There should be a port where it's a place Of peace no one Attack one another. the port has many games. you can play. you can Buy but you can not sell because the only way to get there is teleporting so no one can follow you to hurt you. The many games go from dice to cards to tic-tac-toe to shooting, throwing knives whatever. you can buy outfit schematics and anything else there too And people could show off their ships and themselves and guilds what do you guys think???
Safeport
There should be some sort of centralized tavern where people can meet up and form crews without the threat of attack, for sure.
We don't have anything even close to this, as the ferry is where people are typically anxiously awaiting to get back to their ship to save it and safer seas doesn't let you meet up with other pirates and form a crew.
Actually forming a pirate crew is the one quintessential pirate experience that's missing from this game. It's not the same to just drop in on an open crew when you had no part of the planning of whatever they're trying to plunder.
@dark-x91091 and what stops crews from running and hiding here with their loot and waiting for chasers to leave them alone?
You can already have positive interactions but the difference is the choice.
@hiradc You wouldnt be able to bring loot with you, as it would be instanced, needing to either dive to it or take a portal or something (thats what he meant by "teleporting"). Would be a place similar to the sea dogs tavern. You would know that if you would have even read the post.
@therealdestian said in Safeport:
There should be some sort of centralized tavern where people can meet up and form crews without the threat of attack, for sure.
We don't have anything even close to this, as the ferry is where people are typically anxiously awaiting to get back to their ship to save it and safer seas doesn't let you meet up with other pirates and form a crew.
Actually forming a pirate crew is the one quintessential pirate experience that's missing from this game. It's not the same to just drop in on an open crew when you had no part of the planning of whatever they're trying to plunder.
I think it's because crews are formed before launching the game. In many instances this is done on discord. As far as I know, it's currently impossible to log in without choosing what size ship the game should load. Since there's so many servers, the chances of me meeting up with my friends on the same server in a centralized tavern in order to choose the type of ship after, would be incredibly frustrating for us and would probably take hours.
@europa4033 If they ever implement something like this, I think it would be possible to invite your friends to the tavern/your crew, so you can play games and stuff together, and then choose a ship according to the number of players in your crew (with a limit of 4 people/crew). No possibility of having multiple ships on the same server.
This would be a massive upgrade to open crews, as you could easily find like minded pirates to form a crew, sharing the same goals. Basically, instead of making a "looking for group" post, you could just do that in game, making the formation of a crew way more organic and immersive, and with the added benefit of having the possibility to socialize a bit and play some fun games before forming your crew, letting you choose people you vibe with instead of random people who just want to do the same activity listed in your lfg post.
@lord-budstep said in Safeport:
@europa4033 If they ever implement something like this, I think it would be possible to invite your friends to the tavern/your crew, so you can play games and stuff together, and then choose a ship according to the number of players in your crew (with a limit of 4 people/crew). No possibility of having multiple ships on the same server.
This would be a massive upgrade to open crews, as you could easily find like minded pirates to form a crew, sharing the same goals. Basically, instead of making a "looking for group" post, you could just do that in game, making the formation of a crew way more immersive, and with the added benefit of having the possibility to socialize a bit and play some fun games before forming your crew, letting you choose people you vibe with instead of random people who just want to do the same activity listed in your lfg post.
So, unfortunately your idea wouldn't exactly work with my friends and I. The reason is, when we log on, we already have the ship selected, we raise the emissary flag, and get prepared to go out and either make gold, rep, or pvp. There's been many times we'll log on to find a FotD up, and we quickly grab supplies and get going. We don't really see the point of standing around rolling dice when there's exciting things happening on the seas. As for finding "like-minded pirates to form a crew", the SoT community discord has that covered as well, with players making posts stating what they're looking to do. I understand the server is limited as to the number of players it can have, and if I'm looking to start a galleon and there aren't 4 people available (or to my liking), I'm stuck.
Keep in mind what you're describing, requires a total change in how the game launches from the get-go, and would take a lot of time, resources, money, etc. to implement, just for players to stand around and play dice with each other wondering what size ship they should take out or trying to figure out what they want to do, instead of how it currently works: find like-minded people, invite them, and take off.
@europa4033 You could still do it the old way if you want to. That would just add another option.
