PVP is basically mandatory

  • @mufasha5688 said in PVP is basically mandatory:

    @vakrisone said in PVP is basically mandatory:

    I managed to do 1 FoF and stacked 2 FoTDs as a solo and nobody contested me. Stacked another 3 FoTDs in a Gally crew and did an Ashen Winds without another boat approaching us.

    For the most part with these two community days I witnessed that players were just busy making coin or fishing for ancient skellies.

    Maybe because you were in a gally?

    I don't think you read the first sentence correctly. He did 3 forts as a solo and 3 forts + Ashen Winds in a galleon.

  • @d3adst1ck said in PVP is basically mandatory:

    @mufasha5688 said in PVP is basically mandatory:

    @vakrisone said in PVP is basically mandatory:

    I managed to do 1 FoF and stacked 2 FoTDs as a solo and nobody contested me. Stacked another 3 FoTDs in a Gally crew and did an Ashen Winds without another boat approaching us.

    For the most part with these two community days I witnessed that players were just busy making coin or fishing for ancient skellies.

    Maybe because you were in a gally?

    I don't think you read the first sentence correctly. He did 3 forts as a solo and 3 forts + Ashen Winds in a galleon.

    You are corrrect, sorry haha

  • @knurd9369 said in PVP is basically mandatory:

    @ponopple said in PVP is basically mandatory:

    This friendlier side of the community is always getting attacked for just wanting a non-toxic solution to a fun little pirate game’s problem, i come from their side where I think that if Rare wants to not have a toxic community and shuts down everything related to PvPvsPvE

    Point of order:
    PvP is not inherently unfriendly. I've had some of the best interactions playing in hourglass, as well as during lengthy fights over loot on adventure.

    Anyone can be a toxic player in their words, or their actions (spawn camping).

    But attacking other ships is not toxic.

    "PvP is not inherently unfriendly". Um, pardon me fellow sailor, but I am going friendly fire damaging/lethal iron balls at a high rate of speed at your ship that if impact it will damage it and if not repaired could and usually will sink the ship. I will also like to extend my hand in friendship though with a weapon in and damage you and/or kill you with it....

  • @pinkkarma834915 said in PVP is basically mandatory:

    Why do something like this as a special, once a season event?

    To finally acknowledge the many many players that have requested a full on cooperative PvE only Sea of Thieves experience with PvP disabled

    They did acknowledge and they said No, never will this be happening.

    When you boot SoT, you need to understand there are other players in this game and you have fight them or evade them at times. There's no safe zones or areas.

    This is a shared world game. Everyone is here and playing together and that's always how it is going to be.

  • @sairdontis4317 said in PVP is basically mandatory:

    @knurd9369 said in PVP is basically mandatory:

    @ponopple said in PVP is basically mandatory:

    This friendlier side of the community is always getting attacked for just wanting a non-toxic solution to a fun little pirate game’s problem, i come from their side where I think that if Rare wants to not have a toxic community and shuts down everything related to PvPvsPvE

    Point of order:
    PvP is not inherently unfriendly. I've had some of the best interactions playing in hourglass, as well as during lengthy fights over loot on adventure.

    Anyone can be a toxic player in their words, or their actions (spawn camping).

    But attacking other ships is not toxic.

    "PvP is not inherently unfriendly". Um, pardon me fellow sailor, but I am going friendly fire damaging/lethal iron balls at a high rate of speed at your ship that if impact it will damage it and if not repaired could and usually will sink the ship. I will also like to extend my hand in friendship though with a weapon in and damage you and/or kill you with it....

    "PvP is not inherently unfriendly" is meant to say that PvP is not a personal attack and there is no inherent reason for it to be taken personally.

    Players who are relaxed about PvP can and do have many great interactions that lead to fun and memorable adventures.

  • @vakrisone Nah, pvp is definitely never friendly or anything but a personal attack. Never have I seen someone say thank you from getting shot in the face and hours of work stolen.

