Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.

  • I know that Rare wants all players to "be on equal grounds" whether you are a beginner or a seasoned pro, but I think that the complete lack of any substantial, non-cosmetic upgrades could result in the game becoming stale very quickly.

    TL;DR: Small, permanent buffs to pirate (e.g. carry more bananas) and large, temporary (for 1 play session or until your ship sinks) ship modifications (e.g. anchor raises much faster).

    What happens once you've purchased all the cosmetic items you want? If the pricing is like the beta, you could do this within a few days rather easily. The result is that once you've completed much of the PVE content to get the cosmetics you want, it turns into a PVP-only game. If they can continue to pump out new PVE content, then you have new stuff to do, but I doubt they can produce additional content at the rate that players can complete it.

    I think that there needs to be a middle-ground. Something that doesn't allow the pros to get so far ahead of beginners that they don't stand a chance, but something that takes some time and energy to achieve so you have something to work for.

    My suggestion:
    Allow players to earn a limited number of small, permanent buffs to their pirates AND allow players to earn more substantial, temporary buffs to their ships.

    Permanent pirate buffs:
    Allow players to permanently slightly upgrade their pirate to be better at a limited number of certain tasks.
    This can include:
    "Stronger pirate - aye sea yer pirate been lifting a lot of cannonballs lately. Now yer pirate is able to raise the anchor faster"
    "Fatter pirate - yer pirate hasn't performed much physical activity lately. Now yer pirate can hold more bananas."
    As you can see from my two suggestions, neither of these "upgrades" are game-changing. You could include other upgrades such as: faster reloading (maybe for only 1 gun at a time), slightly better sniper scope, more health from food, carries more planks/cannonballs/food, raise/lower/angle the sails faster, see farther with your spyglass, dig up buried treasure faster, repair ship faster. You wouldn’t start out with any upgrades and you’d have to earn them in diverse ways. Maybe each trading company offers different upgrades for purchase. Or maybe you must complete a specific task (like working out or drinking a lot of grog) to achieve an upgrade. You also must complete a different task if you want to switch upgrades, so you couldn’t just jump from PVE to PVP focused upgrades instantly. They would actually take some effort to switch.
    Another key would be to limit a pirates upgrades to a limited amount.. Maybe 1 pvp upgrade, 1 storage upgrade, 1 ship upgrade and 1 pve upgrade.
    So in total, one PVP-focused player could: reload pistol faster, carry 2 additional bananas, reload the cannon faster, and swim faster. Or a PVE-focused player could: do more damage to skeletons with your sniper, carry 2 additional planks, have the names of the islands appear when zoomed out on the map, and carry chests faster.
    Neither option hardly sounds game-breaking, but it would give you something to further customize your pirate so it feels more like something you have created rather than having a fancier hat.

    Temporary buffs:
    This would be the second layer of upgrades and would be what really keeps players motivated to play for longer periods and seek more rewards. Each of these “temporary buffs” only lasts for your play session… or maybe each only lasts until your ship is sunk. These buffs would have to be earned/purchased every single time you logged on. And maybe each ship can only have a certain total number of buffs (maybe 4 again). So each player on a galleon would have to earn/unlock/purchase one buff.
    These could include:
    Faster ships, all cannons reload faster, sails turn faster, anchor raises much faster, get more gold from voyages, storms no longer effect the compass, other ship modifications, etc.
    This could possibly also include purchasing of resources for your ship. Maybe one of the 4 temporary buffs you unlock for your ship is the ability to purchase one specific (or all) resource from outposts.
    These buffs would need to be much stronger than the permanent buffs since they only last for your play session and they have higher risk (especially if they are lost when your ship sinks). But as strong as these buffs are, new players really still aren’t at a disadvantage because a new player and pro both start a session without these buffs and it would take the same amount of effort to unlock them. Both would have to earn the buff/ship modification again. Obviously, these shouldn’t be able to just be purchased with gold, because an experienced player would have a significant more amount of gold.

    Thank you for reading and I look forward to more suggestions.

    Happy Pirating!

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  • It's a beta... Not the whole game.

  • @sprungnickel427 said in Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.:

    It's a beta... Not the whole game.

    Great observation. You really added some valuable input.

    On the real... Rare has stated that the game's "progression" is purely cosmetic. So that is what I am commenting on. Thanks for your time though.

  • Very good ideas that would make the game even better. Maybe they will add this stuff. I sure hope so. Honestly though i would like to be able to actually like upgrade my ship though.

  • Yeah, once I buy cosmetics then what is the point of gold? There needs to be a point because at some point people will ignore the in game economy, such as it is, and either leave the game or keep doing sea battles until that too gets stale and they move on to other games. Needs to be something more to keep the game moving along, aside from "Oh the Gold Hoarders are willing to give you even spiffier maps now!"

  • @amarijuanacan69 Good ideas. Maybe devs could also add items that have some kind of buff and debuff like weapons in TF2. (sorry if you talked about this I'm too tired to read all of this so I just quickly went through your suggestions).

  • In Assasins Creed Black flag, you could upgrade your ship and cannons etc. It's speculation as to where Rare is taking the game. Beta was likely to test large volume player base and micro-transaction, game performance etc. They've built a really good base.

