player (a "marauder"), I don't mind the loot that may stay behind, but I do mind any griefer who tries to break innocent and honest players thorough similar behaviour pattern effectively ashaming our name in the process. Thus I want scuttling to give a decent chance for PvE players to pack their stuff and relocate elsewhere with their ship and their earned loot while giving honest looters their fair window of opportunity to actually loot some before the transportation happens. Sinking a ship would still be an option, but not always a viable one.

    If they kept loot when they scuttled, I would understand people's argument against it, but I can't because all it is is people wanting others to cater to their playstyle.

    This is why we need a reasonable compromise. Instead of both parties offending one another over and over again raising the level of toxicity at the same time, scuttling needs to be modified to cater all players thorough situational dependency, a chance of reward and the player influenced ability to at least keep some of the loot without surrendering it all to griefers whenever met.

    Ohhh, I sort of get the modify part now. Still though, that would take part of the risk vs reward out of the game. The current rick vs reward for PvE players is fine, we just need some sort of risk for PvP players to hinder shooting on sight and griefing.

    Not necessarily. It merely adds a deadline making it rather even with the current risk and reward ratio when paired with some other suggestions I've given, but with the presence of fundamental griefing control. Those who benefit from this change are the looters (loot oriented PvPers) and voyagers themselves (in case griefing happens). Since loot doesn't interest pure PvP players, they only get to enjoy from their cleared name and the thought letting PvE players keep their stuff, coz we still don't do anything with their stuff except cannon balls, planks and bananas. They are useful.

    So in the end the only thing that is ruined is griefing. The way I designed the idea is to force griefers to assimilate looter behaviour which can be verified easily by a portion of missing loot. Forcing griefers to assimilate looter behaviour makes it impossible for the player to know which one they met unless they receive all their stuff with the ship. This would be the only way to know if a griefer was on the job or not or if it simply was an honest marauder.

    The issue here, around scuttling would be solved, but the rest of the issues beyond scuttling would sadly still linger.

    The game is about making your own story and pirate, if I want to be a pirate that takes himself out before the enemy can, I can.

    I wish this was about making your own story, but alas such is not exactly the result. The only rewarding fantasy is delivered by pure PvP... except now the tension and satisfaction is lost due the rise of scuttling abuse. Now the only ones with guaranteed satisfaction, albeit without tension, are... well I have no idea who would actually enjoy this phase of the developing series of events.

    In this build of the game, yes, your right. But in the grand scheme of things, it is not about pure PvP. Once the game is more fleshed out, we will have the ability for your own story.

    I hope so. I indeed hope so. Not that I would quit doing pure PvP. I would simply be much more occupied by trying out new things and such.

    Can someone honestly say why they like this situation we are in? Would help me greatly to assess the occasion further.

    Nobody does, that is why all these people are here saying how PvP players need to get off their high horses and let the game have an even playing field, we may not be right, but many of us are actually giving constructive thought, rather than spamming "this is a pvp game".

    Yeah. I think this game is more about the acting part in relation to the fantasies we want to experience, not necessarily just the two gameplay styles that are intertwined here. They are clearly not balanced enough though. As a player who enjoys from a wide variety of games, I can tell there's a major issue here.

    I hate to be one of these kinds of people,...

    How so? Which people exactly?

    The people who just say "gi gud" or "you bought the wrong game".

    They have a point there, but it doesn't apply to everyone. Getting good at this or that is not necessarily the solution to every case. The evidence need to narrow down the possibilities enough first.

    The 'wrong game part' can also be true, but we need to be very careful before we lay down that assessment.

    ...but if all you seek is PvP in this game and are getting annoyed you aren't getting it, play Blackwake or something.

    The argument is that due the variables in play that were, allowed natural conflicts to occur. Sadly the griefers utilise these conflicts very successfully so we do need a proper feature to turn griefing into a reasonable asset. The scuttling feature works up to a point, but it isn't enough. In its current form, scuttling merely tilted the scale in favour of trolling while griefing stays unaffected.