  • All your P's and V's... Sea of theives is a Massive Multi-player Online game. MMO. It has pve and pvp game mechanics. My head hurts seeing that repeated so much. Pvpvpepepekpwpspwppgpcpxp 😅

  • Yeah community day isn't as "Community and festive" as it used to be. But what can you expect when the requirements for it are basically "Go online and post a hashtag to get boost". It used to be there was an event involved that incentivized working together (Such as the gift events or the festival of the damned), but when you get event constructs that provide shallow rewards for completion such as boosts, then yeah, you won't find much help in the game. It was a community event in the sense that it was mostly celebrated outside the game... like on Facebook or w.e... yeah, don't completely agree with this one either

  • @huhxyz said in PVP is basically mandatory:

    @vakrisone Nah, pvp is definitely never friendly or anything but a personal attack. Never have I seen someone say thank you from getting shot in the face and hours of work stolen.

    That mentality is the number 1 problem and ultimately sabotages your chances of enjoying SoT or any other game with PvP in it.

    From gas lighting oneself into thinking that exploding pixels is somehow a personal attack to seeing the playing of a game as "work". It's a very negative and self defeating mentality. As for the "stolen" part, well... This is a game about pirates. Stealing in SoT should be fully expected as the rule rather than the exception. I don't really know what else there is to say about that.

    There are so many ways that you as a player can take control over these frustration points. Someone shooting you is not a personal attack. Stop thinking of it as personal and you'll discover that all of a sudden you are way less tense in PvP situations. There is nothing about your person that is actually at stake in the video game. If you're frustrated about hours of loot gathering being stolen then start selling often instead of stacking fat piles of treasure on your ship. These two solutions don't even require you to actively practice PvP but they will 100% lessen the feeling of anxiety and tension.

  • @pinkkarma834915 said in PVP is basically mandatory:

    @personalc0ffee said in PVP is basically mandatory:

    @pinkkarma834915 said in PVP is basically mandatory:

    Why do something like this as a special, once a season event?

    To finally acknowledge the many many players that have requested a full on cooperative PvE only Sea of Thieves experience with PvP disabled

    They did acknowledge and they said No, never will this be happening.

    When you boot SoT, you need to understand there are other players in this game and you have fight them or evade them at times. There's no safe zones or areas.

    This is a shared world game. Everyone is here and playing together and that's always how it is going to be.

    There’s a logical reason why they should not enable a PvE mode with PvP disabled ALL OF THE TIME but there isn’t a logical reason why they couldn’t create a cooperative PvE only event that lasts for a VERY LIMITED TIME like a single weekend per season.

    It would be a lot of fun to have everyone who wanted to participate in the event crew up on open or closed crew galleons for a weekend of access to a special variant of adventure mode with PvP disabled.

    The forum residents who live here take everything way to seriously. A weekend of a PvE only adventure mode variant would do nothing but good for this game.

    It would be a totally fresh way to play Sea of Thieves and because it would last for such a limited time, a single weekend once per season it wouldn’t do any harm to the game.

    If anything it would probably grow the game as it would be exciting to sail on the largest ship in a crew knowing that the only threat for the duration of the event is PvE. It would still be challenging because a lot of players aren’t accustomed to sailing on a galleon and I think it would be great fun to work together as a server to try and earn as much gold as possible.

    https://www.seaofthieves.com/community/forums/topic/136693/pvpve-the-team-s-thoughts/1

  • I can totally agree, even without raising an emissary flag I got jumped by a reaper brig/galleon that hurls racial language and insults until I either got rared or got bored and just scuttled. This is all without an emissary flag but it is so bad with one I had not been 5 mins away from the outpost when I got jumped. Every time I would get jumped it isn't like any of them have other motivations than ruining the game because one time I wanted to see how dedicated they would be and spent 1:45 mins just sailing up and down the map around islands. PvP shouldn't be a mandatory thing all players must suffer through to make a small profit it should be an occasional surprise while sailing or if you have an emissary, a guaranteed threat you have no idea when will happen and when it does you have some thrill or suspense trying to defend your loot. Reapers ruined PvP. I hope next season we get some new PvE content that isn't a world event because god knows we have enough of those.

