@cp-felons
The release of POTC was the highest peak of players for something very obvious, it is the biggest IP based on pirate adventures to date.
It was announced at a Microsoft conference with a huge mistake, players were not warned about how SoT Works, so many users installed the game thinking it would be an AC Black Flag style pirate adventure.
The vast majority of players did the Tall Tales and when they wanted to try the adventure mode they realized that it was not a navigation simulator, but a real pirate adventure, with dangers, risk, combats against other crews...
People didn't like that, because this game has a very hard and very frustrating learning curve, so many decided to leave the same way they came, quietly.
Others tried to do the exact same thing we've been reading about for the last 24 hours, they tried to turn Sea of Thieves into just "Sea."
Obviously, that didn't happen and those people left, many of them have now returned to the Safer Seas, thinking that they are PvE servers (Spoiler - They are not) and they have returned to the same dynamic of crying and crying to try to get what they want. They want to destroy the essence of SoT and turn it into a rubber duck simulator, floating in the sea without any danger.
If you want to play SoT, you will have to accept both existing ways.
Safer Seas - Extensive tutorial in which you get some gold to buy your captained ship and launch yourself into the High Seas.
High Seas - The place where there are neither PvP players nor PvE players, there are SoT players, who enjoy both aspects of the game, or at the very least, accept them.
PvE servers do not exist, nor should they ever exist because they go against the essence of the game. As a content creator, SoT Partner, has said
"Give an inch, take a mile"
That describes very well the users who have returned with Safer Seas and who are very wrong about how SoT works.