OK, so the day that Hourglass diving was disabled, servers were a blast that day. More lively and fun than they've been in a long while. My initial thought was, OK, it's just because of the fishing event, surely. Must be an anomaly.
However, every day since then has been equally lively and fun. I've not seen so much interaction on the seas and so much general engagement amongst crews (not even just combat, true interaction and high jinks on the seas) in years.
Is it time to just keep Hourglass 1v1s separate?
"But what would we do about defending and troves?" Keep it as it is today. You can raise hourglass and collect a trove, but you can't be invaded and you can't dive. Your goal as a defender is to...well...defend your trove from the rest of the server. But, if you sink, you get merged off the server. Or maybe you get one shot to reclaim your loot and go back? It'd need some tweaks, but basically, turn "defending" into ultra high risk high reward loot stacking.
"But what would we do about the actual 1v1s?" Make it a main menu option and make them on their own safer seas type servers. That way, those battles could have a base set of equal supplies and it would probably make the Hourglass experience better overall...
"But isn't that why they got rid of Arena in the first place?" Well...no. Arena was on its own game instance that ran on its own maintenance schedule not in parallel with Adventure. Hourglass could sit on a Safer Seas type server, and since that's just a regular server with a few toggles flipped off, there's no issue with it being effectively a completely separate game instance to maintain. Obviously, some different toggles would need to be flipped, but you get the point.
Seriously, Hourglass being disabled has been the most fun SOT experience in quite some time.
I loathe it being fixed and having the experience go back to what it was before.