    Buffs are a good idea. Your title is miss leading and I apologize for misunderstanding your intention. The premise of the game is good and mixes PVP and discovery, 2 different types of players. I play World of Tanks and it has a slow progression curve with real money buffs, long term and short term, causing a pay to win feel about the game. Where Rare wants to go is up to them, with yours and our input hopefully heard. I've yet to figure out if SoT is a game you're supposed to win, or just wonder about in whenever you feel like it.

  • Maybe there should be BIG voyages that unlock after like 10th/15th rank in one faction. For example gather 3 crues to kill a legendary sea monster for the magic faction(i dont kno the name :) ) or from the merchant faction to join with other few crews to transport a really valuble cargo across the map while other pirate ships try to steal it.

    But i fell to drive players to play and do quests Sot needs something that can't be cosmetic. Like other kinds of pistols,Swords,Cannons and stuff like that. It wouldn't have all better stats than a begginer weapon but like: bigger damage but worse range.
    This way player can choose the best weapon for them (like in black flag).

    And maybe something like in Titanfall 2. When you reach a max level you can restart your progression and loose evrything but get a exp/coin boost. And you would earn some cosmetics by that (like a special flag) and acces to new voyages (maybe with new elemant that wasnt in voyages before like new enemys or something)

    What do you think? :)

  • @crusaderjesus Dude, I love the heck outta TF2. A flintlock pistol that gives you a 10% boost to running speed would be awesome. Blunderbuss that gives movement penalties on a hit. Even items that allow you to carry more ammo would be great. A sword that inflicts bleed damage over a few seconds would be neat too.

  • @naoshadowpaws Yeah that sounds really cool. Although it might be too much for Rare to balance.

  • @shoddyagenda881 said in Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.:

    Very good ideas that would make the game even better. Maybe they will add this stuff. I sure hope so. Honestly though i would like to be able to actually like upgrade my ship though.

    I think upgrading a ship is absolutely necessary to the longevity of this game. I do like the idea of customizing the appearance of my ship, but I don't think that'll keep me playing forever.

    @naoshadowpaws said in Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.:

    "Oh the Gold Hoarders are willing to give you even spiffier maps now!"

    Haha. Definitely just laughed a little too loudly in my office.

    @sprungnickel427 said in Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.:

    In Assasins Creed Black flag, you could upgrade your ship and cannons etc. It's speculation as to where Rare is taking the game. Beta was likely to test large volume player base and micro-transaction, game performance etc. They've built a really good base.

    Buffs are a good idea. Your title is miss leading and I apologize for misunderstanding your intention. The premise of the game is good and mixes PVP and discovery, 2 different types of players. I play World of Tanks and it has a slow progression curve with real money buffs, long term and short term, causing a pay to win feel about the game. Where Rare wants to go is up to them, with yours and our input hopefully heard. I've yet to figure out if SoT is a game you're supposed to win, or just wonder about in whenever you feel like it.

    No worries! I definitely do not want a slow pay-to-win progression like World of Tanks, World of Warships or Battle Bay (my primary gaming right now. If anyone plays, I am "Help I Cant Swim"). And I don't even think the progression needs to be anything very large. This game reminds me of Runescape kinda. It has some open-world PVP, but also quest-based PVE. I absolutely do not want the extremely slow progression that is in a game like that. But just something small that can distinguish my pirate from Ole Joe Blow over there.

    @lumi35345 said in Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.:

    Maybe there should be BIG voyages that unlock after like 10th/15th rank in one faction. For example gather 3 crues to kill a legendary sea monster for the magic faction(i dont kno the name :) ) or from the merchant faction to join with other few crews to transport a really valuble cargo across the map while other pirate ships try to steal it.

    But i fell to drive players to play and do quests Sot needs something that can't be cosmetic. Like other kinds of pistols,Swords,Cannons and stuff like that. It wouldn't have all better stats than a begginer weapon but like: bigger damage but worse range.
    This way player can choose the best weapon for them (like in black flag).

    And maybe something like in Titanfall 2. When you reach a max level you can restart your progression and loose evrything but get a exp/coin boost. And you would earn some cosmetics by that (like a special flag) and acces to new voyages (maybe with new elemant that wasnt in voyages before like new enemys or something)

    What do you think? :)

    I agree that players need some sort of non-cosmetic customization that does not make them vastly superior to a new player... but rather just different. And I really like the two "event" ideas you suggested. Maybe a fleet of ships can team up to kill the Kraken. Or if you are at an outpost, you hear the NPCs talking about a large transport of gold that is going to be passing in "X amount of time". And then you can plan an ambush.

    @naoshadowpaws said in Having only cosmetic upgrades could make this game stale. Suggestion: small permanent buffs and larger temporary buffs.:

    @crusaderjesus Dude, I love the heck outta TF2. A flintlock pistol that gives you a 10% boost to running speed would be awesome. Blunderbuss that gives movement penalties on a hit. Even items that allow you to carry more ammo would be great. A sword that inflicts bleed damage over a few seconds would be neat too.

    Great ideas! I didn't play TF2 very much, but I'd just love a sniper that has a little bit better scope.

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