Suggestion

  • My suggestion would be, put the players that have high pvp experience levels in a different server than those with low. It has turned into a daily thing now that when I get online when people see an inexperienced player those experienced players will hunt them down to sink them and that is fine. But then there are a bunch of those that once they figure out they can sink a person easily they continue to hunt them down over and over until you leave the server or just give up for the day. Make the experienced players fight each other (for a change) if they want to fight so bad at least then they will have a challenge.

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  • @dtrouble1979 If experienced players are set only against experienced players, the newcomers will never learn to be good. The tutorials and YouTube videos can't prepare the player for a good high seas battle; defeat although bitter is a good source to learn how to snatch victory next time.

    And if it becomes too much to handle Safer Seas are always there.

  • When all the experienced players want to do is chase you down and kill you, take everything and not help any at all in the end to teach then what good are the experienced players to the not experienced except for being chased around and bullied. Thats how you lose new players.

  • @dtrouble1979 It's a pvppve game, you have to expect a fight or two if you brave the high seas. It is a game about piracy after all.

    As a player if you think you are getting bullied, scuttle and change servers. Solutions are available if you look for one.

  • @metal-ravage said in Suggestion:

    @dtrouble1979 If experienced players are set only against experienced players, the newcomers will never learn to be good. The tutorials and YouTube videos can't prepare the player for a good high seas battle; defeat although bitter is a good source to learn how to snatch victory next time.

    And if it becomes too much to handle Safer Seas are always there.

    It kind of brings up the question, "what constitutes an experienced player?". I used to be bad with PvP, good at helm, great with cartography and planning, great with maps and clues...like, what is good? Also, people leave and come back; does that impact whether they are good? Yes. You get rusty when you're away for X number of months, which the game won't take into account.
    As for YT videos, I watch those to see what cookiecutter planning everyone's going to do, then plan around it. If everyone's going to do the same thing the same way all of the time, be the exception and you'll notice something: you'll start winning. I starting training in sea forts. You know why? Because players can't teleport like ghosts. You can see players bunny hopping around, but teleportation is a different story. So go into Safer Seas and pull a Goku by training like a madman until the game has to crash itself just to kill you.

  • @dtrouble1979 said in Suggestion:

    When all the experienced players want to do is chase you down and kill you, take everything and not help any at all in the end to teach then what good are the experienced players to the not experienced except for being chased around and bullied. Thats how you lose new players.

    How am I to differentiate that the players on that ship over there are new, or experienced?

    I know you may not believe me here, but there was a time I was new to the game also (I'm pretty sure that's the case for everyone). Back then, there was no Safer Seas, no Soverign, and you had to run loot in to sell it. I was sunk each and everyday. Here's what happened on my first day:

    I log on, and somehow, I'm on a sloop with a random player, and we're headed for a lvl 5 reaper. I need to tell this person I'm new, and don't know what I'm doing, but I don't know where to type. I drop anchor instead, hoping he'll get the message. He shakes his head at me, raises anchor, and we keep going. We get near the reaper. We get boarded, and before I can take my next breath, I'm dead. As I'm slumped there, the guy says, "What are you noobs doing, coming at us with just bananas?" I realized he had gone thru our food barrel and stolen our bananas. I was absolutely livid. I didn't know if that was all the food we'd ever get, if it was rare or not, or where I'd find more barrels. I had to get our bananas back. I tried going after them, but they completely ignored me. I couldn't catch them, so I logged out.

    I didn't play the game for a week because of that. After a while my spouse asks me, "Want to hop on that new game?" to which I muttered back, "Why? Just so's some super-sweat can board our boat and steal all our bananas? No thanks." You may laugh now, but back then, I was legit serious, and angry, probably asking myself the same question you're asking: why can't all the new people be put on a private server together?

