@zeromoderation That is true, however there are more variables and given new implementations like Hourglass it would be hard to achieve what you are asking for imo. Sure as I have mentioned earlier, solo slooping new players should have easier experience and not get matched with really experienced pirates. But you do realize that for majority of veterans a player with 1 hour, 10 hours or 100 hours is still a new player (without going into exceptions or details). Where as for each new pirate of that category the next one would look significantly more experienced, especially if their background in gaming is different.
I don't know to which category I would fall into exactly, but I have 1k hours, got the guardian curse in 2 weeks when we started grinding for it, however, I am not a PVP sweat by any means. New players would feel safe doing voyages in a server where I am sailing, unless they are after world events that me/my crew wants to do. Also new players are sometimes asking for it.
We were doing tall tale yesterday and saw a ship literally going to an island we needed to go, so we waited...They were there for like 20-30 minutes, we started sailing towards it as bedtime was approaching, they saw us and left...and went right into another island where our tall tale was directing us to next (forced interactions by game design - massive dislike)...Anyway, we stopped by a seapost to catch some fish, and once again they spend there a long amount of time.
So we decided to approach them. We parked our ship away from theirs, we have text to speech enabled, we greeted them, told them we are friendly and not after them, a fight or their treasure and announced we are doing tall tales. The way they were parked we could have sank them in less than a minute.
So what happened next, they started shooting us with sniper, I did not even bother to move, or fire back as they missed every single shot on their way out. They immediately started being hostile to us first and a lot of players do this out of fear of being sunk. So I would imagine a lot of seasoned pirates would have 'taken it personal' and taught them a lesson, we just scanned the horizon in case they decided to come back to attack us.
A month ago, we were doing a tall tale and a galleon that shoots worst than a sea fort tried to fight us, thankfully their helming skills were worse than their cannon ones. Do I want to waste resources/time in fighting them - no...Did those new players wanted to fight anything in sight - yes.
Two days ago, was just cruising around doing cursed treasure voyage, without a care in the world, just relaxing. I sold some sorrow chests at Ancient spire and was on my way to the next island, when I realized that I was not alone on that outpost(another sloop). As soon as I arrived on the next island, I see that the same sloop is sailing towards me. Due to experience, I know what to expect when this happens, so once I got to my ship and started getting ready for a fight, I hear on voice comms:
''You f****** p****'' ...after which about 10-20 seconds later his ship was on the bottom of the sea, as when firing cannonballs towards his ship, I hit a keg which for whatever reason this player kept next to his helm.
So back to my point, we will never reach perfection with segregating parts of community. I do agree there are a lot seasoned pirates that are not sensible and try to boost their ego by sinking less skilled crews, smaller ships etc. but I doubt most 'gatekeepers' here resort to such things. And not every new player want's to peacefully solve riddles and experience this game to the fullest, these few examples from my most recent memories is a good example why it might not even be worth the effort to try this. I believe a lot of pirates here don't bother giving examples as they have done in the past, therefore seen as rude or gatekeepers or whatever.