Having read many posts on this I can see what they did.
If you have 24 players playing you can level up a guild really fast. So they had to limit the per player rep gains. The problem is that for smaller guilds, not just solo but even 2-4 players, like a family guild, this makes the grind crazy long.
I suggest either one of these solutions:
- Increase the gains per player but put a daily cap so that all guilds have a fairly equal chance of progressing. For example 1-2 levels per day but even a 4 player guild can achieve that.
Or
- Leave the gains as is but provide a bonus to the first X percent of level so that even small guilds can progress. For example make the first .25 level per day be very fast. This is similar to bonus hours.
Or
- Your idea here.
Telling small guilds you will need to spend a month to just get to the point of having an emissary flag is a mistake, it makes the whole grind pointless.
