Make Guild Size a Soft Limit.

  • I'm not 100% sure the reasons for capping guild sizes at 24 players. I'm assuming it's just to limit the speed at which you can grind out commendations (if there's more to it than that, this idea might not work).

    My idea is to keep everything as it currently is up to a guild size of 24, but rather than capping the guild at 24 players, you can have as many as you want (or at least a much higher limit), but rewards scale negatively with guild size (i.e. the more players you have, the less guild rep you get for each accomplishment).

    As long as it was balanced properly, a guild with 100 players wouldn't be able to achieve commendations any faster than a guild with 24 (and might even be slower) because reputation gain would be scaled down accordingly.

    My reason for wanting this is that I (and I'm guessing I'm not the only one) don't join guilds for the reputation and rewards. I join to find a friendly group of people to sail with. I like the mechanic of logging in, seeing that someone I like sailing with is already in a sloop, and just jumping in with them. It's a great system that I think could be expanded and made more flexible, without needing to tie it to in game rewards and commendations.

    Alternatively, keep guilds as they are, and introduce a new system ("Fleets" maybe?) with no (or much higher) player caps, but remove rewards entirely, so it's just there to facilitate sailing with friends.

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  • but rewards scale negatively with guild size (i.e. the more players you have, the less guild rep you get for each accomplishment

    So the smaller the guild. The better??

  • @BurnBacon, No. My idea is to keep everything as it is now, up to the current guild cap of 24 players. A 24 player guild would still earn rep twice as fast as a 12 player guild.

    Once it goes over that 24 player limit, the amount of reputation each achievement gets, scales negatively with guild size.

    For example in a guild with 48 players, each achievement would receive half the amount of reputation, so the guild would earn reputation at the same rate as one with 24 players. A simple formula would be something like: "if guild size is greater than 24, guild reputation received = 24a/b where 'a' is the standard amount of reputation received for a guild with 24 players or fewer, and 'b' is the size of the guild."

    Honestly though I don't want to get bogged down in exactly how it's calculated. I'm sure there are people who are better than me at maths that can figure out the specifics. But the goal would be that a guild with 100 players, would earn reputation at approximately the same speed as one with 24.

    Maybe a simpler alternative would be to allow guilds to have "inactive" players? i.e. players who can still use the mechanic of seeing who's online and jumping in a ship with them, but their actions don't contribute to the guild's reputation (and they in turn don't get the guild commendations and cosmetics)? I don't know, I haven't thought that one through.

    The point is though that the guild mechanic is a great way to find people you like sailing with, and sail with them regularly. And I think if it wasn't tied in so closely with rewards and commendations, it could be a lot more flexible, and help a lot more people find and make friends they can sail with on a regular basis.

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