World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel

  • I'd like to share an idea I had for a world event. I'm not the first to think of this idea, but I think I've added some fresh details to it. Now, ahem

    The lessening strength of the border between the Sea of Thieves and the Sea of the Damned has effected the Devil's Shroud. A path has opened within it, just wide enough for one of the Grand Maritime Union's mighty vessels to burst through onto the waves. This colossal beast of a ship boasts incredible defense and firepower, though it is very slow. Crews may attempt to take it down, though a lone crew is rarely enough unless it's piloted by some very skilled sailors.

    Upon the vessel's defeat, the crew surrenders and dives overboard, leaving the vessel floating on the waves. From here, crews may board the ship and not only claim its treasure, but claim the very vessel itself! Due to its sheer size, alliances the conquering crew holds may also join this temporary crew, with each crew's original vessels sinking below the waves while this veritable man o' war is being captained. From here, players may sail this ship to an outpost to empty out the coffers, or use it to attack unsuspecting pirates.

    However, this power comes with a price: The survivors of the old crew have placed a plentiful bounty on your heads. Any pirate who played any part in taking down the vessel gets a very hefty sum of gold (let's say 100,000). Any pirate who plays a part in sinking the stolen vessel gets this reward, and your location is marked on the map for all to see. Meaning that while you captain this ship, any pirate across the sea will not want to miss the opportunity to sink you where you stand. This effectively balances out the risk and reward of piloting the vessel in the first place.

    I know that's a lot of text, but I think the idea's got some merit, so I wanted to flesh it out as much as I could. Anyway, let me know what you think!

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  • Oh good so now the Alliances will have this massive ship?

    That is like the worse case scenario.

  • @foambreaker Only up to 8 players. Otherwise it wouldn't allow them to join the "temp crew". So no, it won't be a whole alliance server on one ship, as I'm sure you're picturing. (Note that I'm not a fan of alliance servers either)

  • @lordbroccoli471 said in World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    @foambreaker Only up to 8 players. Otherwise it wouldn't allow them to join the "temp crew". So no, it won't be a whole alliance server on one ship, as I'm sure you're picturing. (Note that I'm not a fan of alliance servers either)

    So the massive ship with 8 crew plus a galleon escort?

    That makes it better!

  • @foambreaker Go complain about alliance servers elsewhere, having this won't make alliance servers any more or less BS. Besides, in a server where no one is fighting, a slower ship with more cannons is less than useless

  • @lordbroccoli471 said in World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    @foambreaker Go complain about alliance servers elsewhere, having this won't make alliance servers any more or less BS. Besides, in a server where no one is fighting, a slower ship with more cannons is less than useless

    The problem is that you brought up alliances, and "Crews may attempt to take it down, though a lone crew is rarely enough unless it's piloted by some very skilled sailors."

    Personally I don't want a "man-o-war" in the game, which has been long the dead horse. lol

  • @lordbroccoli471 said in World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    @foambreaker Go complain about alliance servers elsewhere, having this won't make alliance servers any more or less BS. Besides, in a server where no one is fighting, a slower ship with more cannons is less than useless

    How were you planning on getting an 8 man crew without an Alliance?

    Can't have it both ways.

  • I like the idea, until the taking over the ship part. It would be very fun to take on the "man-o-war" type ship in a world event, with new and valuable loot. Of course, it'd probably tax the game stability and need to be worked out.

    The current skele fleet is not particularly interesting and most of the loot is "afterthought" stuff, very very few people chase specifically for fleet loot. It's either ritual skull or barnacle loot tmk.

  • @lordbroccoli471 Most unique implantation I've ever seen. Maybe it has some merit. Bonus points for the GMU lore inclusion. Kinda not balanced though.

    Happy Sailing!

  • Look, the alliance thing was just because it'd be difficult to get more than 4 players on it at once otherwise. And the two ships needed to take it down was because I do personally thing it'd be neat to have a multi-crew world event again. We haven't had that since cursed sails, and I remember having a blast with it. If it's that big a deal that it's so powerful, despite the balancing I've tried to do by making it a target that everyone wants, we can just have it so that only one crew can pilot the thing. But that would just make it feel slow and clunky and not worth it at all for most players. So there's an impasse between not making a ship that's not too powerful but still strong, and also trying to let everyone have a good time. That is not an easy balance to meet.

  • And again, I just think it'd be a fun idea for a world event, so I figured I'd share it. If it's really as bad as everyone seems to think it is, then it won't be implemented. You don't see me up in arms trying to push the idea to Rare, I'm just sharing. Jesus...

