PIRATE TOWNS

  • In real life pirate days, when true pirates had been on the seas and got their hands on a sizeable amount of money, they would go to a "pirate town" where they would spend a lot on a variety of luxuries and services. Including gambling.

    Treasure in Sea of Thieves feels like it has little value to it. As it only contributes to stats and cosmetics. A pirate town in Sea of Thieves would be a social hub to spend your money in. Food, drinks, boxing matches, strength duels, raggedy casinos, all sorts of things.

    Edit: I honestly find it very hard to take these thread-responses seriously when people don't seem to understand what is being proposed.

    In hopes to be better understood, I will add context in form of a short story: Imagine you sail to smugglers den and in the middle you see a misty cave entrance with "PIRATE TOWN AHAID" marked on a sign next to it and a guard. The guard won't let you enter without enough rep. But you have it. You enter. As you move through the dimly lit tunnel going downwards, you begin to hear faint upbeat music. As you get deeper, the tunnel begins to slowly open and you see a light coming from around the corner. The music is louder now. You can hear it echo. You get past the corner and find yourself looking at a giant cave, filled with lights and bustling pirate action. You see a bar- maybe even other players interacting with each other and drinking grog. But it doesn't feel crammed. And it feels bigger than any tavern you've been in. There's a bartender who offers different drinks. A band is playing pirate music. Now for what makes the place stand out. You see a little boxing ring you can interact with and fight in for prizes. A booth where there is a cannon-aiming minigame you can play for prizes, but you need to spend money to play it. A leaderboard. Another booth with a man that has three cups and wants you to guess which one has the ball. Where if you choose the right cup you get a prize. There is darts. You can play for yourself or with friends. There's a rock throwing game where closest rock to the circle wins. And many more things to do for fun.
    The potential for actually interesting activities is only limited by our imagination. But the point being that you need to spend money to do these things. Its not free. Giving something else to spend this money on, in a social arena.

    Also, its a cave for illustrative purposes. It can just as well be its own island with a town in the middle and guards protecting people from PvP - like in rust towns.

    Edit: Nevermind, this is like pitching the idea of why taxes are good to a bunch of kids born in a jungle.

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  • In real life pirate days, when true pirates had been on the seas and got their hands on a sizeable amount of money, they would go to a "pirate town" where they would spend a lot on a variety of luxuries and services. Including gambling.

    So..the Outposts?

    Treasure in Sea of Thieves feels like it has little value to it.

    As it only contributes to stats and cosmetics.

    Which is the main idea.

    A pirate town in Sea of Thieves would be a social hub to spend your money in.

    Like..Outposts...

  • Not disagreeing with you as such. You spend your gold, something gets added to a menu of options somewhere as one of the things you can get out, provided you put the other thing away first. It can feel a little empty. I do understand the desire to spend your gold on actually making something happen. Some kind of display, event, or game, or something you can interact with.

    The problem is there are some lines that most likely will never be crossed as they open a can of worms that shouldn't be opened. Among these are trading with other players (taking money out of one player's account and putting it into another) and gambling (even for fake money). Once you've removed anything that includes either of these things, what ideas would you include in a pirate town that you can't already find at an outpost? Not asking to be snarky, if you have ideas that definitely wouldn't start the game down a slippery slope towards SoT gold being traded for real money, I genuinely encourage you to share them.

  • @zimited8670 Alright dude, this is SOT not real life. If they ever manage to build a piracy emulater that is 100% accurate historically, we will not make it past day one.

    That being said what you propose is a situation with the potential to turn toxic. This is one of the reasons why the Arena was closed in the first place: players from various crews, gathered in the same place, doing nothing but exchange insults.

    Hard pass! 👎

  • @burnbacon Outposts don't host activities. And are duplicated across the map. Its not the same at all. The game as it is hosts about as little as 5k-15k players monthly a reason while "steal ur brainrot" alt game in fortnite has 100k concurrent daily. Change is quite literally needed if we want to treat the game like anything else than a dead horse being mainly used for niche purposes like fortress PvP, the rare new player who plays for 5-20 hours and hourglass.

  • @metal-ravage I used real life as an example to highlight how there was real incentive for this behaviour. And how this is incentive that has yet to be explored at all in Sea of Thieves. Sea of Thieves as it is already is toxic. There is little potential to turn more toxic than it already is. A place to do wholesome stuff together is inherently less toxic than a sweaty crew power tripping on new kids.

    Arena wasn't anything similar to how a pirate town would be. You would wait in a pre area with nothing to do but platforming. Then you would play the same game but more competitive. What I'm introducing is something entirely different. A place to spend money and do activities that are different from the same old stuff. And activities worth spending money on.

    I honestly find it very hard to take this thread seriously when people don't say things that have to do with what is being proposed.

  • @zimited8670

    You enter. As you move through the dimly lit tunnel going downwards, you begin to hear faint upbeat music. As you get deeper, the tunnel begins to slowly open and you see a

    ...galleon waiting to feed you with 4 cannons broadside, while blocking the exit and spamming "rolling on the deck laughing" 😂

    Also, its a cave for illustrative purposes. It can just as well be its own island with a town in the middle and guards protecting people from PvP - like in rust towns.