    Please believe me DTrouble. I've been in your shoes. I used to sink daily. Heck I still remember digging up a chest right there on Snake Island, when a boat comes over to me, and I think to myself, "I'll just keep digging this treasure up to show them I mean them no harm." There was no such thing as Safer Seas for me to practice anything. Back then it was 6 ships/24 players per server. I kept trying, and would stomp the floor with my foot when I almost had that. Gradually, without me even noticing it, I went from sinking daily, to maybe twice a week or so. I signed up for Arena and had my backside handed to me for MONTHS. I watched guides on youtube (specifically, Phuzzybond). I met amazing people who are now friends. We'd go out and just sink ships just for practice. The experience taught me more than any lecture could.

    XBox is showing I now have 491 days played. I'm maxed out on all the factions, have all achievements earned (minus a white whale) have gold curses from Shores of Gold, and Hourglass. Recalling my first day to where I am now, is incredible. Every sink, every fight, gave me experience and taught a lesson, to include using my environment to help my situation.

    And I assure you, I no longer care if someone steals my bananas.

  • high pvp experience levels

    Define for me, what is considered someone high in pvp experience?

    I can tell yeah, a Low newbie player has all the same skill sets to take down a group of sweaty pvp lords with skeleton curses.

    I get online when people see an inexperienced player those experienced players will hunt them down to sink them

    Hunt them down? How would someone know they are inexperienced? and nobody does this. They hunt Pirates.

  • @burnbacon said in Suggestion:

    high pvp experience levels

    Define for me, what is considered someone high in pvp experience?

    I can tell yeah, a Low newbie player has all the same skill sets to take down a group of sweaty pvp lords with skeleton curses.

    I get online when people see an inexperienced player those experienced players will hunt them down to sink them

    Hunt them down? How would someone know they are inexperienced? and nobody does this. They hunt Pirates.

    You can tell. A galleon plastered with Ashen Dragon stuff and Halo weapons? Noobs. A sloop with Hunter's call sails, the Pride flag and fat pirates with red cutlasses? Yeah, run. Those guys are there to kill you for fun. Even more so if they have an Alliance flag up.
    It's basically a math equation: skill = money, which you get by raising rep and farming gold during the season. You then take it, and buy fancy new clothes, or wear the new stuff you got as a reward. Even those PvP pros can't avoid this, because they wanted that shiny new sword or whatever. A pirates weapon speaks volumes about them. You can't really avoid this, because the more you're used to playing a certain way, the more likely you are to play that way.

  • @unseemlytag said in Suggestion:

    @burnbacon said in Suggestion:

    high pvp experience levels

    Define for me, what is considered someone high in pvp experience?

    I can tell yeah, a Low newbie player has all the same skill sets to take down a group of sweaty pvp lords with skeleton curses.

    I get online when people see an inexperienced player those experienced players will hunt them down to sink them

    Hunt them down? How would someone know they are inexperienced? and nobody does this. They hunt Pirates.

    You can tell. A galleon plastered with Ashen Dragon stuff and Halo weapons? Noobs. A sloop with Hunter's call sails, the Pride flag and fat pirates with red cutlasses? Yeah, run. Those guys are there to kill you for fun. Even more so if they have an Alliance flag up.
    It's basically a math equation: skill = money, which you get by raising rep and farming gold during the season. You then take it, and buy fancy new clothes, or wear the new stuff you got as a reward. Even those PvP pros can't avoid this, because they wanted that shiny new sword or whatever. A pirates weapon speaks volumes about them. You can't really avoid this, because the more you're used to playing a certain way, the more likely you are to play that way.

    I used to think this too. For example I used to see ships with Xbox sails and would automatically believe the stereotype that they were new... until I met those who were playing 4-D chess and intended for us to think exactly that. I've sailed out with the default shipset hoping people would think I was new. I've experienced new players flying AA, Goodboy, or HG sails from their guild, and assumed this fight would be epic.

    Until you see them in action, you can't make ANY assumptions or make any stereotypes as to the skill level of the players on that ship based on cosmetics alone.

  • You can tell. A galleon plastered with Ashen Dragon stuff and Halo weapons?

