Suggestions for Sea of Thieves

  • I have a few suggestions for improvements.

    An in game reporting system for reporting cheating players.

    When playing game I think there should be a skilled based matchmaking system in place.

    Cross hairs for weapons it makes it incredibly difficult to shoot without crosshairs especially for cannons worst thing is not knowing where the cannon barrel actually aims.

    I have noticed that the rewards from certain emissaries are all over the place for doing the same missions.

    The ghost meg spawning with needing the 5 people should be decreased to 4 as it is impossible virtually to find like minded pirates.

    The ships need some work as the galleon should be aimed at 5 or more players. Increase the number of players on a brig to 4 and the ship speeds need some more work. I have noticed brigs out running galleons when the galleon has the wind.

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  • @mdarkassassin19 reporting players requires proof. Reports are checked manually so they need evidence.

    No crosshairs needed.

    Megs don’t require a number of players to spawn.

    The galleon and brig are balanced perfectly as is.

    Each ship type has a wind advantage depending on the direction it’s flowing and what way you face your sails.

  • @mdarkassassin19 said in Suggestions for Sea of Thieves:

    The ghost meg spawning with needing the 5 people should be decreased to 4 as it is impossible virtually to find like minded pirates.

    alt text

  • An in game reporting system for reporting cheating players.

    Already has one

    I think there should be a skilled based matchmaking system in place.

    No such thing in Skill in this game, all comes down to someone who has good aim but better cannon balls :P Or heck a well placed Keg in the water. It Smarts not Skill.

    Cross hairs for weapons it makes it incredibly difficult to shoot without crosshairs

    You have an imagination? Picture one, and you have the little 'thing' at the end of a pistol and EoR all have a crack.

    I have noticed that the rewards from certain emissaries are all over the place for doing the same missions.

    and?

    The ghost meg spawning with needing the 5 people should be decreased to 4 as it is impossible virtually to find like minded pirates.

    Were not doing the Adventure anymore.

    The ships need some work as the galleon should be aimed at 5 or more players.

    Each ship is balanced as they are.

    Increase the number of players on a brig to 4

    Same as above.

    ship speeds need some more work.

    Explain.

    have noticed brigs out running galleons when the galleon has the wind.

    Maybe the Galleon didnt adjust the sails correctly.

  • @tesiccl said in Suggestions for Sea of Thieves:

    The galleon and brig are balanced perfectly as is.

    Bwahahaha

    The brig is such an OP meta machine it's hilarious.

  • @wolfmanbush said in Suggestions for Sea of Thieves:

    @mdarkassassin19 said in Suggestions for Sea of Thieves:

    The ghost meg spawning with needing the 5 people should be decreased to 4 as it is impossible virtually to find like minded pirates.

    alt text

    Everyone knows it only spawns in the fog...

  • @sweetsandman said in Suggestions for Sea of Thieves:

    @tesiccl said in Suggestions for Sea of Thieves:

    The galleon and brig are balanced perfectly as is.

    Bwahahaha

    The brig is such an OP meta machine it's hilarious.

    I've long challenged narratives that aim to call pvp bullying, toxic, etc etc so I don't say this lightly at all,

    I think the brig being so op and so fast has created a meta that has been leading to some pretty unhealthy aggression in SoT because it has steadily been attracting crews that get a little too hopped up on the speed vs sloops in a ram, camp, and be unpleasant or worse kind of way. Enjoying the aggressive play style a bit too much for SoT.

    There are always unpleasant crews around, that just happens, but the brig meta has been leading to a pretty noticeable amount of going too far in behavior imo. The brig speed enables people too much imo.

    It's not a small amount of the activity, it's a lot of the activity with brigs as the meta has continued on.

    Pvpers that are chill and challenge themselves often won't use brigs because it's not challenging and it's op, galleon is a far more balanced ship with real consequences for mistakes. Brig is something different imo and is leading to and enabling behavior that isn't doing the game any favors imo.

    There are no real consequences to a brig so when they get lit up while trying to go over the line they just run away and reset and keep doing it or just keep running and use the speed to get away from an consequences for the aggression. Just hasn't been helping the game imo. Arrogance, aggression, and being enabled by being op is not a good combo for pvp.

  • When playing game I think there should be a skilled based matchmaking system in place.

    How so? What is it going to be based off of?
    Reputation level? What a joke, you can get all the way to 40 now completely alone and after that if you go on High Seas you get emissaries too which make level progression super super quick.
    Kills and sinks? Incourages smurf accounts, but also... How am I even meant to determine a sink that's "mine"? Being a naturally PvPvE game there are tons and tons of outside factors that can contribute toward why someone loses or wins a fight that neither party have control over. What if I disengage from the fight and someone else finishes them off? Do I get credit or do they?
    SBMM is too tough to implement into a PvPvE game where the PvE aspect makes genuine and deep impact on playstyle.

    Cross hairs for weapons it makes it incredibly difficult to shoot without crosshairs especially for cannons worst thing is not knowing where the cannon barrel actually aims.

    Nope, absolutely not :) The natural learning curve this game has with learning projectiles and aiming is important. Easy to pick up but hard to master: anyone can shoot a cannon at an enemy ship, but not everyone can hit all 10 or even a majority of their shots well. It adds a lot to the experience IMO, and keeps a rather minimalist HUD.
    Besides, if you aren't ADS at the time of firing, your bullet spread is more than likely going to make the shot simply not hit, unless you're using pistol, but even then it's not that much slower to just ADS a second before firing to make sure you're hitting it.

    I have noticed that the rewards from certain emissaries are all over the place for doing the same missions.

    This is very... generic? Might need to specify some examples.

    The ghost meg spawning with needing the 5 people should be decreased to 4 as it is impossible virtually to find like minded pirates.

    You might be mistaken: the multi-crew spawning of the Shrouded Ghost was a time limited event. It did not reward the actual Shrouded Ghost rewards, and was simply there for the sake of "story progression". It has since been removed from the game.

    the galleon should be aimed at 5 or more players. Increase the number of players on a brig to 4

    This is just generally a terrible idea. Galleons and brigs are already strong enough, and as long as the majority of players are going solo/duo it seems, there's not much need to really just ruin it all for everyone. Yes I get you want to play with more friends but unfortunately "for the greater good" I can't say it's a wise move for Rare to upset any level of balance they have left just so Jimmy can join in too.

  • Skill based matchmaking doesn't work in open ended games that you can leave/join at any time. Any other game with SBMM needs to control when you start and prevent mid-session joiners, because it's easy to circumvent the matchmaking otherwise. You just seed a session with an alt account with low rep, then have everyone join on that account.

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