  • @pinkkarma834915 said in PVP is basically mandatory:

    @personalc0ffee

    That podcast is referencing the near constant request for a totally separate PvE only adventure game mode available all of the time, 24/7.

    I am suggesting creating an EVENT that lasts for a single weekend once per season rather than a separate game mode that is constantly accessible to play.

    My suggestion would enable a fully cooperative adventure mode for 9-12 days out of 365 days in a year depending on if that particular year received 3 or 4 seasons.

    Let’s just assume there’s 4 seasons per year, that would mean a PvE mode would be available to play just 3.3% of the time in an entire year.

    Once again, doing it in small doses as a special event is the best way to accommodate the request for a cooperative mode with PvP disabled without any long term negative side effects that the devs were worried about when considering having two separate modes all of the time.

    You are still asking for the same thing, basically. Only difference is yours is time limited.

  • @pinkkarma834915 they aren't going to re-engineer the game for something that would be used for 12 days a year.

  • @pinkkarma834915 said in PVP is basically mandatory:

    @d3adst1ck said in PVP is basically mandatory:

    @pinkkarma834915 they aren't going to re-engineer the game for something that would be used for 12 days a year.

    It’s not re-engineering anything. It’s minor tweaks and once done, it could be used over and over again.

    Again, let the devs decide if it’s too hard for them.

    Players can provide input as to if it’s a reasonable compromise or not.

    They aren't minor tweaks though. All you're doing by removing player damage and ship damage is removing normal gameplay and leave extra scummy behavior possible.

    Using kegs, ramming ships, or even just grabbing into another ships wheel or anchor and standing there would no longer be able to be prevented. Other players could simply pick up your loot and walk away with it. Even just standing in the tavern doorway becomes a huge problem.

    They'd need to change nearly every interaction in the entire game, with the ability to toggle this rule change on and off, for 12 days out of the year and it's highly likely that there would still be loopholes found to mess with other players.

    It's not feasible, nor is it realistic to expect a company to allocate development time for such little return in a 5 year old product that has been doing fine without it.

  • @pinkkarma834915 said in PVP is basically mandatory:

    @personalc0ffee

    The reason they don’t want separate modes is because the game was designed around the ability to commit piracy.

    If you enable the players to choose PvP on or off all of the time, you take away so much potential to commit piracy.

    And that’s the primary reason why they flat out refuse to add a PvE mode that’s available all of the time.

    If they add it as an optional event that only lasts for 3 days a season, they are still accommodating all of the thousands of players who have requested an adventure mode without PvP but without hurting the potential to commit piracy 96.7% of the time per year.

    They aren't interested in doing that.

    This is a pirate game. In a pirate game you can be robbed, sunk, and blown up. That comes with the territory that is what players, including me, need to understand by logging on.

    I'm not a big fan of the cqc aspect of this game but that doesn't matter or the pvp really in general but I recognize what the game is and is not.

    Every time I boot the game, I can easily find myself having to engage with that content because that is what it means to be a shared world game.

    If I really do not wish to engage, then I should not play.

    PvE only players need to realize this and stop asking for modes which violate this principle of the game. It is growing tiresome seeing these threads daily and they are all the same at their core. They don't like PvP, so they seek to remove it in some fashion. This is not that kind of game, it won't be that kind of game, and these modes will not be added.

    The game is simply not built for it at its core design philosophy and mechanics.

    SoT is a shared world game and really at the end of the day if someone doesn't like that, then perhaps the game is not for them and it would be best if they recognize that and move to another game better suited to what they are looking for.

  • @pinkkarma834915 somehow I doubt your respect the devs officially saying it's too much work when they've already said they don't want to make a PvE mode.

    There is no data to support the idea that PvE only players spend any more or less than PvP players, or that profits would increase because of a rule change for 12 days a year.

    The fact that the game has been running for 5 years with continuing support and new content updates would suggest that it's doing just fine.

