We should only be able to carry 1 firearm, not all of them at same time.

  • Disclaimer: It might very well be that being able to carry multiple firearms at same time was a bug in the beta, or some intended beta-only feature to allow players to test different weapons easily. However, since I'm not sure that is the case I am going of the assumption that what we saw in beta, every player carrying every weapon, will also hold true at release. if that is not the case then my apologies :)

    As title describes.

    In the Beta we could carry all 3 different firearms at the same time and simply switch between them by cycling through the weapons.

    This makes your character a bit of a 'one man army' where you don't need to take any considerations at all regarding how you want to equip yourself before you board a ship, go explore and island and so on.

    If we can only carry 1 melee weapons and 1 firearm then the crew would benefit from using different weapons instead of everyone always carrying every weapon, thus being equipped to face every situation.

    I know Mike Chapman, in one of the videos (I think it was one of the podcasts), was asked the question if there would be more weapon choices said that they would be adding different weapons with different functionalities, and that crews would have to coordinate together who will bring what.

    But if everyone can carry everything (as seen in beta) this makes no sense.

    Hence the title... if we can only carry 1 melee and 1 firearm then a crew which is about to jump onto an island to find a treasure could have a landing party with one guy with a pistol and 2 guys with blunderbus, while last guy is using the rifle and staying in the crows nest for overwatch.

    That would create another reason for players to interact with eachother and discuss what to bring depending on the situation they face, thus encouraging more social interaction with eachother.

    Should we be able to carry every gun at all times?

    Would it be better if we had to choose what to carry (using the equipment chest) depending on situation and depending on what the other members of the crew bring with them?

    Thoughts?

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  • @ghroznak Won't really work since there's solo players and it would get frustrating really quick having to change weapon constantly.

    I think this should be exclusive for 4 man only, that all had to use one weapon only.

  • @claus1978 said in We should only be able to carry 1 firearm, not all of them at same time.:

    @ghroznak Won't really work since there's solo players and it would get frustrating really quick having to change weapon constantly.

    I think this should be exclusive for 4 man only, that all had to use one weapon only.

    You wouldn't have to change weapons constantly. You would have to change weapon based on what you are planning to do.

    Right now you have a pistol which is a good mix of range, accuracy and damage, or a blunderbus for close range, or a rifle for long range.

    If you don't know what you are facing then a pistol would most likely be the preferred tool. If you need to defend your ship from someone who might board then you'd have blunderbus ready.

    I don't see why this would be more (or less) work for a solo player than someone in a crew?

    It would actually be a bit unfair if a solo player can wield every single weapon and other players can't.

    And either way I find it weird (and not encouraging team talking together) when players can carry every single weapon in the game at all times.

  • @ghroznak

    You mean like it's unfair that Galleons are on the same server as solo ships.., yes i believe i know what you mean, there's a fair bit of unbalance already.

    I believe the devs had some unrealistic ideas of having all ship sizes sailing through the same world, 15 years ago it would have worked since there was actual communitys back then, now nobody gives a s**t about honor, they will cheapskate whenever they can.

    I give you the modern gaming community...

  • @claus1978 said in We should only be able to carry 1 firearm, not all of them at same time.:

    @ghroznak

    You mean like it's unfair that Galleons are on the same server as solo ships.., yes i believe i know what you mean, there's a fair bit of unbalance already.

    I believe the devs had some unrealistic ideas of having all ship sizes sailing through the same world, 15 years ago it would have worked since there was actual communitys back then, now nobody gives a s**t about honor, they will cheapskate whenever they can.

    I give you the modern gaming community...

    Galleons and small ships being in the same map session is a deliberate design decision.

    Game explicitly states that going solo = harder and for experienced players. The game didn't even have small ships in the start and they were added so people could choose to go on a harder, solo voyage if they wanted to.

    So Rare did in fact already give solo players more than what the game was originally designed for, and now solo players want even more bones thrown their way.

    Anyways, I really believe that making players have to choose what firearm to use will be more one thing that encourages players to work together and plan their adventures.

    And that is what the game is about. Voting on voyages together, planning the adventure together, working as a crew to achieve the goals and ultimately create their own story.

    To put this to an extreme though... what if Rare adds another 12 different firearms to the game. Should we be able to always carry every single one of those 12 firearms at all times? If not, how many should we be able to carry?

