The Pirate Emporium vs. Current Development Issues

  • Seasonal content drought has been a very consistent problem throughout the last 2 years of Sea of Thieves. With Seasons getting longer and longer in the hope for lasting content, the most we hope is something new/interesting to do, some bug fixes/improvements, and additional items from the massive backlog of cosmetics people assume the developers have.

    Instead, every month, without fail, we've been seeing new offerings from the game's "paid" shop, the Pirate Emporium. This shop used to be a concept that was going to be implemented much earlier into the game, but was put on the backburner to address the game's major lack of content back at launch. After some time, the Emporium launched, and was mostly harmless. Some slightly colorful cosmetic offerings, emotes, a pet, not much to be upset about.

    Since then, it's been a consistent, non-stop stream of cosmetics mainly offered from there, resulting into paying up to $50-60 USD every month for optional cosmetics that, while well designed and intricate, are too colorful, and too abundant while the outpost shops don't get enough updates as is, fixed bugs (after a full month of consistent bug reports) are minimal, and the game's state proceeds to weaken in terms of general functionality. Yes, this is hyperbolic, but it's a testament to how tiresome the new Emporium offerings are for every month.

    There is a valid reason why the Emporium gets new additions very consistently: Artists for the Emporium are hired and paid for creating new assets to be sold on the Emporium, which isn't much of an issue initially, however, due to the consistency of the Emporium's updates over the overall game's updates... You have to wonder what's going on in the programmer's side that things feel so... toned out.

    I did make this thread for discussion about the Emporium, because a lot of complaints about the state of the game, always mention the Emporium. It is a necessary evil to keep the game afloat (especially if it's on Game Pass), but when the devs don't want to be as transparent as other game developers due to a possible company NDA, and the newest, flashiest ship set and costume set get launched onto the Emporium as the game's current issues fester with little to say about it than the devs' initial response(s) made multiple months/years ago...

    What's happening in the studio if the Pirate Emporium is doing just fine?

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  • Something important to keep in mind about the emporium is that it's about as low pressure as it gets. Not needed to play every part of the game, other than some social media advertisements it's not really much of anything other than just an option if people want it.

    Their commitment to keeping it that way is a pretty big deal, even though it feels (and is) pretty costly in there.

    To me I'm much more focused on how they sell stuff rather than how often they update it.

    At 5+ years in with the kind of deals they make it's gonna cost quite a bit and cost is what will take out a live service game over anything else.

    If they gotta do it they gotta do it, as long as they keep it fair and honest it is what it is to keep this thing going.

  • Emporium team are separate from the rest of the team who develop the game. I’ve been frustrated by this in the past too but just have to accept that it’s not going to change.

    Because they’re making money ≠ content should be bountiful.

  • @tesiccl said in The Pirate Emporium vs. Current Development Issues:

    Because they’re making money ≠ content should be bountiful.

    It's less so money to be made, but more so production efficiency.

    We see a new Emporium set every month while (insiders out of the equation) it's a complete toss up what the next month brings to the Outpost shops.

    And this is without even daring to mention the game's current issues or potential issues down the line. Too many people are unfairly pointing at the Emporium while calling out the developers for not reporting/producing improvements. With their best responses are giving us the "dude, trust" treatment.

    I don't want to be unfair to the developers here because there's a very high chance they're working on things and making good improvements, but these tongue-held responses frustrate players beyond all belief because no one knows when the game is going to get better.

  • @nex-stargaze said in The Pirate Emporium vs. Current Development Issues:

    @tesiccl said in The Pirate Emporium vs. Current Development Issues:

    Because they’re making money ≠ content should be bountiful.

    It's less so money to be made, but more so production efficiency.

    We see a new Emporium set every month while (insiders out of the equation) it's a complete toss up what the next month brings to the Outpost shops.

    And this is without even daring to mention the game's current issues or potential issues down the line. Too many people are unfairly pointing at the Emporium while calling out the developers for not reporting/producing improvements. With their best responses are giving us the "dude, trust" treatment.

    I don't want to be unfair to the developers here because there's a very high chance they're working on things and making good improvements, but these tongue-held responses frustrate players beyond all belief because no one knows when the game is going to get better.

    There are ongoing issues with lag/rubberbanding/bugs/etc but they improve things regularly around the game as a whole.

    I see it all the time because I still do everything, lots of pve, strongly connected to the organic environment so I keep up on what others are doing/experiencing on the servers.