    Much like the brig, we all can agree that a lot is abused and that changes need to be made...right? We can also agree that both sides need to be taken into account when fixing these issues...right?

    Correct. I have a solution to the brig issue as well. ^^

    I don't mean to come off as mean or wanting to argue, but it is balanced,...

    By the time you read this line, I wager you have understood the issue or at least have glimpsed the light at the end of the tunnel. The feature just tilted the balance of the scale toward trolling, but the feature should not be removed. It should be modified to balance the scale.

    This tactic tilted the balance for people who had imagination and came up with a tactic to counter something, cause and effect, people just don't want adapt to it.

    Can you elaborate a bit more later? My mind is not exactly very stable right now. I'm just going relatively fast thorough your reply so I can at least leave you a decent reply before I go to bed.

    if I scuttle with loot, I pretty much surrendered,...

    Which is when griefers win, in case you truly got into conflict with such crew. With looters, at least you are soothed with the thought that the loot actually serves a purpose and that you didn't meet griefers. I would love the loot to actually have value amongst players who practise pure PvP, but currently that sadly ain't so. Even without such loot, I am sure that those who do pure PvP would gladly allow PvE players to keep their loot coz they value it so much. Only griefers and trolls would dare to intervene.

    There are people who believe if I can't have it no one can, so not everyone will care if their loot served a purpose.

    Good point. I cannot fathom myself doing that so therefore it didn't cross my mind.

    I agree about PvP players having to value loot. However, the only person who says they would rather let the sunk guy have their loot is you, everyone else I see says "git gud your stuff is mine".

    That's what I want when I am in the marauder mode I mentioned, coz I don't need the loot. Obviously when I am in the looter mode, I want to have my effort have meaning so a window of opportunity would suffice especially if we could greatly mitigate griefing at the same time due this feature.

    ...and the only arguments I actually seem to see are ones that are inverse to either side when you actually think about it, you just have to live with it, much how a PvE player has to live with PvP players.

    That's the quagmire we currently are in. The solution is the compromise I suggested.

    Until both sides can agree to compromise, we will have this issue. However, I see the majority voice of PvE players putting out constructive stuff, and the majority voice of PvP players going "LALALALALALA" and arguing.

    That's a real pity. We really need to look at the issue from as many angles as possible. Reasoning will allow us to get thorough this, I'm certain. Compromise is inevitable, but only if we know how to trace the symptoms to the core issue itself.

    I agree with some of the stuff you said, but like I originally stated, the problem is inverse and neither side is right,...

    True. This is why I advocate not only a compromise to the scuttling feature, but solutions to some other important issues as well. If they are left as is, I'm afraid that the symptoms here will just get stretched as well.

    ...but the side that results to just arguing and anger is more wrong,...

    Again, true.

    ...which can be either, but there are a select few we tend to see that we can relate this to very easily.

    Such as?

    Now I will go to bed, but please do go on. I will return to this after I wake up. Goodnight. ^^

  • @evbof20187734 said in Scuttle ship to avoid PvP?:

    When I am playing solo - I scuttle all the time.
    Trust me - I am not going to give anyone a good battle. Your first cannonball will hole me and I will never recover. I am not going to be keeping my loot - period. I have ZERO chance. If you come upon me while I am on an island and thus are close enough to engage me than I am done.
    You can have my all too impressive Seafarer Chests and Disgraced Skulls. I never ever have more than three on board.
    If I am on an island or on an outpost than I am too far from my ship to save it except perhaps to have a two hour chase. There is no way for me to tell if I am being attacked by a two man sloop or another solo. Wouldn't matter because I have never played a FPS in my life and thus can't hit a player to save my soul.
    So I jump server. I'm not asking for PvE servers, I'm not asking for an aimbot, I'm not asking for squat. I am playing solo to goof off in a pretty game.
    You want "some action" go camp a Skull Fort. You ain't going to get any fun from me, cause frankly I am not here to amuse anybody with my death.
    Given that since launch I have been sunk thrice running into rocks, twice running into piers, twice sunk by cannon fire from skeletons, and once sunk due to Chest of Sorrows - I have conclusively proven to myself that I suck solo.
    So why should I bother? Seriously, two low ranked chests and low ranked skull? Take it. Have fun with that grand total of 800 gold. I sure don't need it.
    I'm not a care bear, I am a just don't care bear.