    Also, if we can carry numerous different weapons then aren't we also, indirectly, buffing PC players over Xbox players since using a PC and keyboard allows you to hot-swap to a specific weapon faster via keybinds?

  • @ghroznak Having only five shots at your disposal when trying to complete a skeleton bounty is suicide. No matter which weapon you decide to use for it. Having more weapons thus having more shots would make it less frustrating for solo players to complete said bounty.

  • @foreclosed The solution is then to add more than 5 shots for whichever weapon you are carrying... not allowing us to carry an endless amount of weapons.

    If you need 15 shots then you shouldn't carry pistol + blunderbus + sniper rifle each with 5 shots each.

    You should carry pistol with 15 shots OR blunderbus with 15 shots OR sniper rifle with 15 shots.

    Being able to carry all weapons at all times removes tactical choice from players, makes it harder to select proper weapon (gotta scroll through a bunch of weapons to find the one you want to use) and makes no logical or practical sense as far as carrying a dozen different weapons at the same time goes.

    If more shots is needed then increase amount of shots.

    Which type of weapon you bring should be a tactical choice in coordination with the rest of your crew where you can pre-plan who brings what weapon for whatever situation you are about to get yourself into.

  • @ghroznak Pretty cool that your suggestion was in the stress test. Being able to only carry one firearm surely made the Bounties more dificult, since I was always out of ammo once I reached the boss.

    I really like the idea of adding more ammo to weapons, but I think this would be a neat way of doing progression, like some games have crafting abilities to make "better" pouches and such, which can carry more ammo.

    I think it'd be nice if, say, you reach reputation level 10 with Order of Souls, you'd be able to carry more ammo.

  • @hamz-q I think the stress test you could choose to swap two firearms but no melee as well right?
    I think it should be 3 slots, make pistols weaker but always equipped, cutlass or melee always avalible and then a specialist weapon like blunderbuss or sniper, and any more they will add.

    It seems pretty realistic as a pistol and cutlass are relatively easy to carry, the third would push you too the brim.

    But I do agree with the post, all at once shouldn’t be an option. Non of this GTA rocket launcher in the pocket shizz.

  • They should also add blow darts! Easy to carry, effective against wildlife and wild pirates. Enable friendly fire to drag those pesky trollers into the brig.
    Best of all, fits right in your pocket... at least the spitball ones back at school did.

  • In the latest beta, you can only carry two weapons at a time, of any combination you please. Seems to work well for turning others into lasagna. I think the current system is fine.

  • @wilbymagicbear I would love that system to be improved by making the sword an standard non slot item that you would always carry.

    Sword play is really fun and interesting and the addition of slots might kill it.

  • @wturok I like the sword being a slot weapon, because it's the most powerful weapon, but only if you're highly skilled. I think the newer players should use two guns, but the better players should use the cutlass.

  • @hamz-q said in We should only be able to carry 1 firearm, not all of them at same time.:

    @ghroznak Pretty cool that your suggestion was in the stress test. Being able to only carry one firearm surely made the Bounties more dificult, since I was always out of ammo once I reached the boss.

    I really like the idea of adding more ammo to weapons, but I think this would be a neat way of doing progression, like some games have crafting abilities to make "better" pouches and such, which can carry more ammo.

    I think it'd be nice if, say, you reach reputation level 10 with Order of Souls, you'd be able to carry more ammo.

    Keep in mind also that while you only have 5 shots, so does 3 other crew members which means your total amount of shot as a crew is 20.

    A bit of working together, e.g. not everyone shooting the same skeleton at same time would preserve shots quite a bit.

    I understand that if you are solo then sure, you only got 5 shots. But solo is deliberately designed to be harder.

    If the amount of shot is increased to, lets say 10 instead of 5, this means a single crew would have 40 shots between them which is a substantial amount of shooting.

    Point is... the amount of shot has to also be balanced with the fact that you have more playstyles than just solo. Duo crew as well as 3 or 4 man crew would get a much larger benefit from an increase in amount of shot carried than someone who is solo.

    One idea (from top of my head) is sacrificing banana slots for shots.

    E.g. instead of carrying 5 bananas you could change it so you replace one banana slot for one extra shot.

    This means you sacrifice ability to heal yourself for more firepower. So if you remove all your bananas and only carry shots then you would carry 10 shot but 0 bananas, ergo no healing. Optionally you could have a mix, so 13 shot and 2 bananas, or 12 shots and 3 bananas.

    Basically 1 shot for 1 banana slot :)

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