Seeing how we will soon have more weapons, i would like to ask if we can have a way of testing damage of each one so we can determine which one we want to choose.
Because if we don't spend our time in HG battles all the time, we really can't determine with precision which one is better vs another player since AI has so many variables to be able to determine this.
I know it has been suggested in the past to allow friendly fire so we can practice with an option to turn it on or off when needed but also allows us the opportunity to have player vs player on demand in some form.
The other suggestion would be to have a simple target that has a gauge equivalent to player health and then restores after a few seconds allowing you to see how much damage each gun can do and how the range affects it as well.
Not just saying this for the sake of having more stuff in the game but it's something that can be really useful since there isn't enough opportunity to thoroughly test if you are in the middle of an actual fight with others and i doubt you can just ask a pirate to let them test your gun.
Also imagine being a new player, aside from looks you would have no idea which one is best and will not know how effective the blunderbuss is until you experience it on the receiving end but only at short range and vice versa.