  • I'd like a world event like this where you take on a ship with a similar format as the Flying Dutchman but instead of taking the ship over I would suggest destroying the sails beyond repair to "win" from there you can take the loot from the captains cabin and go below deck to repair the ship before it sinks.

    Doing this activates a cloud above where all other pirates can see you're on board and can decide to try and sink your ship and the larger vessel as well. The thing I'm unsure of is how to give crews incentive not to just let the new ship sink and sail away with the loot right away.

    As fun as it might be to have 8 men crew I know many people struggle if more than 3 ships are nearby, having half the server could cause crashing on another level lol

  • @lordbroccoli471 said in World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    And again, I just think it'd be a fun idea for a world event, so I figured I'd share it. If it's really as bad as everyone seems to think it is, then it won't be implemented. You don't see me up in arms trying to push the idea to Rare, I'm just sharing. Jesus...

    Don't be disheartened by the unconstructive posters, keep posting your ideas man, anything is better than the 20th post today about safer seas before it has even been released lol

  • @pugwash9586 it's just some of the idea's are reapiting offten (icezone, bigger ships etc.) so folks just can't take serious reading it again. It has nothing to do with some negative vibe and lot off them well they are not well thought ;)

    To the topic.
    I love idea of bigger enemy that requaire multipe (or very, very skilled) crews to take it down. Like orignal Meg years ago, that was fun!

    For the other hand possibilty to man ship by 2 crew just overthrow eny balance off the server so doen't sound that good. And rewards on that crew etc don't work well couse all that merging stuff.

    I would see it that way:

    Boss/Treasure Ship is visible on map all time as long it's ative and after that it leave trace of smoke like vulcano from roar.

    Loot from ship comes in form of very heavy boxes and don't float it sinks like a stone.

    (Whole loot cloud be in form of chests representing every factions (2 of them per faction) giving heafty bonus of xp when selled to them - gold value would be allways same.)

    After deafeat ship is starting to sink (blowed up partly out of spite by it's captain) and sinking fast - somebody (or best 2 players) must man pump to slow it down.

    Loot is in hold as we said it's heavy you will move slow with it (slow as with broken legs).

    So now extraction begins it's slow but well payed (let's say 50k + some dubloons per crate) but:

    • there is other crew/crews with you must consider (fight them or not, try to split treasure, fight after that).
    • ship is sinking all time and loot with it.
    • other crew's saw the event, or see the smoke now so you all are prime targets.

    I would think about possibility to fasten sinking treasue/boss ship by keg or planks - but I think it open way for more griefing than intresting interactions.

    I would love to do something like that.

  • @ghutar said in World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    @pugwash9586 it's just some of the idea's are reapiting offten (icezone, bigger ships etc.) so folks just can't take serious reading it again. It has nothing to do with some negative vibe and lot off them well they are not well thought ;)

    They dont have to post something in thread they dont like though

    To the topic.
    I love idea of bigger enemy that requaire multipe (or very, very skilled) crews to take it down. Like orignal Meg years ago, that was fun!

    For the other hand possibilty to man ship by 2 crew just overthrow eny balance off the server so doen't sound that good. And rewards on that crew etc don't work well couse all that merging stuff.

    That's why I would suggest it cant be sailed by players, only turned on the spot, imagine the awesome Galleons used in Arena (RIP) that players would jump on to sell to, those had cannons on board but remained stationary

    I would see it that way:

    Boss/Treasure Ship is visible on map all time as long it's ative and after that it leave trace of smoke like vulcano from roar.

    Loot from ship comes in form of very heavy boxes and don't float it sinks like a stone.

    Heavy loot is a must imo, need more like it

  • Użytkownik @pugwash9586 napisał w World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    @ghutar said in World Event Idea: A Battle with the Grand Maritime Union's Mighty Vessel:

    @pugwash9586 it's just some of the idea's are reapiting offten (icezone, bigger ships etc.) so folks just can't take serious reading it again. It has nothing to do with some negative vibe and lot off them well they are not well thought ;)

    They dont have to post something in thread they dont like though

    Why? They are same forum users, don't liking idea and being vocal about it is ok, folks here get to much things so personal that it is unhealthy.

  • I really like the idea of a raid-like PVE event. I also like the idea of fighting the GMU a lot. I'm not sure we should be able to steer it, but it would be nice if the NPCs actually manned the stations and were able to bucket.

    Should be more difficult than the fleets and just sail around looking for pirates to fight.

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