Just a quick one here. I’ve been playing since PS launch. I have acquired just over 1700 hrs since. I’m on almost everyday multiple times a day. Is this commendation for the Shrouded Ghost even achievable anymore and if it isn’t then why not just remove it from the megladon hunter commendation list?
Shrouded Ghosts
You will find that people with many thousands more hours gameplay that 1700hrs will also not have seen the shrouded ghost. And on the flip side some people have seen it with less than 100hrs.
I personally have not seen it and have approx. 2 times your hours... it is still possible for it to spawn so no need to remove from the commendation list. You just got to get lucky.
@hatchetfacemrd coming up 7K hours with not even an appearance, never mind a kill. Best advice? Kill every Meg you come across and one day it’ll appear.
Apparently the shrouded ghost appears once per day on ONE server (out of thousands) so the chance is very small. Good luck out there getting it though!
@j0toro said in Shrouded Ghosts:
4000+ hours and I work here and I've never seen one 😭
That's both comforting and discouraging at the same time.
It's the only thing with universal significance in the game so hopefully it doesn't go the way of everything else and become a farm crop.
2 things make it the perfect hunt for SoT. Meg alliance servers haven't figured out how to get results (depending on the real formula alliance servers might even have worse odds) and someone like me doesn't have the option to farm it in organic play at extremely high hours of play and experience.
Megs have been bugged in different ways for years in SoT, spawn rates so often being negatively affected by seasons/patches being the most relevant. I've played more than just about anyone in a style hardly anyone plays and I've maintained consistent results for a very long time through the bugs, and I haven't farmed it and couldn't even if I wanted to. And that is awesome.
I've seen some things that make me raise an eyebrow once in a while with shrouded ghost spawns but in general it's a clean hunt. The last unicorn of Sea of Thieves and it should never be cheapened by making it common or farmable, imo.
Protect it at all costs.
Common stuff you might hear/read that won't really lead to better results.
Shores of gold doesn't change anything about meg spawns.
Doesn't matter if you are anchored or not, or if you are sailing or not, if you are in open water then it can spawn.
Area of the map currently doesn't matter, there used to be area specific bugs but that got fixed.
Example, they used to have bugs that prevented meg spawns in the sea dog/fleet area and in between some of the islands around the map.
That's currently not an issue.You can hunt the plenty or the wilds or the roar or ancient, doesn't matter, Just do it away from islands and rocks.
Nothing about treasure matters, Empty or full, doesn't matter
Doesn't matter which direction you sail or the time of the day in game. Night/Day
@smuntface said in Shrouded Ghosts:
My guild hasn't got a single player who has even seen it. Most of them started at launch, I joined 2019.
It's a lottery.
My theory is that there was a stretch of time in SoT where long term players might have missed some pretty easily.
Before it had its own music and when servers were a lot more chaotic there really wouldn't have been much of a way to even know.
As people were off their ships, in big battles, people were trying to be more efficient at the time because everything was grindier, there was a lot of time where megs were missed and ignored.People afk'd a lot between those island voyages, when travel felt like it took forever compared to now.
I've always had organic interest in it so I've focused on it a lot, but many players were tuned out for a long time.
People played way more back then too, SoT is a bit more variety now, back then it was common for people to put big hours in, especially during covid.
Everyone’s gonna hate me, but I somehow managed to get it twice. Both times were probably in the 1300-1800 hours range.
The only thing I noticed is that both times were off hours on seemingly dead servers. The first time was on US West and my crew managed to get a second ship and invite a couple more people (someone added one of us to their crew and ended up leaving). So it was a sloop and brig, both fully manned, late in the evening, maybe even slightly after midnight. The second time was on an Australian server (or wherever the servers are located that Aussies play from) and it was just me an an Ausssie friend in a sloop, also off hours and seemingly on a dead server. Both times we were running reaper 5’s, that’s my basis for thinking the servers were dead, but someone could have been hiding out there without an emissary.
Not much to go on there, and we certainly didn’t attempt to do anything that might increase our chances, whatever that would even be. I do have one observation regarding spawns (skelly ships & megs) on dead servers, especially if you have more than one ship you’re cruising around with. It might be coincidence, but I’ve noticed that sometimes on dead servers with multiple ships sailing close to one another, spawns go crazy, as in more frequent. Perhaps that could play a role? No idea.
The two guys I usually play with also have it (they got it with me) and we all wear the title. We get some playful hate from jealous pirates sometimes :)
I never understand the accusation of being a “paid actor” or whatever. There seems to be a rumor that select players (paid?) were given the shrouded ghost for marketing reasons or whatever. The problem is, why would anyone require payment to kill a shrouded ghost? That doesn’t make sense. Nope, I just somehow managed to get it twice, only 3 more to go lol, or is it more? I don’t remember.
