Runners...really?

  • I have seen post, after post, already today, about people running away from opted-in fights, and I'm honestly just astounded. Like...why? Why willfully opt into PvP combat, if the intention is to just run all day, and ruin the fun for the other crew? I have to believe that the people doing it, are purposely doing so to spite PvP players... There's literally zero excuse for doing it, otherwise. None.

    This isn't a PvE mode, it's a PvP mode. If you're not going to fight other players, don't opt-in, and waste people's time.

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  • A few of our fights today have also been with runners. Its incredibly annoying when the opposing crew doesnt even try to fight you and only tries to waste your time.

    I Feel like the game mode needs a shrinking zone or an objective in the middle if the fight starts to get too long. So, say, after a 30 mins the zone starts to shrink slowly or a capture point in the middle appears and who ever captures it first wins.

    This would force these runner players to actually fight and stop trying to avoid the fight at all costs.

  • I have seen post, after post, already today, about people running away from opted-in fights,

    Counting yours, Two.

    Why willfully opt into PvP combat, if the intention is to just run all day, and ruin the fun for the other crew?

    Because it Freedom of choice. Ruin other crews fun? If they can't stop a ship from retreating, it own fault.
    idk corner them into part of the area where if they stay to long, hour glass blows up.

    I have to believe that the people doing it, are purposely doing so to spite PvP players... There's literally zero excuse for doing it, otherwise.

    Always an excuse. Some find it hard to believe.

  • If the ships/crews are the same size a true br is fine

    if they are going to have smaller ships fighting bigger ships then a true br is just picking winners and losers in that situation.

  • @valor-omega said in Runners...really?:

    I have seen post, after post, already today, about people running away from opted-in fights, and I'm honestly just astounded. Like...why? Why willfully opt into PvP combat, if the intention is to just run all day, and ruin the fun for the other crew? I have to believe that the people doing it, are purposely doing so to spite PvP players... There's literally zero excuse for doing it, otherwise.

    Don't you get a win?

    Also apologies, I did this earlier today. I just wanted to see the tunnel and the hourglass explode 😫

  • @i-jusa-i That'd be nice, something similar to battle royale.

  • @burnbacon Oh, come on lol. Give me one good, valid reason for willfully opting into a PvP game mode, and then just running. The entire point of this update, was to create PvP on demand, for people looking for fights, not for people to run away.

  • @wolfmanbush Yeah, I'm not sure a shrinking battle arena size would be balanced, for instances of sloop vs brig, or sloop vs galleon, but equal ships, I feel it would work.

  • @valor-omega said in Runners...really?:

    @burnbacon Oh, come on lol. Give me one good, valid reason for willfully opting into a PvP game mode, and then just running. The entire point of this update, was to create PvP on demand, for people looking for fights, not for people to run away.

    Read my post...

  • @valor-omega said in Runners...really?:

    @wolfmanbush Yeah, I'm not sure a shrinking battle arena size would be balanced, for instances of sloop vs brig, or sloop vs galleon, but equal ships, I feel it would work.

    I wouldn't have an issue with a shrinking area if they were able to come up with a solid judging system for competitive fights.

    I think there should be 2 approaches. The treasure method they created but also a style point approach for super competitive fights where both sides are performing very well vs a skilled opponent.

    At the higher level of play it goes beyond winning and losing imo. a 30 minute fight where both sides are nonstop countering well and performing well both have shown high level performance and imo there should be a reward of rep for that. If 2 sides are both skilled and both are engaging then the longer it goes on the higher level and more evenly matched it is.

    a fight of the night type reward for longer fights where both side performed well against their matched competition.

  • @wolfmanbush

    Or just add an objective that the crews can play to win the fight. The better crew is able to force the worse crew out of the objective and a winner is decided, with no need to add any complex judging and scoring systems.

    Many game modes where the winner is the last one standing use a mechanic like this. Say Team Fortress 2 arena mode for example. If one team has someone whos hiding and doesnt want to fight, they will lose as the objective is unlocked and the winner is the one who manages to capture it.

