Allegiance Gains In Battle For Sea Of Thieves

  • So, I've been playing a good deal of hourglass pvp somewhat recently. It's a nice mode, you can matchmake somewhat quickly, and get fights when you want pvp. The curses at the end are quite nice, probably the most requested curses ever. My main problem with this mode is that the way it is balanced currently for allegiance gains makes it near impossible for players who are bad at pvp and unable to improve for whatever reason, or have really reached their personal maximum skill, to get these curses without it feeling like ripping your teeth out. This is because the only viable way to get reputation is with win streaks, rather than just wins, losses, turning in a treasure stash, or cashing out after a single win. A decent streak can give as much allegiance as more than twenty losses, and this makes it effectively impossible for players who are bad at pvp to get the rewards at the end. Personally, the ways I can see for fixing this include the following, any of which could be done or any combination of them could be done:

    • Increasing the rewards from losses

    • Increasing the rewards from singular wins compared to streaks

    • Increasing the rewards for cashing out after a single win

    • Increasing the rewards for cashing out with various treasure grades aboard your ship

    Additionally, I generally think that it should be easier to get to 100 in your faction, and a bit easier to get from 100 to 200. The real challenge should be the ranks between 200 and 1000, as the golden skeleton bones and the golden ghost curse are ultimately the true reward to show off your pvp talent. The skeleton and ghost curses are difficult and can show moderate skill or dedication, but are still a bit too difficult to get. I'm not saying that streaks shouldn't be the best way of getting allegiance or something, I'm mostly just trying to say that I think that they shouldn't be the only viable way, and that other methods such as treasure grade in particular should be made more viable. That way, players who are dedicated and want to get their curse can do so, with it being more difficult if they aren't good at pvp, but not infuriating or something that would either make them just give up or burn out of the game entirely

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  • @strawbrrygrl989

    On the comunity day the alligance gain is insane so it's kinda easly to catch up with grind.

    Currunet XP gain is fair balanced and provide nice overall skill improvment on way to 100.

    If enything I would love to see first win of the day that guarantee one lvl to boost HG popualation on daily basic.

  • @strawbrrygrl989 Anything worth doing shouldn't be made easier. It cheapens the reward. I get your point about the base curses being a good representation of moderate skill and dedication but one could argue, they shouldn't represent "players who are bad at pvp".

    *and unable to improve for whatever reason, or have really reached their personal maximum skill... this makes it effectively impossible for players who are bad at pvp to get the rewards at the end. *

    I think that's a little defeatist. It takes a long time to get better but there is always room for improvement. Don't sell yourself short because that's the opposite of dedication. Rare set the bar pretty high for these curses. Being bad at pvp over and over is how you get better at pvp, you just gotta keep going with a mindset that lets you adapt, pick up on what you're doing wrong, reinforce what you're doing right and learning from your opponents. It is technically impossible for players who are bad at pvp to get the rewards but that's just because you can't help but improve as you keep going for said rewards.

    Point is, I don't think making things easier is the fix for this... it may sound cheesy but the way to fix this is to believe in yourself and keep trying. I believe in you, @StrawbrryGrl989

  • It’s pretty unfair of Rare to make earning allegiance a strictly PvP affair when they know that not all players enjoy PvP but most want the skeleton and ghost curses.

    Why couldn’t selling a Chest of Legends award some allegiance to the Guardians of Fortune? Why couldn’t selling a Reaper’s Bounty Chest award some allegiance to the Servants of the Flame?

    If these two chests could be sold to earn allegiance then there would now be a PvE way to earn allegiance that still adds to the environment in the form of crews doing Athena voyages and/or searching for Reaper’s Chests at shipwrecks and completing the FotD.

    Unfortunately senior Rare people like @jotoro think it’s perfectly fine to lock the curses behind hourglass and that’s it and basically say to all the people who despise fighting other crews that you will never have these curses unless you loss farm your way to 100.

    I’m sorry but that’s just bad form from Rare.

    I could see allegiance having no PvE alternative way to earn when Season 8 released and hourglass was brand new but now that we are in Season 10 the fact that Rare refuses to open up allegiance gains for the folks who don’t enjoy PvP and also refuses to lessen the grind to 100 - Rare themselves are now gatekeeping those curses from a significant portion of the playerbase for absolutely no good reason.

    As someone who has both curses earned legitimately without loss farming I think it took to long to be an enjoyable grind and that’s coming from someone with no job and no bills.

    I advocated for them increasing the instant allegiance for winning a battle to be atleast one level of allegiance per win.

    I also advocate for a PvE way to earn allegiance.

    I want all SoT players to be able to earn both allegiance based curses.

    Why on Earth people at Rare like the SCM I mentioned above don’t want everyone to be able to earn the curses is absolutely beyond me.

    It’s truly sad.

  • I would love to see some kind of participation based reward to allegiance on a loss. Reduce the base ammount you get from a loss but give the loser more based on how many cannonball hits and kill they got before dying.

    The loss farming meta is a joke and participation based xp for the loses will prevent people from just quitting and may lead to them actually trying to get better.

    *to prevent toxic farming, the winner should not get any bonus for participation, just for sinking the enemy. The lower should be able to earn more based on the effort they put in.

  • From this post:
    We currently have no plans to change the base amount of Allegiance rewarded by this experience.

    Dropping anchor here.

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