@capt-greldik said in Shrouded Ghosts:
Not much to go on there, and we certainly didn’t attempt to do anything that might increase our chances, whatever that would even be. I do have one observation regarding spawns (skelly ships & megs) on dead servers, especially if you have more than one ship you’re cruising around with. It might be coincidence, but I’ve noticed that sometimes on dead servers with multiple ships sailing close to one another, spawns go crazy, as in more frequent. Perhaps that could play a role? No idea.
If it's not just an incredibly low odd spawn with the other megs than it's probably its own spawn that rarely happens.
An alliance server can spawn 5x-6x+ more megs than someone like me on the low side, they have no risk, and they don't deal with inconsistency of servers and organic play like someone like me does.
If it was just a matter of low odds they would still farm them just based on how many they can sit there and consistently spawn together all day. SoT is also a game where some regs play extreme hours and with any and all cheesy type of plays they can figure out. They would figure out a way and it would leak out.
With that said and based on my own experience meg hunting my guess is they are their own spawn, just a very rare one, with "rules". Like it won't spawn around another meg.
That would explain why alliance servers don't have much success and why someone like me doesn't see them more often. People often underestimate what kind of numbers coordinated alliance servers can do. If it was farmable, they would do it.
I've never seen anything that would suggest much else matters. I've seen solos get it in different scenarios. Some get it alone as one ship, some get it in multi-ship scenarios. Different times of day, etc et.
@wolfmanbush said in Shrouded Ghosts:
@capt-greldik said in Shrouded Ghosts:
Not much to go on there, and we certainly didn’t attempt to do anything that might increase our chances, whatever that would even be. I do have one observation regarding spawns (skelly ships & megs) on dead servers, especially if you have more than one ship you’re cruising around with. It might be coincidence, but I’ve noticed that sometimes on dead servers with multiple ships sailing close to one another, spawns go crazy, as in more frequent. Perhaps that could play a role? No idea.
If it's not just an incredibly low odd spawn with the other megs than it's probably its own spawn that rarely happens.
An alliance server can spawn 5x-6x+ more megs than someone like me on the low side, they have no risk, and they don't deal with inconsistency of servers and organic play like someone like me does.
If it was just a matter of low odds they would still farm them just based on how many they can sit there and consistently spawn together all day. SoT is also a game where some regs play extreme hours and with any and all cheesy type of plays they can figure out. They would figure out a way and it would leak out.
With that said and based on my own experience meg hunting my guess is they are their own spawn, just a very rare one, with "rules". Like it won't spawn around another meg.
That would explain why alliance servers don't have much success and why someone like me doesn't see them more often. People often underestimate what kind of numbers coordinated alliance servers can do. If it was farmable, they would do it.
I've never seen anything that would suggest much else matters. I've seen solos get it in different scenarios. Some get it alone as one ship, some get it in multi-ship scenarios. Different times of day, etc et.
That all makes sense. There was one time (the only time) when I was part of a 3 ship armada and towards the end of our session we were spammed by skelly ships and megs, like one after the other and in the same spot, it was hilarious and I’ve never seen anything like it since. I guess that’s what’s happening on alliance servers?
I’d imagine you’re correct in that shrouded ghost have their own set of rules.
@capt-greldik said in Shrouded Ghosts:
That all makes sense. There was one time (the only time) when I was part of a 3 ship armada and towards the end of our session we were spammed by skelly ships and megs, like one after the other and in the same spot, it was hilarious and I’ve never seen anything like it since. I guess that’s what’s happening on alliance servers?
I’d imagine you’re correct in that shrouded ghost have their own set of rules.
This is why pvpers have long been frustrated about pve.
Their goal is to find ships, fight ships, sink/rob ships. So they are regularly in situations where they are encountering the pve spawns of other people. This can be a very significant amount of regular pve, especially before they nerfed things so much.
5 or 6 boats sitting around farming emergent spawns is a huge amount of pve over hours and days of play.
Spiking servers hasn't really ever been rare in SoT at the reg level. Ranging from the known alliance servers to just a group of friends spiking servers to farm stuff/play together.
Pvpers/hoppers do pretty well with shrouded spawns as a group. This would fit in with the shrouded being its own random spawn. If there are a few a day spawning out there on different servers then hopping would give regs quite a bit of chances over thousands of hours a play.
I invest in 1 server for many hours quite often. A large majority of the time.