    Or maybe they just like that stuff? Heck Ive seen players just sailing a default ship set and destroy a Dark Adventure ship set galleon.

    A sloop with Hunter's call sails, the Pride flag and fat pirates with red cutlasses? Yeah, run.

    Fresh meat I say. They most likely newer than a banana peel fresh off the tree.

    skill = money

    xD eeeeh No?

    So let me get this straight. Appearance now = skillful? Depending on what someone wears, will define how you react?

    So if you...happen to come across a default ship, your gonna try attacking them? And if they Dominate you horribly. What the excuse?

    Every fight is settled by not skill, but proper educated planning for outcomes. Tactical warfare wins more battles.
    Not by what you wear, because there no benefit to those outfits/skins. Those are more like Metals or Badges. Shows what you done to unlock them.

    Fun Fact: I wear the "Legendary Curse" but it requires allegiance level 105 for athena. But I am only 55 in athena...
    I only have it because of Season 1... So if others see me wearing it..does that make me a PvP lord? No.

  • @europa4033 said in Suggestion:

    @unseemlytag said in Suggestion:

    @burnbacon said in Suggestion:

    high pvp experience levels

    Define for me, what is considered someone high in pvp experience?

    I can tell yeah, a Low newbie player has all the same skill sets to take down a group of sweaty pvp lords with skeleton curses.

    I get online when people see an inexperienced player those experienced players will hunt them down to sink them

    Hunt them down? How would someone know they are inexperienced? and nobody does this. They hunt Pirates.

    You can tell. A galleon plastered with Ashen Dragon stuff and Halo weapons? Noobs. A sloop with Hunter's call sails, the Pride flag and fat pirates with red cutlasses? Yeah, run. Those guys are there to kill you for fun. Even more so if they have an Alliance flag up.
    It's basically a math equation: skill = money, which you get by raising rep and farming gold during the season. You then take it, and buy fancy new clothes, or wear the new stuff you got as a reward. Even those PvP pros can't avoid this, because they wanted that shiny new sword or whatever. A pirates weapon speaks volumes about them. You can't really avoid this, because the more you're used to playing a certain way, the more likely you are to play that way.

    I used to think this too. For example I used to see ships with Xbox sails and would automatically believe the stereotype that they were new... until I met those who were playing 4-D chess and intended for us to think exactly that. I've sailed out with the default shipset hoping people would think I was new. I've experienced new players flying AA, Goodboy, or HG sails from their guild, and assumed this fight would be epic.

    Until you see them in action, you can't make ANY assumptions or make any stereotypes as to the skill level of the players on that ship based on cosmetics alone.

    While this is indeed true (especially for sloops without any cosmetics), you can at least make an educated guess. The real give away is, as I was saying, the weaponry that the pirate carries. I like to use 3 certain flintlocks because they have hardpoints for quick shooting (and tedious reloading), and a very interesting sword from the Order. Does it always confuse people? No, but it gives me an opening, and the curve lets me see everything when blocking. There aren't a lot of people who know you can deflect throwing knives, either.

  • @dtrouble1979

    I get the frustration, but splitting servers by PvP experience isn’t the move. That would just create sweat-only servers and new problems.

    The real issue is repeat targeting. Getting sunk by the same crew over and over until you quit sucks. some kind of protection or incentive to move on would make more sense than separating players

  • some kind of protection or incentive to move on would make more sense than separating players

    Already is.

    you can at least make an educated guess.

    Educated Wish? :P

    The real give away is, as I was saying, the weaponry that the pirate carries.

    I see no connection to a good pvp player with a better silly, goofy or cool looking pistol design vs still default pistol. Shoots the same, damage the same. How its used is up in the air.

    There aren't a lot of people who know you can deflect throwing knives, either.

    Because the idea someone throwing a knife and later shooting a sniper shot is always a thing. Deflect one, not the other so why bother?

    Again...what people wear does not = Skillfulness.

