Chest and Protection

  • Not sure if ever been ask but would it at all be possible to be able to purchase 1 empty chest from the GoldHoarders similar to purchasing cannonball, storage crates etc.
    I know the topic of pvpve comes up alot and was thinking. Would it work if players that wanted their session to be pve only could equip something like the unfired pistol?
    Meaning they would have to sacrifice 1 weapon slot for their session but would not be able to be killed by anyone in a 1 square radius (if someone hits you from further then that, they deserve the kill) as well as being unable to inflict damage or kill other players. all members of the crew would have to vote to also have no damage and 1 weapon for the session when a member tries to select equipping said pacifist pistol

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  • I personally don't support people being able to purchase advantages but they went that direction so I do think it's consistent to offer empty chests from a vendor

    my idea for this is to offer a maximum of 3 total per server.

    1 per gold/order/merchant and the requirement is to be level 75 in the faction for the option to buy a chest as a perk.

    I'd make them about 10k a piece and the price would be based on organic play not whatever people outside of that are doing.

  • Thus essentially creating a PvE server environment, something Rare have categorically said they wont do.

    Not gonna happen I'm afraid.

  • The chest is asked for a lot, and it is something I am open to (along with the most basic Rowboat with only a Lantern from the Shipwright).

    The PvP opt out is not ever going to be a thing so that is a flat no. If you want to avoid PvP you need to learn how to avoid other players. I just did a 3 hour run with a Gilded Athena alongside some Sea Forts. Not a single hostile encounter the entire time (at most saw some other player Ships on the Horizon). So, not at all impossible to have a quiet session if you know how to go about it, and it should require some skill to flat out avoid these things. Also, it should never be 100% assured.

  • I would love to be able to buy empty chests.
    It's a pain to gather multiple small items on big islands and sometimes the game just refuses to give that chest to you.

    @wolfmanbush said in Chest and Protection:

    I personally don't support people being able to purchase advantages but they went that direction so I do think it's consistent to offer empty chests from a vendor

    1 per gold/order/merchant and the requirement is to be level 75 in the faction for the option to buy a chest as a perk.

    I'd make them about 10k a piece and the price would be based on organic play not whatever people outside of that are doing.

    You suggest the method that would clearly offer an advantage to some players just because they played longer. No reason to lock it behind a level, especially that high. Just make it available for everyone for a reasonable price.

  • @rustyaldrich said in Chest and Protection:

    I would love to be able to buy empty chests.
    It's a pain to gather multiple small items on big islands and sometimes the game just refuses to give that chest to you.

    @wolfmanbush said in Chest and Protection:

    I personally don't support people being able to purchase advantages but they went that direction so I do think it's consistent to offer empty chests from a vendor

    1 per gold/order/merchant and the requirement is to be level 75 in the faction for the option to buy a chest as a perk.

    I'd make them about 10k a piece and the price would be based on organic play not whatever people outside of that are doing.

    You suggest the method that would clearly offer an advantage to some players just because they played longer. No reason to lock it behind a level, especially that high. Just make it available for everyone for a reasonable price.

    It shouldn't be a reasonable price. It's paying to reduce risk.

    A price that is going to out price the usefulness to newer players anyway. It's not a power advantage it is a risk/reward advantage which makes it fine to put it behind a level as a perk. (going off their decision to go that route)

    Decent+ sized stacks are a choice and not one that newer players typically survive with. It makes minimal difference to their scenario but offers a level perk to the system that people are often calling for.

    Especially because we are talking a common item that newer players can easily find with activity anyway.

    1 island riddle is a chest so they aren't really being left out in any significant way and leveling in this game only gets easier and easier.

  • @wolfmanbush said in Chest and Protection:

    1 per gold/order/merchant and the requirement is to be level 75 in the faction for the option to buy a chest as a perk.

    I'd make them about 10k a piece

    This sounds really backwards to me personally.

    I feel like the players who would benefit from the ease of moving loot would be new players who need to learn efficiency and not the max rep players who just pull a harpoon rowboat right next to the Servant of the Flame.

    You also make a good point that a chest is just 1 riddle away but charging 10k for something so accessible? Just sounds like gatekeeping for the sake of gatekeeping.

  • @rougual said in Chest and Protection:

    @wolfmanbush said in Chest and Protection:

    1 per gold/order/merchant and the requirement is to be level 75 in the faction for the option to buy a chest as a perk.

    I'd make them about 10k a piece

    This sounds really backwards to me personally.

    I feel like the players who would benefit from the ease of moving loot would be new players who need to learn efficiency and not the max rep players who just pull a harpoon rowboat right next to the Servant of the Flame.

    You also make a good point that a chest is just 1 riddle away but charging 10k for something so accessible? Just sounds like gatekeeping for the sake of gatekeeping.

    Are low value low level voyages gate keeping just to gate keep? because that is what newer players have to work with.

    If new players are going to stack loot to where a purchased chest would be relevant and make gold sense they very likely already have a chest to begin with, there is no real reason they wouldn't. Multiple world events have them, sea forts have them, shrines have them, gold hoarder voyages have them, people leave them at outposts often islands have them, nearly all of their activity that leads to a significant amount of loot will have them.

