Welcome to the Sea of Thieves PS5 Players!

  • Whether you're someone who enjoys the quiet life, uncovering thrilling stories, solving devious puzzles. playing dress up or battling other players.

    We humbly welcome you to the Sea of Thieves! And we all hope you enjoy what it has to offer.

    Let's sail together!

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  • Im curious if i can log into my sot account on the PlayStation, just like cod minecraft theres some other games

  • I'm a day 1 player...well, was. I stopped a year ago because of the hit reg issues and ch3@t3r5.
    I heard that apparently they fixed the hit reg issue and I came back to try it again but I could no longer get into the game. I have permanent burnout.
    After playing so many other games, this SOT, a game which I sunk 3000 hours no longer felt magical. It is boring. I just can't justify sinking any more time in it.

    It does make sense why they are releasing it on PS. The player base must have dwindled just like the supplies after a tucker hit.

    They focused too much on paid cosmetics and not enough on gameplay improvements and alienated a big portion of their original players. Not over friend out of the hundreds I had played SOT still play. I had called this move 3 years ago. I knew this would happen and I now feel like Matt Groening.

  • @foxywiththemoxy Cheers to the new PlayStation pirates welcome to the seas we got gold we got grog we got theft of your hard earned loot and most of all we have grog set sail for adventure and try not take getting sunk personally

  • So if we backtrack. Almost everything that has changed in the last few updates has all been for this Season 12, April update.

    New players, new system, retweaks to the adventures, (anyone notice the “session setup”) changes to hope guilds and factions work.

    With PS players, comes a lot more things to deal with and hope doesn’t break. Seeing S12 being the top of things. The servers for Day 1 PS players is gonna be filled with hate and “can’t play” comments.

    I for myself hope. They keep lobbies as they are. Wanna play with everyone? Good, wanna just play with Xbox? Alright. I never care for cross play and hope it isn’t a forced thing just for consoles.

    Season 12 will be a new stepping stone. I say a year in the making. Hope the ship stays afloat

  • @skylerpk said in Welcome to the Sea of Thieves PS5 Players!:

    I'm a day 1 player...well, was. I stopped a year ago because of the hit reg issues and ch3@t3r5.
    I heard that apparently they fixed the hit reg issue and I came back to try it again but I could no longer get into the game. I have permanent burnout.
    After playing so many other games, this SOT, a game which I sunk 3000 hours no longer felt magical. It is boring. I just can't justify sinking any more time in it.

    It does make sense why they are releasing it on PS. The player base must have dwindled just like the supplies after a tucker hit.

    They focused too much on paid cosmetics and not enough on gameplay improvements and alienated a big portion of their original players. Not over friend out of the hundreds I had played SOT still play. I had called this move 3 years ago. I knew this would happen and I now feel like Matt Groening.

    I have a different take on this.

    If SoT were in trouble the people with the power (money)would just move on from it. It's been a success, business moves on all the time. Especially in live service gaming.

    I see this as a continuation of their success and the popularity of the game. This is an investment in something that is succeeding, not a sign of desperation or an indicator of trouble.

    All this sunset talk people were doing never really made sense to me, their moves and decisions have all been indicators of long term investment.

    They have been focusing on improving the casual adventure experience in substantive ways, that's looking forward and that's looking to grow. They made big deals and big moves throughout the years and that really hasn't changed much, some veteran players are critical but they've only improved the casual experience. That's not an ending/in trouble plan, that's a growth plan.

    Likely a stressful space to work in, lots of uncertainty and things change all the time, but imo it looks like a good sign for SoT leading into this. It shows there is still a lot of confidence in the experience of this product and player activity is supporting that confidence.

    but I don't know much, I just make guesses.

  • @skylerpk said in Welcome to the Sea of Thieves PS5 Players!:

    I'm a day 1 player...well, was. I stopped a year ago because of the hit reg issues and ch3@t3r5.
    I heard that apparently they fixed the hit reg issue and I came back to try it again but I could no longer get into the game. I have permanent burnout.
    After playing so many other games, this SOT, a game which I sunk 3000 hours no longer felt magical. It is boring. I just can't justify sinking any more time in it.

    It does make sense why they are releasing it on PS. The player base must have dwindled just like the supplies after a tucker hit.

    They focused too much on paid cosmetics and not enough on gameplay improvements and alienated a big portion of their original players. Not over friend out of the hundreds I had played SOT still play. I had called this move 3 years ago. I knew this would happen and I now feel like Matt Groening.

    Nah. I think you are suffering from some confirmation bias there. You had an opinion and now, even though you stopped playing, you seem to lurk in the forums looking for evidence that you were right (weird!)

    Key counterpoints:

    • Every public business strives for growth for their shareholders. otherwise shareholders sell for stocks that do grow
    • Microsoft is experimenting with how to grow a product that reaches market saturation. That doesn't mean users are leaving, it just means it stopped growing. Easiest path of growth; introduce said product to new market.
    • Pentiment and Grounded were officially announced during the Nintendo event this week as well. Again, this is just one part of a larger experiment by Microsft on growing into new markets. Will the cost (from loss of exclusivity hurt console sales, GamePass subscriptions, developer time to port) be more or less than the gain from new sales. If its profitable, MS wins.
    • Listening to Phil Spencer, this has been something MS has been number crunching for awhile and is not at all because of SoT's playerbase dwindling. This is part of something much larger, and the results will likely be defining the future for all exclusive titles (how long does a title pull console sales and how long does it benefit staying exclusive)

    And as a final point, totally based on opinion over fact:

    Mike Judge > Trey Parker + Matt Stone > Matt Groening

    And why the forums hate the greater than symbol on my keyboard is beyond me.

