Sea Forts are great potential player bases. Treasure rooms, beds, grog barrels, ammo boxes, armoury cabinets, cannons, a map wall, cooking stoves and storage barrels are all in place.
To accommodate this I suggest that an Occupy Sea Fort vote table be added to the treasury of each fort and a flagpole added above the Strongroom. Once the Sea Fort Captain is slain and the treasury opened a crew can vote to occupy the fort.
While the fort is occupied:
- A Sea Fort flag appears above the Strongroom indicating the occupation. This reflects the Sea Fort level in the same way that Emissary Flags reflect Ship Emissary level.
- The occupying crew's ship will always respawn at the fort as long as there are no hostile vessels nearby.
- Any allied ships without their own fort will respawn at the fort if there are no hostile vessels nearby.
- The occupying crew (and their allies) can stow treasure in the treasury, increasing the fort level.
- Any treasure placed in the treasury cannot despawn.
- The fort cannot become active.
- The fort can't be the target of a raid voyage.
The occupation can be ended one of two ways.
- The occupying crew can vote to take down the flag from the table in the treasury room at which point the fort becomes unoccupied and an intact fort flag is spawned above the Strongroom.
- If there are no occupying crew inside the fort any non-occupying pirate can end the occupation interacting with the Fort Flagpole, at which point they gain the broken fort flag.
An intact fort flag (the result of a crew voluntarily abandoning the fort) should be worth twice that of a broken flag.
This should create an environment where player forts are desirable as a bases of operation/respawn points and encourage players to stick to a server despite setbacks while making them necessary to defend.