    Spawn-killing

    Players can get stuck in a die-respawn-die cycle if another crew stays around on their ship.
    Work in progress: A short-term mitigation for this is to make more players aware of the Scuttle option as a way of getting out of this scenario. We are adding information on this to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.

    Our plan is to measure whether this makes a significant difference. Are people using the Scuttle option more, is it a solution that works for the majority of scenarios? We'll assess this before taking further steps.

  • @oneeyed-w1lliam the game tells u I believe lol

  • @lowbei said in Scuttle ship to avoid PvP?:

    if we are spawn camping you, its because you were sank and kept coming back.

    leave the server or scuttle your ship.

    well, if you sank them, they wouldn't be coming back, not right away anyway. Since you now spawn with your ship in a new spot after you die with your ship.

  • @mythicalfable I don't have tjme to reply to everything you said this morning, but the part about the arguing and anger applying to people I cannot answer, as that would imply I am breaking the witch hunt rule. You can look through the forums though and see the pattern in that one persons posts.

  • @wildbillthebosn There's plenty of people who will PvP with you, same as there's plenty of people who won't - that's the nature of the humans that play the game. Pretty much like real life I suppose. Not all ships at sea would want to get involved in fights. You can't expect everyone to PvP as it isn't solely a PvP game. I'm starting to find it quite comical that some PvE players and some PvP players are now both moaning about the offensive behaviour of the other. Luckily I'm happy to do either, depending on the circumstances.

  • Let us scuttle our ship but keep our resources we gathered (not uncluding loot).

    Make a option to turn our ship into a ghost ship so pvp players cant' shoot at us, just phase through us except when we have loot on our ship.

    Turning into a ghost ship should be part of the ship upgrade npc so people can't switch the ghost ship on and off to abuse it to camp raids or other player ships for easy loot.

    If one crew kills an entire crew of another ship, the spawn area needs to be off limits or give them a invincibility until they move so the players defend themselves.

  • @ixxdeathgodxxi I honestly don't think there's anything wrong with the way it is. Sometimes I get attacked when I don't want to be, and lose my stuff - sometimes I do it to others. I accept I can't always win and I take it on the chin. If I am carrying more than I can afford to lose I play very carefully until I can get it to an outpost. It makes the game exciting and to be honest there have been occasions when my heart has been really pumping when I've seen another ship appear as I'm about to get to an outpost. I do get p*ssed off if I lose my loot to an attacker but it's the nature of the game. Removing this 'dangerous' part of the game would simply spoil it.

  • As in the real days of pirates and admirals there will always be those who choose to fight and those who choose to run. Get over yourself people will play the game how they like. You can't change that so go smear your salt somewhere else.

  • @faal-zoor-kriid said in Scuttle ship to avoid PvP?:

    @mythicalfable I don't have tjme to reply to everything you said this morning, but the part about the arguing and anger applying to people I cannot answer, as that would imply I am breaking the witch hunt rule. You can look through the forums though and see the pattern in that one persons posts.

    Oh you meant 'few' and 'individuals' in that kind of light? I'm not interested in tracking them, but if they want to approach me with questions, I don't mind at all. ^^

  • @mythicalfable yep that's what I meant, and based on previous encounters with some of the people on this forum, they have anger, not questions sadly.

    Glad we could talk though, we both have similar yet different stances, but agree changes need to happen and that we both understand we can compromise to make the game better. Wish others could see the same way.

  • A PvP battle in this game is where you kill a crew and sink their boat. If they sink their own boat tough luck. Battle is over! They will only sink their own boat to avoid being killed over and over again. So why complain?