    Unless you teach those guards to use the same fly hacks players do, and bomb you with kegs the moment you open fire on another player - sadly it's time to wake up and realize that Rare won't waste time and resources just to be nuked both on the forum and in-game with reports of toxicity.

    Especially this far into the game's life. Just ain't worth it all the headache to satisfy a small niche of players. Same as with the Arena.

    And I only mentioned opening fire.... let's not start talking about just ramming into other player ships. Something tells me those guards of yours couldn't figure out who rammed into who. 😅

  • @r3vanns
    Just because you can't think of a way to stop pvp doesn't mean there isn't one.

    Brother, SoT as a whole community IS a small niche until a right change is made. Headaches from forum backlash should be the least of their worries.

  • @zimited8670 said in PIRATE TOWNS:

    @r3vanns
    Just because you can't think of a way to stop pvp doesn't mean there isn't one.

    Brother, SoT as a whole community IS a small niche until a right change is made. Headaches from forum backlash should be the least of their worries.

    There are a lot of ways to stop PvP, but sadly for you, this is a PvEvP game and both devs and majority of players do not want PvP aspect of the sandbox to be stopped, unless it's Safer Seas. And speaking of SS, it was also multiple times stated that Safer Seas won't have exclusive features, before you even suggest that SS could have it. So there's that.

    Also, the "right change"? For who? You and a 1-2% of players? Sure. 😅

    I get that you're passionate about this idea of yours, but it just won't fly for the X amount of reasons mentioned.

  • I don't think we need more fluff in the game, I think we need more real content and to have the game fixed at a base level. Any way for gold to be sent from person to person would be used to buy/farm gold infinitely. Also adding any form of gambling would make the game higher than a 12 rating, making it have a lesser demographic.

  • @r3vanns Sadly for me? Its sadly for us all. Rust is also PvPvE, but they didn't let closed minded forum gremlins stop them from making pacified places.

    "Also, the "right change"? For who? You and a 1-2% of players? Sure. 😅"

    2%? Brother, Sea of Thieves' current playerbase is roughly 1% of fortnite. WE are the minority. Why? Because this game can never be popular until changes are made. Changes like this. 2% of 2% is neglible.

  • @potatosord I don't understand why you make a problem out of nothing. Of course there wouldn't be a way to transfer money between players. If we're thinking about new things, let's assume we also avoid the problems.

  • @eligibleeel6171 I feel there have to be services and things worth doing. But I understand your concern. But surely.

    About trading money, it could be avoided by having the whole pirate town use their own token currency that can't be returned back.

  • @zimited8670 said in PIRATE TOWNS:

    @r3vanns Sadly for me? Its sadly for us all. Rust is also PvPvE, but they didn't let closed minded forum gremlins stop them from making pacified places.

    "Also, the "right change"? For who? You and a 1-2% of players? Sure. 😅"

    2%? Brother, Sea of Thieves' current playerbase is roughly 1% of fortnite. WE are the minority. Why? Because this game can never be popular until changes are made. Changes like this. 2% of 2% is neglible.

    You really think that us "closed minded forum gremlins", as you so delightedly and intelligently put it, are the ones stopping Rare to make changes to the game?

    Hasn't ever occurred to you that there is just a slight chance that yours and likeminded ideas are simply something both Rare and majority of players do not want, care about, or simply isn't worth being implemented (not Rust, but in this game)?

    Ask veterans how much worth it was complaining on forums for tons of issues and bugs that are still present. Ask them if it was worth it being strongly against Safer Seas as well. Or against Rare lifting cheater bans, etc.

    But aight. You do you, brother. Keep preaching, I won't be stopping ya 😅

    Edit: Nevermind, this is like pitching the idea of why taxes are good to a bunch of kids born in a jungle

    Taxes can be fine. Unless you're taxing Thieves out of Sea of Thieves. Even jungle kids realize this. 😁

  • Food

    Why? Food is free and found everywhere.

    drinks

    Why? Grog is free at every tavern.

    boxing matches

    This would require unarmed combat, plus new animations. Why?

    strength duels

    What , exactly, does this mean?

    raggedy casinos

    No. Never. And I mean Never.

    1. This would change the game's rating in Europe, for no real gain to Rare.
    2. It would encourage gambling addictions, which Rare have gone out of their way to avoid.

    Edit: I honestly find it very hard to take these thread-responses seriously when people don't seem to understand what is being proposed

    Oh, people understand. You just don't like the replies.

    Edit: Nevermind, this is like pitching the idea of why taxes are good to a bunch of kids born in a jungle.

    Again; You did not like that people did not praise your idea, so you are unhappy with the replies.

  • @r3vanns This person is also failing to consider that SoT originally wasn't going to have most of the content it does. The original idea was that all lore was going to be written by the community. That's why for the first year and a bit there was no lore at all, and any "lore" they did add was based on things players did in the game.

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