- Why we can't use our own ship? I don't understand the reason for this.
- 30% reward It's really low reward. To buy your first ship this way is IMPOSIBLE (250.000 coins). Think on new people like me who we love PEACE and people learning the game. PvE is perfect for this, but forcing people to join PvP servers without experience against pure tryhards is not the best way (if you want them to continue playing this game). I recomend 50% is fair enough.
- Would be really fun to can meet other PvE players. Maybe creating a PvE world (not only a session) where we can't attack between us but at least interact/roleplay with others would be better.
Safer Seas Captaincy Ships
@mcgalcri said in Safer Seas Captaincy Ships:
- Why we can't use our own ship? I don't understand the reason for this.
- 30% reward It's really low reward. To buy your first ship this way is IMPOSIBLE (250.000 coins). Think on new people like me who we love PEACE and people learning the game. PvE is perfect for this, but forcing people to join PvP servers without experience against pure tryhards is not the best way (if you want them to continue playing this game). I recomend 50% is fair enough.
- Would be really fun to can meet other PvE players. Maybe creating a PvE world (not only a session) where we can't attack between us but at least interact/roleplay with others would be better.
1: risk v reward. Also captaining a ship comes with a death/damage tax. Your 2nd complaint feeds into why safer shouldn't have captaincy responsibility.
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We made less money in Y1 btw...
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SoT players are extremely devious. We can and will sink your ship without firing a single cannon. There is no "open crew" option for Safer either. Trust us oldies. You don't wanna go there...
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I believe it's because captaincy is meant to be a PvPvE reward. That said I wouldn't be opposed to the use to captained ships on safer seas, but I would be opposed to the earning of trinkets and/or use of sovereigns on safer seas.
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Safer seas is intended as an extended tutorial, or as a place to chill with your kids or friends on occasion. There is zero risk on safer seas, hence the lower rewards.
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I believe, and this is just speculation, that the reason safer seas is a single crew experience, is because there's a myriad of ways to damage an enemy and/or their ship that it's effectively impossible to allow multiple ships on a server AND make it a pure PvE experience.
"Oh whoops! I just dropped a lit keg in front of your ship's path!"
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1 - Captaincy is designed to speed up the sale of loot on servers where there is a risk of being attacked, in Safer Seas that risk is non-existent, so you don't need to sell quickly at all.
It's also not a place for grinding milestones, so there's no point in having captaincy.2 - There is no rush to get that amount of gold, take your time to learn how the game works, gold comes sooner or later.
You don't need 50% gold, there is no risk of being attacked, so giving you half the gold that another player has to get, risking losing everything, is quite unfair.
You can stack as much loot as you want and sell it in large quantities, so that 30% is perfect.
3 - What you ask goes against the basic mechanics of Sea of Thieves, it is a game in which the environment is shared with all players, not with players of similar tastes, variety is what gives life to the world of SoT, override That makes it a simulator.
Also, don't be confused thinking that all PvE players are good people, I can assure you that on those servers (If they existed) you would find an overwhelming amount of trolls and griefers bodyblocking the merchant who buys you the loot, burning ships, bothering you.I'm not saying this in a snarky way.
If y'all establish your personal systems for consistency and efficiency rather than focus on what you don't have you'll end up with a comparable outcome as you would on high seas with pvp sinks.
ALL of my gold was made organically and a very large chunk of it was made when gold was low and difficult to earn. I never did huge stacks. I earned consistently and efficiently, slow and steady, based on how I operated best and how I preferred to earn in the environment that existed.
A couple of hundred here, a couple of thousand there, added up over time.
Never focused on what I didn't have, only what I had in front of me.
People are gonna burn themselves out from the wanting and complaining about what they don't have. That's why they will quit, the opportunity is there to earn well enough, and without stress on safer seas.
@shodhornet16837 said in Safer Seas Captaincy Ships:
Yep already advocated for all of that stuff!
But decided to not push for it right now because they will just lock the post and copy paste a reply about why Rare must be the no-fun police to protect high seas activities.
It's only not fun for people that think they are owed 1:1 rewards.
The people that went in there and started working on their approaches are likely already doing quite well while enjoying themselves.
I have always said that the base gold value of stuff is bad already and that’s sailing the high seas.
A 70% nerf on base value gold is really really bad.
Like I just spent almost a million gold on a nice looking merchant jacket.
It takes me a hot minute to amass a million gold and that’s with selling as a grade v emissary.
So do I think the safer seas gold nerf is ridiculous… ABSOLUTELY I DO.
The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.
Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.
This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.
The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.