    The people logging out to avoid being killed on the other hand should be punished by 1 hour lockout and loss of all cargo or something like that. But how would a system like this be implemented? I do not know if it is possible in the code to check for "in battle status" before logging out? There are systems like that in other games where you have to lose tail or things like that. Maybe something to think about?

  • @faal-zoor-kriid said in Scuttle ship to avoid PvP?:

    @mythicalfable Glad we could talk though, we both have similar yet different stances, but agree changes need to happen and that we both understand we can compromise to make the game better. Wish others could see the same way.

    Likewise. ^^

  • if you have buy this game for the PvP , you have just buy the wrong game , sir.

  • @v**a-hombre said in Scuttle ship to avoid PvP?:

    @mythicalfable

    Because I refuse to fight other pirates and I see no reason to alter my play style to conform with yours.

    Also, wasting my attackers' time before they kill me is something I find endlessly hilarious. =D

    I personally think that's a really c****y way to act but heck, many PVPers cannot see any of the problems others face and strongly defend their perspective because it's in the game.....

    Therefore if being chased for an hour or two and then scuttling a ship with nothing on suits you, well, it's in the game! And probably as entertaining to you as PVPing a noob is to them. Go for it!
    #PirateLife

  • @vexed-anemone

    Eh, usually I only get real bad if the other person is obviously after nothing more than my death. Thankfully, since the change in respawn, it doesn't happen much on open water.

    Now my games pretty much only occur on outposts.

  • @mythicalfable Bravo! that was the biggest load of horse hockey if seen delivered in quite some time.

  • I feel like you have some IRL issues you need worked out.

  • @aod-redshirt said in Scuttle ship to avoid PvP?:

    @mythicalfable Bravo! that was the biggest load of horse hockey if seen delivered in quite some time.

    What was?

  • @cavemancronch said in Scuttle ship to avoid PvP?:

    @wildbillthebosn Work in progress: A short-term mitigation for this is to make more players aware of the Scuttle option as a way of getting out of this scenario. We are adding information on this to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.

    Our plan is to measure whether this makes a significant difference. Are people using the Scuttle option more, is it a solution that works for the majority of scenarios? We'll assess this before taking further steps.

    RARE says its fine then its fine

    Griefing and pure PvP are two different contexts. While pure PvP is the way to go, griefers utilise a very similar behaviour pattern. Devs didn't recognise this when they designed scuttling so now we need to address the issue.

  • @vexed-anemone said in Scuttle ship to avoid PvP?:

    @v**a-hombre said in Scuttle ship to avoid PvP?:

    @mythicalfable

    Because I refuse to fight other pirates and I see no reason to alter my play style to conform with yours.

    Also, wasting my attackers' time before they kill me is something I find endlessly hilarious. =D

    I personally think that's a really c****y way to act...

    Trolling is more than c****y.

    ...but heck, many PVPers cannot see any of the problems others face and strongly defend their perspective because it's in the game.....

    Just because some people don't understand the situation, it doesn't mean we all should suffer for it. An eye for an eye is not an answer.

    A game can have bugs too and yet they are not left there. They are technically features as well, but not necessarily intentional and sometimes an intentional feature is the worst bug ever.

    Therefore if being chased for an hour or two and then scuttling a ship with nothing on suits you, well, it's in the game!

    Don't advocate trolling. I know you mean well, but suggesting this while you fully understand the issue here makes you accountable for the harm that follows. Encouraging innocent players to troll others simply because their issue is not properly addressed yet makes them targets as well and the consequences could be dire depending on the issue. This [scuttling abuse] isn't the worst, but makes everyone very uncomfortable.

    And probably as entertaining to you as PVPing a noob is to them. Go for it!

    For a mere moment it is actually much more entertaining than PvP because in comparison, the PvP is effectively mitigated by abusing the scuttling mechanism. The "fun" continues until they get reported for trolling. That's when the curtain of reality begins to slowly drop. The fun stops when they get banned for it and knowing that you have influenced their downfall is a heavy burden to carry. This situation is also usually the reason why devs cannot punish the real trolls. Devs have little to no methods to actually differentiate merely mislead players from them. Hence no actual punishment is usually given, but a warning.