  • @pinkkarma834915 said in PVP is basically mandatory:

    The trick to accommodating the PvE mode request is in making it a special, short lived event rather than a constantly accessible game mode.

    There is no trick to accommodating the request because the devs have said they don't want to accommodate it. Why is that so hard to understand? Not every game must be accessible for everyone, or else someone would've just made one game that every enjoys. This is a game where you must be able to handle the possibility of constant PvP.

    I've never seen someone that hates tactical FPS games go play CounterStrike and then complain that they don't like the game, they just don't play the game in the first place. But I see plenty of people who don't like PvP playing Sea of Thieves, a game with constant PvP, and then complaining about it. Does not make sense.

  • No but some of us are founders. We basically feedback created the game you're playing.

    I'm telling you, it ain't happening.

    It actually can't.

    The game is simply not built with any pve only anything in mind beyond like the tall tales.

  • @pinkkarma834915 said in PVP is basically mandatory:

    @personalc0ffee said in PVP is basically mandatory:

    No but some of us are founders. We basically feedback created the game you're playing.

    I'm telling you, it ain't happening.

    It actually can't.

    The game is simply not built with any pve only anything in mind beyond like the tall tales.

    It can happen. Open your mind. I’ve experienced it without it needing to be an event. It’s called a server wide alliance and they do happen organically but they are rare like the event would be.

    The closed minded-ness here drives me insane and really shuts down my creativity.

    Those are temporary situations or take a lot of work to set up.

    We, as in the people that know better, are talking about active organic methods that won't be coming to the game.

    Rare has already stated multiple times they consider SoT to be a shared world game and a shared world game it will remain. They are not interested in PvE only modes.

  • @pinkkarma834915 said in PVP is basically mandatory:

    @personalc0ffee

    You do not know better. You only know what you’ve been told. Thank you. 3500+ hours in this game.

    There is literally a segment in the podcast that was linked earlier that tells the pve only crowd, they aren't going to get modes like that and why.

    Temporary, permanent, or otherwise it ain't going to happen of this I am very certain.

    Your hours don't mean anything but since you put it out there; I have 3000+ on the standard version alone. I'm a Founder and a day zero player. I have been in this community for a very very long time. Most of the time I know what I'm talking about and while I don't know everything, I do know this, PVE only modes are not coming to this game because it is not mechanically built for them and they are against this spirit of the SWAG and the developer's own ideas and ambitions. The game would have to be vastly re-made to exclude whole segments of it in order to prevent player griefing since they couldn't pvp and they still would not get all instances.

    This game is meant to be a swag from its founding principles and feedback, to it's very core design mechanics.

    But I won't keep belaboring the point, other people can file in and tell you the exact same thing.

  • @sairdontis4317 said in PVP is basically mandatory:

    "PvP is not inherently unfriendly". Um, pardon me fellow sailor, but I am going friendly fire damaging/lethal iron balls at a high rate of speed at your ship that if impact it will damage it and if not repaired could and usually will sink the ship. I will also like to extend my hand in friendship though with a weapon in and damage you and/or kill you with it....

    You're misunderstanding what I'm saying (I suspect deliberately).

    The game is PvPvE, which means being able to attack other ships is part of the game. I attack other ships, other ships attack me, it's part of the game.

    I don't take being attacked personally, I put up a defense and enjoy the challenge of trying to fend of my attackers. If I lose, it's GGs all round and on to the next adventure!

    Why take it personally any more so than any other game for which combat is part of the cycle?

    Without the PvP side of things, this game has enough content to last you maybe a month of play time at most. Then it would get extremely boring and repetitive.

    Is it legitimate to want a similar game to SoT with more in depth PvE and zero PvP? Of course

    Is it legitimate to expect the developers to change their vision and goal for the game because a subset of players demand it? Absolutely not.

  • @knurd9369 What would you say to a balancing system that tries to match skill levels of players? Keeps the threat of pvp there but the player who just bought the game and doesn't know they can carry 10 cannonballs yet won't be fighting abandoned arena players who have pixel perfect aim.