  • @unseemlytag said in Suggestion:

    @europa4033 said in Suggestion:

    @unseemlytag said in Suggestion:

    @burnbacon said in Suggestion:

    high pvp experience levels

    Define for me, what is considered someone high in pvp experience?

    I can tell yeah, a Low newbie player has all the same skill sets to take down a group of sweaty pvp lords with skeleton curses.

    I get online when people see an inexperienced player those experienced players will hunt them down to sink them

    Hunt them down? How would someone know they are inexperienced? and nobody does this. They hunt Pirates.

    You can tell. A galleon plastered with Ashen Dragon stuff and Halo weapons? Noobs. A sloop with Hunter's call sails, the Pride flag and fat pirates with red cutlasses? Yeah, run. Those guys are there to kill you for fun. Even more so if they have an Alliance flag up.
    It's basically a math equation: skill = money, which you get by raising rep and farming gold during the season. You then take it, and buy fancy new clothes, or wear the new stuff you got as a reward. Even those PvP pros can't avoid this, because they wanted that shiny new sword or whatever. A pirates weapon speaks volumes about them. You can't really avoid this, because the more you're used to playing a certain way, the more likely you are to play that way.

    I used to think this too. For example I used to see ships with Xbox sails and would automatically believe the stereotype that they were new... until I met those who were playing 4-D chess and intended for us to think exactly that. I've sailed out with the default shipset hoping people would think I was new. I've experienced new players flying AA, Goodboy, or HG sails from their guild, and assumed this fight would be epic.

    Until you see them in action, you can't make ANY assumptions or make any stereotypes as to the skill level of the players on that ship based on cosmetics alone.

    While this is indeed true (especially for sloops without any cosmetics), you can at least make an educated guess. The real give away is, as I was saying, the weaponry that the pirate carries. I like to use 3 certain flintlocks because they have hardpoints for quick shooting (and tedious reloading), and a very interesting sword from the Order. Does it always confuse people? No, but it gives me an opening, and the curve lets me see everything when blocking. There aren't a lot of people who know you can deflect throwing knives, either.

    I can't exactly make an educated guess by looking at their weapons if I'm busy sinking their ship. Even then, I don't care what type of weapon cosmetic they have since that has nothing to do with their skill level. Several months ago, I fought a player who was quite amazing at the plain grapple gun. I wanted the sword that's awarded for completing 100 LotVs, so I went out and kept at it until I finally earned it. To date I've never seen anyone else with it, and you're telling me that it's those weilding the red cutlasses I have to watch out for? Cosmetics doesn't equate to skill level.

  • @burnbacon said in Suggestion:

    some kind of protection or incentive to move on would make more sense than separating players

    Already is.

    you can at least make an educated guess.

    Educated Wish? :P

    The real give away is, as I was saying, the weaponry that the pirate carries.

    I see no connection to a good pvp player with a better silly, goofy or cool looking pistol design vs still default pistol. Shoots the same, damage the same. How its used is up in the air.

    There aren't a lot of people who know you can deflect throwing knives, either.
    because the idea someone throwing a knife and later shooting a sniper shot is always a thing. Deflect one, not the other so why bother?
    Again...what people wear does not = Skillfulness.

    Sniper shot takes longer. Try firing it from the hip; oh look, you didn't hit anything but the floor. Deflecting all 5 knives is simple; holding down the block button. then the person with no knives is at the mercy of either finding an ammo crate, or switching, which also takes time.
    To drive this point home, there is actually a topic on this very forum called "The Best Pistols for Aiming". The Ebon Flintlock, which is just a re-skin of the Merc Flintlock, which looks like another of Rare's guns, the MagSec 4 from Perfect Dark. So while you don't get the difference between a gun that's built like a gun based on other guns that needed to work like guns in actual irl combat (the MagSec is also based on the Beretta 93R 'Auto-9' from RoboCop). But nah, if you want to believe that the hairdryer that spits marbles is better than actual guns and no hardpoints for aiming (note: there are flintlocks with hardpoints) ....go ahead. Look, if you don't believe cosmetics make a difference, that's fine. They do, but that's fine. As for whether ship drip is an indicator of PvP skill...the answer is sometimes. After a few years on the seas, you can spot the ones who are probably going to be trouble. There's no litmus test for difficulty.