    #PirateLife

    Not sure if the message fits here anymore. Feels very lame now.

  • @wildbillthebosn the splash on the screen actually talk about scuttling if you encounter griefers .. it DOES NOT say anything about to avoid PvP

  • @p0pc0rnh3mer01d said in Scuttle ship to avoid PvP?:

    @wildbillthebosn the splash on the screen actually talk about scuttling if you encounter griefers .. it DOES NOT say anything about to avoid PvP

    Exactly.

  • Wait let me get this straight. Are PvPers really suggesting that a PvE or Solo player that scuttle their ship to avoid combat is a troll and/or a griefer? That is absolutely ridiculous.

    You guys need to stop acting so high and mighty.

  • #NotMyPirateLegend

    That’s right folks the first Legend was a real yellow belly.

  • @avirex-idyll said in Scuttle ship to avoid PvP?:

    So......the 'pure pvpers' that are apparently only going after people for the fight, not loot, are mad that people can avoid the aspect of pvp by scuttling? I am confused, where and when did Rare state that this was a pvp arena game? Seriously, I will wait for you to find the link......
    ....no?

    Ok, moving on. If you are chasing someone for 30mins+ and are only in it for the fight, not the loot, then I would be willing to bet that the ship running is doing so for their loot. If the fight is all you are looking for then why not turn away and find another ship that is actually charging towards you and not away?

    I keep seeing a certain topic always revolving around "PVE Servers" But honestly, I think what would be funner is some small side thing for just PVP. Smaller sized space, maybe like half the size that one region of islands takes up, maybe even let people pair up against friends on other ships, barrels floating about aplenty, and just have some good ol fashion ship dueling.

  • @mythicalfable

    Sinking my ship just because players want to fill their fantasy is of no hindrance to me in comparison to the behaviour some crews practise. Those who lead their fellow players into hours long voyages just to leave them without satisfaction... A horrendous act and truly a serious waste of time if anything. It feels fun at first and justified, but when the reality finally hits us, that we actually have been the real trolls this whole time, that moment is priceless and educational if we allow ourselves to forgive ourselves and apologise from our victims.

    Your act of stealing and robbing me is a horrendous act! And i have options to make sure that wont happen!!!
    And im totally glad for it. What!? Only PvP people get to fulfill their fantasy?
    If the game was PURE PvP, sailing away would be pointless right?
    But here i can make sure it doesnt get stolen... or delivered, by ANYONE!
    When i am sailing Solo, i really cant put up fight against a 2 man crew or a galleon. I mean i could but the risk is huge. Or maybe i am in NO mood to fight...
    Then i'll make darn sure no one else gets it either, or give you the satisfaction of sinking me, oh no! Not happening.

    I mean, if you're following someone for over an hour? Whos really the troll? :)

    The one who scuttles their ship, dumps treasure and/or sails off the map?
    Or the ones that just wont stop chasing?

    Its really simple actually, if i cant get my treasure delivered, no one else is getting it either.

  • Don't worry, I'm here to help. My Gamertag is the same as is here.

    I bought Sea of Thieves to play Solo and with my RL friends, but after reading this...

    I guess my reason for playing is to be forcibly boarded and robbed and killed, over and over again because if I were to quit, then those people who bought the game only to PvP would be put out.

    So even though I enjoy collecting animals for the Merchants, diving on shipwrecks, finding buried treasure after following a map of verbal clues, having adventures w/friends while drinking some beers after work...

    I should be more concerned for the well being and enjoyment of people who bought this game to do none of those things? Hahahahahahahahahahahahaha, right.

  • @mythicalfable said in Scuttle ship to avoid PvP?:

    @vexed-anemone said in Scuttle ship to avoid PvP?:

    @v**a-hombre said in Scuttle ship to avoid PvP?:

    @mythicalfable

    Because I refuse to fight other pirates and I see no reason to alter my play style to conform with yours.