  • @valor-omega
    yep they really have to add some time and maybe conclude the winner by holes or something. But besides that it shouldnt be legal to simply have more suppliers than the enemy 10x.

  • @pithyrumble You only get a win if someone runs away, out past the battle field area, when the hourglass shatters. Some folks are literally just sailing away constantly, and without end, effectively wasting the time of the other team.

    It's perfectly fine to do it once or twice to see the tunnel and whatnot, as it's actually quite pretty to look at!

  • @pithyrumble Yep, I did. Sorry, it took me a moment to reply. See my newest reply.

  • Did this to a crew today. Ran around for like an hour just because I wanted to see what happens. Seems the chasers get upset and could turn the tide of battle. Everyone plays differently I guess.

  • @valor-omega said in Runners...really?:

    @burnbacon Oh, come on lol. Give me one good, valid reason for willfully opting into a PvP game mode, and then just running. The entire point of this update, was to create PvP on demand, for people looking for fights, not for people to run away.

    I had some leftover holes in my ship and ran away to repair.

    I ran to an island to see if there was a gunpowder barrel on it i could use to sink you.

    I ran around in circles waiting for another ship to show up then brokered a deal to team up on you.

    Those are just a few reasons i can think of to run away for a decent period of time.

    Honestly tho, as a solo slooper i'm just gonna pull up, shoot your cannon area, wait to hear the opponents death wail, chain shot the mast and or anchor then death spiral my opponents ship until it sinks.

    Quick, easy, painless... for me.

  • I did encounter a champion boat that literally told us they were running because they would get miles

  • @valor-omega

    @valor-omega said in Runners...really?:

    @burnbacon Oh, come on lol. Give me one good, valid reason for willfully opting into a PvP game mode, and then just running. The entire point of this update, was to create PvP on demand, for people looking for fights, not for people to run away.

    One good reason; it's fun to troll people using game mechanics, and the goal is to always have fun. NGL

    edit Also as mentioned, it can break the spirit of another crew and force a quit or a bad decision

  • Sometimes (especially sloops) run to get more supplies or more commonly to just reset the fight, because they were in a bad spot. If you're a solo and hurt bad, then ofc you want to reset the fight by running while you patch your ship.

  • LOL, I have done this as well

    I will reply with the same stuff people have given me since launch: 'It is a sandbox game and I play the way I like. This is the intended design of a sandbox. If you don't like you should play another game'. It goes both way.

    So quit whining and come and outplay me with great strategies and you can have your win. But you will have to outwit me and work for it. That is part of PVP interactions, isn't it...

  • Honestly, the zone is small enough that you should be able to catch-up, take priority and chainshot. At least for a Galleon fight since they won't be able to manoeuvre unexpectedly.

  • Rare did a fantastic job addressing the runners by creating the combat zone. This makes it easier to catch a runner by forcing them to the edge, predicting their movements and cutting them off. You can also be creative in the sinks. The couple runners I had were easily eliminated by hoarding their ship killing them and sailing them out of bounds. Perhaps more can be done to prevent runners but I think as the SBMM kicks in skilled players will see less runners. Maybe everyone should give it a couple weeks, adapt their play in dealing with runners and see if it improves?

    Regarding ending the fight based on damage output, I think this is a terrible solution. While I’ve had a couple drawn out fights that was indicative of a good fight. Fights between two similarly skilled crews often take longer. This is an opportunity to improve your skills and figure out what you can do to finish off your opponent. If a change were to be made I would advocate more for a shrinking zone. However I do not think it is necessary to make changes at this time in my experience so far…

    P.S. I love you Rare for implementing this. ❤️❤️You did an excellent job. I have never been more happy with a SoT update. I hope this brings in fresh blood and revives the game.

  • @pithyrumble I imagine they mean they are running in a circle within the bounds of the fight not just straight out of the zone and exploding, personally I wouldn't mind free allegiance if that's what they meant by runners lol

  • @navillicious

    Yeah I've figure that out... but now I kinda wanna do it. Yes to be a barnacle. Yes to see how complicated it is to set up and pull off. Reaper's Hideout lol.

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