    Improvements definitely happen. Not as big of a deal to content creation and pvp focused players but the game is designed for the organic pve/pvp experience so the pve improvements are very relevant.

    The deal is that most of the people that do most of the talking really aren't playing the game as it was designed, there is nothing wrong with that but the feedback is super focused on only part of the experience and product. The social part of it turns issues into much bigger issues than they are, influencers influence and it spreads.

  • Puts on Devil's Advocate hat:

    Hi.

    Name a game that's not an FTP that has put out as many updates for free that SoT has. I can point to a couple of FTP that have (Neverwinter, DCUO...) but they're heavy into PTW.

    Also, art teams are obviously different than gameplay teams. I can make pretty stuff, but I doubt I could program a fight.

    I think the balance is fine and emporium content is easier to make than game content.

    Not that the emporium artists are not amazing lol.

  • @wolfmanbush said in The Pirate Emporium vs. Current Development Issues:

    The deal is that most of the people that do most of the talking really aren't playing the game as it was designed, there is nothing wrong with that but the feedback is super focused on only part of the experience and product. The social part of it turns issues into much bigger issues than they are, influencers influence and it spreads.

    I'd argue that this time, it's much more widespread than people who "don't play the game as it was designed". You can call it burn out, you can call it naivety, but when your game has growing issues for 7 months and the most that can be said is "we're working on it", while the end result is something, but not substantial enough to be acceptable, someone has to start asking questions and pointing fingers. Conclusions need to be made, and genuinely REAL answers need to be given.

    I'm a loser that doesn't want to play this game without crew, and I'm experiencing serious issues that come from "playing the game as it was designed" while having good enough hardware to run the game and a solid ethernet connection to boot. I'm not gonna act like this doom speak is worth ignoring because it was said by someone with a following larger than 8 friends, especially when I share a similar sentiment with (glass half-empty mindset) negative following of their amounts.

  • @nex-stargaze said in The Pirate Emporium vs. Current Development Issues:

    @wolfmanbush said in The Pirate Emporium vs. Current Development Issues:

    The deal is that most of the people that do most of the talking really aren't playing the game as it was designed, there is nothing wrong with that but the feedback is super focused on only part of the experience and product. The social part of it turns issues into much bigger issues than they are, influencers influence and it spreads.

    I'd argue that this time, it's much more widespread than people who "don't play the game as it was designed". You can call it burn out, you can call it naivety, but when your game has growing issues for 7 months and the most that can be said is "we're working on it", while the end result is something, but not substantial enough to be acceptable, someone has to start asking questions and pointing fingers. Conclusions need to be made, and genuinely REAL answers need to be given.

    I'm a loser that doesn't want to play this game without crew, and I'm experiencing serious issues that come from "playing the game as it was designed" while having good enough hardware to run the game and a solid ethernet connection to boot. I'm not gonna act like this doom speak is worth ignoring because it was said by someone with a following larger than 8 friends, especially when I share a similar sentiment with (glass half-empty mindset) negative following of their amounts.

    what real answers are there to give? people pushed and pushed for something with cheating and we got what we already knew and people dismissed it/criticized it even though it's the reality of what is going on

    this really isn't much different. They work on it, they try to maintain it to at least serve casual play (which it does) and there will be issues and they will try to improve on the issues.

    In the social areas people talk about quitting for months and don't quit

    they call it unplayable and play hours and hours a day

    it's broken but it works enough for them to play because they keep playing

    Is the feedback valid? 100% and they treat it as valid feedback but at the end of the day it is what it is. It's good enough for many, not enough for some and that's how it's always been. It's definitely playable and without pressure to buy stuff, the only real major difference is there is more stuff to do now through the frustrations/issues. There are far more people participating organically which makes "the worst it's ever been" far better than it's actually ever been because of that organic play.

    A lot of times in life making the best out of what exists really is all there is to work with. That's often true in this game as well.

  • I just wish they added cool separate clothing pieces to the emporium and cooler/cheaper ship sets. Currently a lot of ship sets are not worth £20. Obviously we all have different taste, but I think a very very tiny minority of people would actually think that most ship sets are worth £20 and would be willingly purchasing them all.

    And please add the Katana!