    Also, wasting my attackers' time before they kill me is something I find endlessly hilarious. =D

    I personally think that's a really c****y way to act...

    Trolling is more than c****y.

    ...but heck, many PVPers cannot see any of the problems others face and strongly defend their perspective because it's in the game.....

    Just because some people don't understand the situation, it doesn't mean we all should suffer for it. An eye for an eye is not an answer.

    A game can have bugs too and yet they are not left there. They are technically features as well, but not necessarily intentional and sometimes an intentional feature is the worst bug ever.

    Therefore if being chased for an hour or two and then scuttling a ship with nothing on suits you, well, it's in the game!

    Don't advocate trolling. I know you mean well, but suggesting this while you fully understand the issue here makes you accountable for the harm that follows. Encouraging innocent players to troll others simply because their issue is not properly addressed yet makes them targets as well and the consequences could be dire depending on the issue. This [scuttling abuse] isn't the worst, but makes everyone very uncomfortable.

    And probably as entertaining to you as PVPing a noob is to them. Go for it!

    For a mere moment it is actually much more entertaining than PvP because in comparison, the PvP is effectively mitigated by abusing the scuttling mechanism. The "fun" continues until they get reported for trolling. That's when the curtain of reality begins to slowly drop. The fun stops when they get banned for it and knowing that you have influenced their downfall is a heavy burden to carry. This situation is also usually the reason why devs cannot punish the real trolls. Devs have little to no methods to actually differentiate merely mislead players from them. Hence no actual punishment is usually given, but a warning.

    #PirateLife

    Not sure if the message fits here anymore. Feels very lame now.

    A perfect dissection of my tongue in cheek post and I am delighted that some people actually get it. Happy to concede on all your points.

    However, I will play devils advocate.
    Rare are actively telling all players that scuttling your ship if you come across a griefer is a tactic. Are they trolling the community? Might they carry a heavy burden?
    I have been on PVP only crews, they love that aspect of the game and spend hours hunting ships. Perhaps they should love the chase as much as the victory?

    These sorts of games open themselves up to all playstyles and it is important that devs make changes to mitigate those issues.
    Eg - camping on FPS games. Many maps are designed to both support camping and killing a camper. Weapons are designed to mitigate that too.

    Or increasing the distance of ship spawnpoints, which has definitely improved things.

    As you say, devs then offer warnings rather than punishment, so typically their solution is to enrich the game to mitigate the issues, such as adding a private invite option.
    But what's enriching about letting three players shrink the team player pool for solos?
    Someone always loses with knee jerk reactions but sometimes the community has to abuse/overuse a mechanic before devs take action.

    I actually just checked back through your posts to see whether I was about to clash with you on private invites and thought your newspaper suggestion next to the brig was a great idea. It would empower community responsibility.
    It's the reason I think more content is needed to help mitigate peoples frustrations, rather than acting against a playstyle. eg - separating the platforms.

  • scuttling is the same as if the ship was sunk any gold will still be there! unsure what the point of this post is? You saying you don't only want to steal the gold but also make sure you ruin the fun of the person you took it from?

    "cave to the care bears" this game was always marketed as a casual experience open to all. I think its you that us trying to make it something it is not.

  • @mythicalfable You seem to forget some people don't want to fight just do the voyages. There is nothing more annoying than PVP players just killing/sinking for no reward that's not what the game was about. I play for the fun of the missions, voyages not constantly fighting and its especially annoying when people just stand and keep killing after re-spawn even when there is nothing to take.

  • @lumpaywk Great points I agree

  • @tuukkatl it is a tool tip at when you boot up, but it doesn't say to avoid pvp like OP claims it is to advised it being Griefed you can scuttle which is handy I didn't know about this option til I got spawn camped by a galleon of 4 whilst playing solo spent about 10 minutes respawning and dying before I could move so I googled what to do an there was a reddit post advising scuttling the ship to get away. Was a great tip now it is just in the game.

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