  • @unseemlytag Just as a point of clarity, the Ebon Flintlock can't be a 'reskin' of the Mercenary one...as the Ebon Flintlock was released a year earlier.

    EDIT: How is a Flintlock pistol the same as a semi-auto, magazine-fed one?! In ANY way?

  • Well bottom line

    You can’t judge a player skillfulness by cosmetic look alone. Heck this game you can’t because all it takes is a single random keg in the water to lose a ship.

    And let not forget. Those skillful people, are ones who complain when a skeleton ship, Meg, Kraken, Fog, or storm gets in the way of a fight.

    Skillful person would know what to do under those moments and use it to an advantage.

  • @look-behind-you said in Suggestion:

    @unseemlytag Just as a point of clarity, the Ebon Flintlock can't be a 'reskin' of the Mercenary one...as the Ebon Flintlock was released a year earlier.

    EDIT: How is a Flintlock pistol the same as a semi-auto, magazine-fed one?! In ANY way?

    Ah. I didn't know when the Ebon was released, only that I can't buy one and they are basically the same. I heard it was a Twitch drop, but my Wrecker Wrangler is just as good (except it glows in the dark).

    As for your question, humor me on this one:
    Flintlock (with hardpoint) : https://www.thegunmag.com/wp-content/uploads/2024/03/NESBITT-FL-pistol-5-scaled.jpg
    Marc Pistol from SoT: https://static.wikia.nocookie.net/seaofthieves_gamepedia/images/4/41/Mercenary_Pistol.png/revision/latest/scale-to-width-down/1000?cb=20210123032610
    Barreta 93R: https://tse2.mm.bing.net/th/id/OIP.d1W7euLKqIPR04QKEK-K_gHaFj?pid=Api&P=0&h=180
    SoT Pistol of the Damned/regular pistol: https://seaofthieves.fandom.com/wiki/Flintlock?file=Pistol_of_the_Damned.png

    You know, the first time I saw these forums, I noticed that there were only 2 factions: the people who'd been playing forever and wanted things to be harder because they're bored, and new people who simply couldn't catch a break and were begging for things to be easier. What I see is the former telling the latter to be quiet and deal with it, but if they actually just helped them instead, they'd get the higher difficulty they want, because then everyone would be good at the game.

  • @unseemlytag said in Suggestion:

    @look-behind-you said in Suggestion:
    You know, the first time I saw these forums, I noticed that there were only 2 factions: the people who'd been playing forever and wanted things to be harder because they're bored, and new people who simply couldn't catch a break and were begging for things to be easier. What I see is the former telling the latter to be quiet and deal with it, but if they actually just helped them instead, they'd get the higher difficulty they want, because then everyone would be good at the game.

    It seems less like they want to keep it hard, more like they want easy prey out there. What they want is the old days when they understood the game better than others. Call me conspiratorial, but I feel like there is a reason certain topics, despite being perfectly within the rules of the forum and formatted for Developers is suppressed.

  • Call me conspiratorial, but I feel like there is a reason certain topics, despite being perfectly within the rules of the forum and formatted for Developers is suppressed.

    @wrstplyerusw Do you have any evidence of this? Please go ahead and provide proof of such a behavior from the devs!

  • @metal-ravage said in Suggestion:
    Do you have any evidence of this? Please go ahead and provide proof of such a behavior from the devs!

    "The Devs" aren't the one's doing it, and I have plenty of evidence, its been collected and sent to the relevant parties.

  • @wrstplyerusw said in Suggestion:

    @metal-ravage said in Suggestion:
    Do you have any evidence of this? Please go ahead and provide proof of such a behavior from the devs!

    "The Devs" aren't the one's doing it, and I have plenty of evidence, its been collected and sent to the relevant parties.

    So no proof to present... and the relevant parties are?