If you want to start a galleon but there isnt enough players in the tavern, just use the old way.LFG doesnt make you find like minded players, just players who want to do the same activity as you. You cant really know if you will vibe with them before starting what you planned to do.
Of course it would take time, money and ressources to implement, just like any other update.
@lord-budstep said in Safeport:
@europa4033 You could still do it the old way if you want to. That would just add another option.
If you want to start a galleon but there isnt enough players in the tavern, just use the old way.LFG doesnt make you find like minded players, just players who want to do the same activity as you. You cant really know if you will vibe with them before starting what you planned to do.
Of course it would take time, money and ressources to implement, just like any other update.
I think the issue is that this is taking time, money and resources to implement redundant functionality for a niche use case which makes it unlikely to be considered.
@lord-budstep said in Safeport:
@europa4033 You could still do it the old way if you want to. That would just add another option.
If you want to start a galleon but there isnt enough players in the tavern, just use the old way.LFG doesnt make you find like minded players, just players who want to do the same activity as you. You cant really know if you will vibe with them before starting what you planned to do.
Of course it would take time, money and ressources to implement, just like any other update
@D3ADST1CK said it best. What's the point of developing, spending time, money etc. to create 2 ways of launching the game, when one version is to stand around and play dice with randoms wondering what they want to do and if you "vibe" with them? That's the risk of open crews, and there's no guarantee said person isn't a troll. There's no need to put so much time and money developing this, when discord exists (and, you can play dice with those on your ship).
@D3ADST1CK @Europa4033 Assembling a crew would be only one of the things you could do there. You could just hang out, socialize and play games with other pirates, play music, drink some grog, you know, just like in a real tavern. Could also be a nice place to show off your cosmetics. In a game centered around cosmetics we dont often have the occasion to do that.
Not every update will satisfy everyone. They spent a lot of ressources to create hourglass, yet only a small part of the playerbase plays it (same for arena).
Just because YOU wouldnt use the feature doesnt mean it would be useless. Im sure a lot of people would actually like that.@lord-budstep said in Safeport:
Not every update will satisfy everyone. They spent a lot of ressources to create hourglass, yet only a small part of the playerbase plays it (same for arena).
Just because YOU wouldnt use the feature doesnt mean it would be useless. Im sure a lot of people would actually like that.They probably shouldn't make the same mistake a third time then.
@d3adst1ck Not a mistake, thats just how games work. Not every player will use every feature/play every mode in a game, and thats okay. A lot of people liked arena, and a lot of people like hourglass, even if compared to the total of players they represent a minority.
There is a lot of stuff in SoT that devs spent time, money and ressources on that are almost never touched anymore : skeleton thrones, mermaid statues, the devil's roar, sunken kingdom, skull of siren song etc... And the same thing will probably happen with season 14's features. Was it a waste of ressources? No, because having more options in term of what you can do is always a good thing.
@lord-budstep Implementing entirely separate mini games to kill time is probably out of the question, since unlike other lesser used features that you mentioned above, they are not linked to the main purpose of the game and would require a lot of development that doesn't elevate or leverage existing tech.
A Sea Dogs Tavern that is just a dumping ground for players where they can join up to form crews and then launch into a game is maybe possible, but I don't know if Rare is willing to bother with that considering they had to mute the entire lobby the last time they had one which kind of reduces the usefulness of the entire feature in the first place.
@d3adst1ck I would absolutely love playing minigames sometimes instead of doing some voyages/events solo. But yeah I get what youre saying. They would have to find a way to link it to adventure mode somehow, without turning them into gambling for gold. If they add some commendations/cosmetics linked to them that could be a fun way to take a break from the grind, while still working towards something.
Of course, if they ever implement something like this, toxic players and griefers would find a way to ruin it... But thats a problem with the playerbase, not with the feature itself.
@europa4033 It would have to be a pre game lobby of sorts, but that already sounds like more development resources than they'd be willing to put in at this point.
@therealdestian said in Safeport:
@europa4033 It would have to be a pre game lobby of sorts, but that already sounds like more development resources than they'd be willing to put in at this point.
Exactly, especially since the whole point of it seems to be standing around showing off cosmetics, rolling dice, just talking to other players and...taking a break....from the game? World of Warcraft did the exact same thing in Battle for Azeroth (the season they lost 3 million players). You could show off your achievements, play games, and invite players to your garrison. It even had a jukebox for you to play songs on. Today, it's not used, was a pointless worthless feature that didn't fit the theme or lore, took players in the game out of the game, and was a complete waste.