  • @wolfmanbush said in The Pirate Emporium vs. Current Development Issues:

    what real answers are there to give? people pushed and pushed for something with cheating and we got what we already knew and people dismissed it/criticized it even though it's the reality of what is going on

    By real answers, I want them to speak on what in Ramsey's name is happening in their offices, I want them to be honest about the progress they make per week. I want them to break their company NDA and stop us from making our own awful conclusions on their development efforts.

    They should be as honest about their work as we are about how we play and enjoy this game. Those are the kinds of REAL answers that are sought out. I'm tired of people being villainized for answers we might never get as unresolved issues increase and [Mod edit].

    The social areas shouldn't be ignored because the people not there are complacent, that's just a wild way to discredit people who, regardless of the way they play, actually get knee deep into the issues by proxy or just by general experience.

    Not everything can be ignored by doing PvE and waiting to be attacked.

  • @nex-stargaze said in The Pirate Emporium vs. Current Development Issues:

    @wolfmanbush said in The Pirate Emporium vs. Current Development Issues:

    what real answers are there to give? people pushed and pushed for something with cheating and we got what we already knew and people dismissed it/criticized it even though it's the reality of what is going on

    By real answers, I want them to speak on what in Ramsey's name is happening in their offices, I want them to be honest about the progress they make per week. I want them to break their company NDA and stop us from making our own awful conclusions on their development efforts.

    They should be as honest about their work as we are about how we play and enjoy this game. Those are the kinds of REAL answers that are sought out. I'm tired of people being villainized for answers we might never get as unresolved issues increase and [mod edit]

    The social areas shouldn't be ignored because the people not there are complacent, that's just a wild way to discredit people who, regardless of the way they play, actually get knee deep into the issues by proxy or just by general experience.

    Not everything can be ignored by doing PvE and waiting to be attacked.

    I don't comment on people's personal matters or talk about individuals specifically that are not here. That's always been my thing here so I won't say anything about that.

    This was a discussion about the emporium and server/game performance.

  • @nex-stargaze
    Your above post has been edited in order to protect those you are highlighting.

    We understand the frustrations but no company will ever provide weekly updates on what they are doing when it comes to security and safety. The whole point of working on these things is that teams do so to stay ahead of the bad actors we are seeing - which have been acknowldged multiple times, just like it has been explained multiple time that the team are working on it, are aware but it is not simple. You can't just copy paste anticheat. Changes and tweaks have to be made and this isn't quick, it isn't easy. The team have provided what updates they can when they can.

    Add to this that Rare do everything in THEIR power when it falls in THEIR remit but they simply don't have a blank card to run wild like some sort of police. Anyone who is experiencing harassment outside of the game should contact their local law enforcement who can then reach out to Rare to assist with investigations

  • @nex-stargaze said in The Pirate Emporium vs. Current Development Issues:

    By real answers, I want them to speak on what in Ramsey's name is happening in their offices, I want them to be honest about the progress they make per week. I want them to break their company NDA and stop us from making our own awful conclusions on their development efforts.

    ROFL no company is going to do this.

  • I don't think people are complaining about the Emporium itself, anyone with a brain knows video games these days are ''required'' to have some type of in game micro-transaction purchase.

    Long gone are the days where you buy the game once and everything is in it already.
    Developers keep games updated after launch, hence they need their weekly paycheck to support this, so hence born in game purchasable cosmetics (For real money)

    I don't think players are complaining about the Emporium itself MORESO the fact it seems to be the only ''content'' that seems to be the most consistent on hitting deadlines without fail.
    Hence the memes/hate that RARE only care about the money and not the players.

    Their recent update was a positive step in releasing more outpost cosmetics, wow, now let's see them upkeep that monthly alongside the emporium or if it was just a one time thing.

  • Guys, the Emporium have the same targets to hit every month. It is is not the same as coding entirely new systems, features and more. The concept artists make art, it gets modelled into the game, it gets turned into 3D assets and then it gets added to the Emporium - this process doesn't change. It's the same.

    New seasons, systems, features, ANTICHEAT - all of that is months upon months of work and delicate coding to ensure these new things not only integrate with EVERYTHING already in the game, but that they also don't break anything. Then cue more coding to make sure anything that does break is fixed. The people making your Emporium outfits and shipsets are not the people coding new features or even fixing bugs.

    You're comparing apples to oranges. The two exist alongside each other and are in no way in opposition or competition for the team's attention. They exist in their own departments and teams.

    With this now hopefully a bit clearer, I will be dropping anchor here.

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