    Or that is secret as well?!

  • @metal-ravage said in Suggestion:

    Call me conspiratorial, but I feel like there is a reason certain topics, despite being perfectly within the rules of the forum and formatted for Developers is suppressed.

    Do you have any evidence of this? Please go ahead and provide proof of such a behavior from the devs!

    ...I'm begging you both not to get into this. Look, from my own experience, if you go hunting other players down (via Reaper V ) and making them rage quit, the server's going to find you another server that's full of people doing the same thing and merge you together. There's just people out there who want easy prey. They don't want Tall Tales, or finding books like a librarian; they wanna sink you and take your stuff.

  • @metal-ravage said in Suggestion:
    So no proof to present... and the relevant parties are?

    Or that is secret as well?!

    Thy lord doth protest too much me thinks.

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @wrstplyerusw said in Suggestion:

    @metal-ravage said in Suggestion:
    So no proof to present... and the relevant parties are?

    Or that is secret as well?!

    Thy lord doth protest too much me thinks.

    You made the claim and you must provide the proof of any "suppression" in the forums otherwise is just talk and as such rubbish!

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • If the person involved wants more information or to appeal then they would need to contact Support as it is not something that can be discussed on the Forums.

  • Come on now...I have asked nicely (and provided a link if you wish to report any Mod Actions you feel are unjust. Keep the topic on Topic please and thanks.

  • @wrstplyerusw said in Suggestion:

    @unseemlytag said in Suggestion:

    @look-behind-you said in Suggestion:
    You know, the first time I saw these forums, I noticed that there were only 2 factions: the people who'd been playing forever and wanted things to be harder because they're bored, and new people who simply couldn't catch a break and were begging for things to be easier. What I see is the former telling the latter to be quiet and deal with it, but if they actually just helped them instead, they'd get the higher difficulty they want, because then everyone would be good at the game.

    It seems less like they want to keep it hard, more like they want easy prey out there. What they want is the old days when they understood the game better than others. Call me conspiratorial, but I feel like there is a reason certain topics, despite being perfectly within the rules of the forum and formatted for Developers is suppressed.

    Okay, I used to be an Xbox club Admin and Admin on other Forums, humor me. Name 3 things that I can't write about here.

  • @unseemlytag said in Suggestion:
    Okay, I used to be an Xbox club Admin and Admin on other Forums, humor me. Name 3 things that I can't write about here.

    Three topics that seem to get Autoclosed: Serverside Cheat Detection, PvP "Forcing" (eg the server puts two different crews Voyages close together, High Seas Only FOMO Adventures), and Safer Seas expansions.

    Edit: A lot of this sounds like the gripes of a PvEr, its not, I am a hypersweat so I have no motivation to keep things easy for others. Rather, I recognize how this game bleeds players if you force them into adventure with the likes of me.

  • Back on Topic or we are done.

  • That's fair. The original post, because we all probably forgot.

    @dtrouble1979 said in Suggestion:

    My suggestion would be, put the players that have high pvp experience levels in a different server than those with low. It has turned into a daily thing now that when I get online when people see an inexperienced player those experienced players will hunt them down to sink them and that is fine. But then there are a bunch of those that once they figure out they can sink a person easily they continue to hunt them down over and over until you leave the server or just give up for the day. Make the experienced players fight each other (for a change) if they want to fight so bad at least then they will have a challenge.

  • Getting back to to the relevant topic, this one has come up plenty of times before, as others have said. It wouldn't work out the way OP is asking. With regard to distribution, players on the far ends would be on empty servers, players on the middle would have to deal with warzones.

    What I think would help is sending players who have repeatedly sank to a different sea, rather than developing an entirely new matchmaking system.
    -or-
    Slow onboarding using qualitative metrics that the team has been gathering from the beginning. They know the farming patterns of an experienced player vs a Swabbie. You could use these metrics to ensure that there are less players on these servers and less chance of an encounter. It ensures that a player is brought up at their own pace, especially after a lapse in play or something to that effect.

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