  • @wolfmanbush

    Not wrong. I read it the same way. When a product reaches market saturation, there are only so many ways to keep growing. New product (transparent television weirdness at CES), new market (Taco bell now sells to the breakfast crowd with new hours and new products), or cannibalize someone else's product (Apple hosts the super bowl halftime show to steal marketshare from Spotify.)

    SoT on PS5 is about continuing growth in a new market, not about the existing market shrinking.

    Market saturation happens for a variety of reasons. Health-conscious people will never buy a sugary soft-drink. No matter what Coke does for marketing, they can only either sell in a new market (are there any left for Coke?!?) or steal Pepsi's marketshare. They aren't selling Cocacola (the product) to the health-conscious crowd. Market saturation for that product, full stop. Cocacola (as a company) can grow by selling a new product that is sugar free and heath friendly (their juice line) and begin the vicious circle anew, but that's business.

    So, yeah, its all reading between the lines, but if SoT was on a significant downward slope, I don't see the investment to port happening. They'd move on, put the game in maintenance mode, and move all devs to Everwild. Which obviously is not what happened.

  • I wonder if there are any plans for a Playstation Launch Crew EoR/Day 1 Eyepatch?

    Playstation version of the Duke set lol.

  • @skylerpk said in Welcome to the Sea of Thieves PS5 Players!:

    I'm a day 1 player...well, was. I stopped a year ago because of the hit reg issues and ch3@t3r5.

    So, essentially you are now a new player? Plenty of changes in 'over a year'. Welcome back!

    I heard that apparently they fixed the hit reg issue and I came back to try it again but I could no longer get into the game. I have permanent burnout.

    'Hitreg' is always an ongoing issue. It matters more in a game that is built from the ground up to be a competitive FPS game than a silly Pirate Shared World Adventure Game but Sea of Thieves is still improving and iterating on it constantly. If you have issues getting into the game, either check the Troubleshooting section of the Forums, the Known Issues articles or file a Support Ticket for more information.

    After playing so many other games, this SOT, a game which I sunk 3000 hours no longer felt magical. It is boring. I just can't justify sinking any more time in it.

    No one is asking you to, nor should. I have played games where it didn't become fun or enjoyable anymore. Pretty much everyone that plays games has. If you aren't enjoying a game anymore, it is no longer playing a game. If it feels like a chore, then it's not 'gaming' anymore.

    It does make sense why they are releasing it on PS. The player base must have dwindled just like the supplies after a tucker hit.

    Sea of Thieves has been consistently in the 'most played' lists on the Xbox App/Game Pass....since its launch in 2018. If you are just looking at Steam numbers, you are looking at incomplete numbers.

    They focused too much on paid cosmetics and not enough on gameplay improvements and alienated a big portion of their original players. Not over friend out of the hundreds I had played SOT still play. I had called this move 3 years ago. I knew this would happen and I now feel like Matt Groening.

    In my personal opinion, the Sea of Thieves paid cosmetics, Plunder Pass etc are some of the best I have seen in gaming.

    Everything is optional, doesn't provide any power/P2W elements AND you can earn Ancient Coins via the free track to pay for future ones...not mentioning Ancient Skeletons that provide more, again for free (regardless of rarity).

  • @look-behind-you said in Welcome to the Sea of Thieves PS5 Players!:

    @skylerpk said in Welcome to the Sea of Thieves PS5 Players!:

    I'm a day 1 player...well, was. I stopped a year ago because of the hit reg issues and ch3@t3r5.

    So, essentially you are now a new player? Plenty of changes in 'over a year'. Welcome back!

    I heard that apparently they fixed the hit reg issue and I came back to try it again but I could no longer get into the game. I have permanent burnout.

    'Hitreg' is always an ongoing issue. It matters more in a game that is built from the ground up to be a competitive FPS game than a silly Pirate Shared World Adventure Game but Sea of Thieves is still improving and iterating on it constantly. If you have issues getting into the game, either check the Troubleshooting section of the Forums, the Known Issues articles or file a Support Ticket for more information.

    After playing so many other games, this SOT, a game which I sunk 3000 hours no longer felt magical. It is boring. I just can't justify sinking any more time in it.

    No one is asking you to, nor should. I have played games where it didn't become fun or enjoyable anymore. Pretty much everyone that plays games has. If you aren't enjoying a game anymore, it is no longer playing a game. If it feels like a chore, then it's not 'gaming' anymore.

    It does make sense why they are releasing it on PS. The player base must have dwindled just like the supplies after a tucker hit.

    Sea of Thieves has been consistently in the 'most played' lists on the Xbox App/Game Pass....since its launch in 2018. If you are just looking at Steam numbers, you are looking at incomplete numbers.

    They focused too much on paid cosmetics and not enough on gameplay improvements and alienated a big portion of their original players. Not over friend out of the hundreds I had played SOT still play. I had called this move 3 years ago. I knew this would happen and I now feel like Matt Groening.

    In my personal opinion, the Sea of Thieves paid cosmetics, Plunder Pass etc are some of the best I have seen in gaming.

    Everything is optional, doesn't provide any power/P2W elements AND you can earn Ancient Coins via the free track to pay for future ones...not mentioning Ancient Skeletons that provide more, again for free (regardless of rarity).

    Oh I definitely agree that the paid content is handled way better in this game unlike a certain “Competitive” FPS “sequel/update” which paywalled it’s originally free playable characters and ditched the promised PvE content.

  • Was cool to be part of the beta test for the PlayStation's players since 2018

  • Fresh meat! Yummi! :)

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