@europa4033 I dont know why you make a fixation on rolling dice, thats not a game and nobody uses them except in hourglass. Its clearly written in the posts that this area would contain minigames that you couldnt play elsewhere. So no, players wouldnt be just standing around doing nothing. They would take a break from the grind, not from the game itself, I think this was obvious since they would still be in the game "working" towards something.
Also I dont know why you're comparing this idea to WoW, totally different games. A tavern that serves as a social hub would totally fit the theme and lore of Sea of Thieves. Have you ever heard of Tortuga? Or read the Athena's Fortune novel?
Anyway, this will be my last post since youre just being disingenuous, trying to find anything to be contrarian while actively ignoring points made in the different posts just because you dont like the idea. You could have just said that and moved on you know?
@lord-budstep Some people in these forums only focus on the negatives. They have a difficult time actually contributing or offering any good advice. Just gotta ignore them!
I'm not focusing on the negative. I just honestly seriously doubt they'd spend resources developing a place where players just stand around with each other, either to tell stories, get to know each other, make it a non-pvp space (how you're going to prevent me from stealing your treasure still hasn't been answered I noticed), etc. Sorry you keep asking for a safe spot for players to socialize with each other.
@europa4033 I was generalizing a lot of people on the forums. We get that you seriously doubt Rare would spend resources on this idea and many others. Fun fact, they don't really take any of the ideas from the forums and utilize them. So, instead of everyone arguing about what they "think" Rare would or wouldn't use, we should just have conversations to build upon ideas that we like. If we don't like them, just ignore the post. Almost every single thread started on the forums could be scrutinized to no end and a host of issues on why this or that won't work can be found. Also, I'm not the OP asking for a safe spot. It would be a good idea to have one in a specific instanced Tavern or wherever they deem it fits though.
@europa4033 I was generalizing a lot of people on the forums. We get that you seriously doubt Rare would spend resources on this idea and many others. Fun fact, they don't really take any of the ideas from the forums and utilize them. So, instead of everyone arguing about what they "think" Rare would or wouldn't use, we should just have conversations to build upon ideas that we like. If we don't like them, just ignore the post. Almost every single thread started on the forums could be scrutinized to no end and a host of issues on why this or that won't work can be found. Also, I'm not the OP asking for a safe spot. It would be a good idea to have one in a specific instanced Tavern or wherever they deem it fits though.
In short - base your opinion on the subject around your thoughts, not Rare's. I fully agree with this.
I'll be the first to admit though - not once I (over)reacted out of fear that something I'm really against actually might be implemented in the game, if enough people are vocal about it/ask for it. There is always that "what if", as this is a suggestion thread after all (not just feedback), that Rare might end up implementing it.
Although, it depends on the tone of OPs post and how people express themselves discussing a suggestion/feedback. If most people are polite (including OP), even if I fully disagree, I'll either not reply at all, or will reply politely.
However, just like me in some cases, the majority of people tend to react out of fear if they don't like something. Some more often, some not so much. You just can't avoid it. :/
That's the reason why the majority of posts here end up in a negative tone, instead of at least just neutral, or pleasant discussions. And I doubt it will ever change.
@dark-x91091 I seriously think that Rare would never think of this or at least it would cross their mind to do this because Sea of Thieves, despite being a calm and peaceful game, is a somewhat competitive game, thinking about it
@thamb0 I decided to just block this type of person from now on. I love discussing ideas, brainstorming, debating etc, but when your interlocutors are acting in bad faith and shutting down ideas just for the sake of it, it makes it really frustrating and deter people from posting more suggestions, which is literally the purpose of this forum.
Good points. Makes it sound like the suggestion is for a social hub found in games like Destiny before players jump into an instanced world for combat, not a way to avoid SoT's PvP component. Rare even has the assets for it that they could re-use from Sea Dog's Tavern. Make it an option for the start of someone's session. Instead of spawning straight onto their ship, they can enter the Sea Dog's Tavern interior as a social hub for themselves and a number of other open crew players. Then you can tee up your crew and ship type before actually spawning in a session.