  • @huhxyz said in PVP is basically mandatory:

    @knurd9369 What would you say to a balancing system that tries to match skill levels of players? Keeps the threat of pvp there but the player who just bought the game and doesn't know they can carry 10 cannonballs yet won't be fighting abandoned arena players who have pixel perfect aim.

    As something that exists throughout your entire playing career? No - I prefer the mix of not knowing the skill levels of those I'm up against. Uncertainty is what keeps this game interesting - I don't want to know if the crew I'm about to be in combat with will kick my butt, or if I'll kick theirs, or if it's gonna be an equal fight.

    That said, I made a post a few months ago suggesting that for the first 50 hours (or whatever) new players be placed in servers with people who are under that 50 hour mark. This gives people enough time to get to grips with sailing ships, finding their way around, getting some missions done etc.
    PvP would still be active on such servers.

    Once you hit the 50 hour mark, or if someone joins your ship who is above that 50 hour mark, you get merged into the regular servers.

    It's technically abusable if someone makes a smurf account to dominate the newbs, but I'd hope that was a minor problem.

  • @knurd9369 Then you just want to crush players who are less skilled and experienced then you. PVP has no meaning if there is no threat. If you aren't on the seas knowing your next battle you are in whether you picked it or not could be the end of your journey then you aren't getting the full experience.

  • @huhxyz said in PVP is basically mandatory:

    @knurd9369 Then you just want to crush players who are less skilled and experienced then you. PVP has no meaning if there is no threat. If you aren't on the seas knowing your next battle you are in whether you picked it or not could be the end of your journey then you aren't getting the full experience.

    That sense of fear that your "journey" will not go in the direction you want is the spirit of Sea of Thieves, especially when starting out. It's all in the name of chaos, sometimes we will triumph, sometimes we will not. Regardless of which, we'll get right back on our boats and keep sailing.

    It can't be that difficult to say "GG" and change seas. Sure, this is coming from someone who did get mildly upset in my first 3 months, mainly grinding to Pirate Legend, but once I hit that status, loot didn't matter to me as much (mainly because Xbox LFGs really wanted PLs in their crew for a really bad quest i.e.: Thieves Haven Runs while it was new).

    Sinking is going to happen, and the players sinking you aren't terrible people (as long as they aren't saying anything rude), they're doing what you could do to them if they weren't looking. It's fair game.

  • @huhxyz said in PVP is basically mandatory:

    @knurd9369 Then you just want to crush players who are less skilled and experienced then you. PVP has no meaning if there is no threat. If you aren't on the seas knowing your next battle you are in whether you picked it or not could be the end of your journey then you aren't getting the full experience.

    I'm not sure how you got that conclusion when I specifically said "Uncertainty is what keeps this game interesting - I don't want to know if the crew I'm about to be in combat with will kick my butt, or if I'll kick theirs, or if it's gonna be an equal fight."

    I'm primarily a solo slooper. More often than I not, I'm outnumbered, and while I'm definitely above-average in skill, I'm in no-way a top-tier player. Most of my fights will lead to my downfall just because of the numerical advantage.

    I feel it's worth pointing out that a lot of players who engage in PvP didn't necessarily start out like that. I sure didn't. It took a very deliberate choice on my part to stop avoiding PvP, and instead try going on the offensive and to make myself comfortable with the idea of losing loot. Before that, I avoided other players like the plague, I would literally hide on an island while an un-noticed galleon blasted my ship to smithereens.

    The ironic thing is that by embracing PvP, and picking up some skills along the way, my enjoyment of the PvE side of the game increased 10-fold.

    Alas, for each player who isn't immediately attracted to the PvP side of the game, it will take a personal journey to get to the other side and get to enjoy the full experience this game offers.

  • @nex-stargaze How in the world does being guaranteed a fight that will match you against someone who is on your skill level, a fight where you are both looking for that one mistake to take advantage of, that one fight where you are both doing your best ANY less fearful than what is currently in game? Is it more fun to be immediately sunk by a crew you never stood a chance against? Is it more fun to crush a new player who is trying to solo a galleon because they thought since it was a big ship it was better?

