@d3adst1ck you can indeed be merged off on full servers now. they have changed the rules. no anti social players allowed. no one plays in the devils roar. you want to hide out there cause you know you wont encounter others? well lets merge you! because its all about the pvp!!! so dumb. the old old rule way back when you only merged when the anchor dropped was also merging only happened if the server was empty i think. i ruined a streamers session because of this. i was bored and about to log off, got to the outpost to sell and heard some hot mics. they had the mermaid hot mic bug so i "stream snipper" (stupid term and concept imo, you cant force your way onto a streamers server in this game by select something like USeast 5) anyway i was going to help them work on commendations. but apparently we were the only 2 ships left on the server and memory leaking was reaching a tipping point so my decision to stay logged in to help them caused the server to crash when if i had just logged out like i had planned they likely would have been merged to a new server and been able to keep playing.
despite server jank still being a thing i did some messing around with some friends and we managed to keep a server up and running for over a week with very little impact on ping. though some other interesting things started happening lag wise, like harpoons being weird. i used to think the added "improved stability" note every patch was kind of a joke but they are relatively good despite the ever lasting issues
but yea i want old merging rules back. give us more control. also remove scuttle to a new sea. we can dive to a new sea why do we need to scuttle? i guess its 1 less step if we want to merge out manually not having to scuttle, then set sail on a dive (since we cant dive near other players but we CAN scuttle to a new server next to other players)