How many players in a lobby.

  • I k ow this has been covered a hundred times but I've seen multiple article with different answers, and I know you seeminglesly change servers to but I'm wanting to know is player count in a single server at one time, I've heard 99 and I've heard 16.

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  • @uberwarrir as far as i am aware it 16 and could be 20 in full game,

  • I Think There SHould Be More Ships On The Sea

  • Thanks guys for posting, and I havnt looked but someone said it says 99 on Microsoft store why would they put that

  • From what I understand, there are five ships per server. If all those ships we're Galleons, you'd have twenty people on one server.

  • Nevermind I just checked it doesn't have a number

  • @uberwarrir There was a 1-99 placeholder number in there for a while.
    The real amount, as others have suggested, is based on the number of ships (not players) and is something Rare has been tweaking throughout testing. We have good guesses, but no one outside the studio knows for sure how many boats there are.

  • Ok cool thanks guys

  • Think that they will adjust this due stress tests and maybe balancing in post-launch time.

    Maybe it’s an algorithm between ship-number, crew-size (player number) and map-size.
    Rare explained a while
    ago, that they are working with a phasing-method (instancing) so there is almost always another ship at horizon so you are always aware of other folks.

  • @uberwarrir

    This might cast some light on the subject -

    The developer's focus is on keeping player encounters regular, but not too frequent - the magic number is apparently to see another ship, on average, every fifteen minutes to half an hour, making every encounter different, as well as giving non-violent players the chance to escape.

    The upshot is that, practically, there's no hard-and-fast maximum or minimum number of players in one Sea of Thieves server as long as everyone's still hitting that magic number

  • We just all wish it was more. By how fast the transitions are when you migrate, it could easily be instead of being locked server of 24 people you actually migrate between 4-6 servers of 150+ people. It will just take Rare time to figure out how best to put the wind in the sails to do so. If other MMO's can do it with 60k + people a server with much more number crunching, Rare will figure it out even on a smaller scale which would still feel huge in game.

  • @zokraitz I'm very happy with the number it is now, if you think about the world of Sea of Thieves and how it's a newly discovered region, remote and difficult to get to with minimal civilisation, it makes sense that you wouldn't encounter the sort of traffic of a major shipping lane for instance.

  • @katttruewalker Agreed, it's not that downtime to discover treasure is a bad thing. I'm more talking about encountering new ships. That is what makes the server seem small. You sink a galleon with John Sparrow onboard. Ten minutes later John and his crew respawned 2 islands away and are here again. Well sorry John, back to Davey you go... 30 minutes later here is John on the horizon.... Now do i sacrifice my gameplay because i haven't seen another ship since i sank John or do we go "grief" John again.... That's why the number needs to change... not population and occurrence, but sheer number in the pool.

  • @katttruewalker But I think the map is going to get waaaay bigger and if the map is like 3 times the size it is now I would like to see like 60 player lobbys.

  • @commodore-jeff
    I think Rare have stated that the map is around the final size for now!
    So i wouldn't be expecting too much of a difference.

  • @katttruewalker said in How many players in a lobby.:

    @uberwarrir

    This might cast some light on the subject -

    The developer's focus is on keeping player encounters regular, but not too frequent - the magic number is apparently to see another ship, on average, every fifteen minutes to half an hour, making every encounter different, as well as giving non-violent players the chance to escape.

    The upshot is that, practically, there's no hard-and-fast maximum or minimum number of players in one Sea of Thieves server as long as everyone's still hitting that magic number

    That's a helpful answer...

    alt text

  • it is purely dependant on what kind of ships join and how many people are on them, you could have 20 single player sloops, or 5 4 player galleons, so it depends on what people pick, I have definetely seen more than 6 ships in one place, but only 1 was a galleon.

  • @commodore-jeff - it isn't getting any bigger anytime soon, they are adding and implementing game play changes first. for example, pets you can capture and keep, ie. parrots/monkeys. map size will take a lot of time, so they need to keep people interested first, then bring map changes about. :)

  • The correct answer is:

    Not nearly enough.

    It's possible, and often times likely, to not see a single ship in an hour. Considering some people, myself included, find PVP the most fun in the game (and by far the most dynamic and engaging), this is a problem.

  • @lizardheart I totally agree with you, there not enough ship at all and i think this is the biggest problem of this great game

  • I'am not sure if this has been brought up, but assuming the size of the map increases can(so more outposts) will the number of ships per server increase?

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