    That is the answer I always get. "Shut up and leave or don't do content that draws attention." Sure the wording is different but that is always the same answer.

    Sinking will always happen but there is a difference between going down fighting and not even being able to get one cannon shot off before you are stuck staring at the ferrymens doorway on repeat.

  • @knurd9369 An equal fight is a fight that you earn the victory or loss. You never know if you are going to win or lose. The point you just said makes no sense.

    Translation: Git Gud, play the way I play.

  • @huhxyz said in PVP is basically mandatory:

    @knurd9369 An equal fight is a fight that you earn the victory or loss. You never know if you are going to win or lose. The point you just said makes no sense.

    Translation: Git Gud, play the way I play.

    Whatever you want to believe to make yourself feel better.

    Have the day you deserve.

  • @knurd9369 Likewise.

  • Those who really like PvP are playing in the hourglass, which is where I see the good old GGS, WPS and all kinds of pleasant interactions regardless of who wins or loses. What's left in the seas of "Adventure Mode" is the people who usually sink a ship and think they're the king of PvP, and these people who tend to be quite toxic. Of course, many people complain saying that "PvP is mandatory", but these same people usually raise a Reaper emissary and activate a Fort of the Damned on the server. That's asking to be attacked.

  • I feel the same. Pvp makes carzy money. I found a emissary level 1 flag when I spawned in and sold it and got crazy gold for nothing. I can see why some people sink everything its insane dough. Maybe I just dont have a good viewpoint though since I dont do pvp

  • @d4ng3rdol4n Agree with you...This game needs some PvE and PvP rebalancing, reward changes and something like that to move the interest away from PvP towards alliance. Unfortunately, people tend to be violent and this is manifested in games, since here they are not punished for this, but even rewarded. It all looks like insects in one box that seek to destroy each other ... sometimes even for no reason. I was attacked at the very beginning of the game without even lifting the anchor and got some toxic phrases like "noob", it doesn't look very friendly while community day

  • @krahaborr said in PVP is basically mandatory:

    @d4ng3rdol4n Agree with you...This game needs some PvE and PvP rebalancing, reward changes and something like that to move the interest away from PvP towards alliance. Unfortunately, people tend to be violent and this is manifested in games, since here they are not punished for this, but even rewarded. It all looks like insects in one box that seek to destroy each other ... sometimes even for no reason. I was attacked at the very beginning of the game without even lifting the anchor and got some toxic phrases like "noob", it doesn't look very friendly while community day

    Killing other players and taking their stuff isnt a bad thing. Its literally the way the game was designed. There is nothing to punish there.

  • @captain-coel пишет в PVP is basically mandatory:

    @krahaborr said in PVP is basically mandatory:

    @d4ng3rdol4n Agree with you...This game needs some PvE and PvP rebalancing, reward changes and something like that to move the interest away from PvP towards alliance. Unfortunately, people tend to be violent and this is manifested in games, since here they are not punished for this, but even rewarded. It all looks like insects in one box that seek to destroy each other ... sometimes even for no reason. I was attacked at the very beginning of the game without even lifting the anchor and got some toxic phrases like "noob", it doesn't look very friendly while community day

    Killing other players and taking their stuff isnt a bad thing. Its literally the way the game was designed. There is nothing to punish there.

    Why then introduced the alliance system into the game? Right now it only works on self created servers as farmer servers because the system doesn't work properly the way it was intended. There is no particular benefit to doing this on basic servers and it all comes down to primitive actions - just a PvP death match sometimes even for no reason, because the only interesting content in this game is to sink another, and this is already getting boring, nothing new is expected in this game except new ones and repainted skins. A change in matchmaking to at least for 1 vs 1 in hourglass mode and a rebalancing of PvP and PvE with an overhaul of the alliance system could provide significant improvements for players of different playstyles. At that moment it's getting more like ''Sea of Counter Strike''

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