    This is purely a convenience item that should be treated as such, we have a system that focuses on leveling for things, it's not gatekeeping just to gate keep or many things that have long existed would fall into the category in this game.

    Supplies and a storage crate are convenience advantages related to combat which means everyone should have immediate access and they should be reasonably priced, convenience of a storage chest is not the same and doesn't have the same obligation to new players.

  • Riddle voyage = treasure chest. Easily done within 5 minutes. Only 200 gold, max.

  • @satanz-outlaw

    I'm about to BLOW YOUR MIND...

    You can already purchase chests while at an outpost.

    Just buy an ashen chest voyage from Larinna. Then an ashen key voyage. Then unlock the chest and sell the contents.

    Rinse and repeat for as many chests as you want.

    What else are you gonna use those dubloons for?

  • @galactic-geek said in Chest and Protection:

    Riddle voyage = treasure chest. Easily done within 5 minutes. Only 200 gold, max.

    Also,
    Any Sea Fort, free 😀

  • @fishyjoesalt said in Chest and Protection:

    @galactic-geek said in Chest and Protection:

    Riddle voyage = treasure chest. Easily done within 5 minutes. Only 200 gold, max.

    Also,
    Any Sea Fort, free 😀

    Sure, but you gotta look for it, and fend off annoying wisps of air...

  • No, no safe zones, no PvE modes, no opting out of what is promised with buying the game. The devs have already said this I don't understand why so few people actually know this...

  • @gallerine5582 The game has been out for a long long time now. meaning it has a large longtime playerbase. meaning there is a significant gap in skill between new people discovering the game and regular/casual players. Having something that lets a player opt out of being hunted whilst they get to focus on enjoying the game (like everyone else did at the start) isnt to deter gameplay or the features promised, its to allow the game to continue to grow and not become a "get good or get out" type community, You would also have to lean more on being a crew if everyone is down 1 weapon slot. If its that much of a big deal just take make the feature unavailable once you become pirate legend. At least its an attempt at trying to find more common ground for future rather then the normal "its a pirate game, get good". i don't think it would "kill the game" if the you werent able to sink those that normally dont fight back tbh............and with what was promised...when was captaincy suppose to come out again?

    And the chest would just be 10k for 1 empty chest at start of session to start journey with. doesn't really add an advantage for a player.

  • @satanz-outlaw Regardless of how long the game has been out, the stance on allowing any form of PvE only mode has been well established and broadcasted. You can read up on it here. So we will request that the side of the topic that revolves around that to be moved on from.

    The other half is a fair item for consideration though.

  • Buying an empty chest is a great idea.

  • You'd probs have better luck posting these ideas separately as they're very different. The chest I wouldn't be adverse to, although if you're desperate you can buy ashen key/chest if you have doubloons. There are lots of voyages/tall tales where you get chests too. I don't mind this idea, the pvp protection is a no from me though

  • @strangeness said in Chest and Protection:

    @satanz-outlaw

    I'm about to BLOW YOUR MIND...

    You can already purchase chests while at an outpost.

    Just buy an ashen chest voyage from Larinna. Then an ashen key voyage. Then unlock the chest and sell the contents.

    Rinse and repeat for as many chests as you want.

    What else are you gonna use those dubloons for?

    99 dubloons for the key; 50 for the chest +30 back for selling contents and chest (after using it, of course).

    How much does the dubloon loss translate in gold?

    My guess is it's not worth it.

  • @hiradc Which TTs have checkpoints where you already have the chest?

  • @aerotsune Fair enough, Personally I wouldn't think "regardless how long its been out" to be a good take on the ongoing development of a game unless your just eventually cutting it to do a sequel, and the arena was added and removed, so saying nothing will be changed regarding pvpve is kind of odd. But I understand your take on it given the atmosphere that generally surrounds the discussion around the topic. I just wanted to watch my disabled kid play the game he loves without ending in tears for once is all. but as mentioned i get the: "get good or get out, will never put ANYTHING in the game in ANYWAY to help new or lower ability players" stance on the topic and respect that SoT is and always will be a competitive multiplayer game first.

    But yeah, the chest would be cool.

  • @bieltan yea ironic they wont create PvE servers which is in high demand but they DO allow PvE discords to advertise on their official discord. So they support the practice in the sense of the game being "play how you want, even if that means organizing a community of like minded people to form alliance servers with" but at the same time they do allow xbox players to turn off cross play. And had cross play off in arena which made PC que times so insanely long that people abandoned the mode. It wasnt that people hated it, they hated the wait times, the lack of rewards. Just tone deaf developers not putting any effort into seeing why part of their game wasnt getting engagement. They just looked at the numbers and make the assumption people didnt care about it instead of the fact that it was just poorly designed. Then again they werent competent enough to make arena themselves anyways and had to hire another developer to make it for them so...

  • Locking this now as it's turning into bait and misinformation. We do not advertise any alliance servers in our spaces - we do not officially condone them in any way.

    We've given our thoughts on PvE servers and our vision of the game which is a shred wold adventure game - PvE with the potential for PVP. This will not be changing. We gave our reasoning and thoughts in our podcast, which you can find here.

    For anyone questioning our commitment to accessibility - this is something we are always looking to improve on and we will always make accommodations where we can. This is something we have made leaps and bounds on in the last year or so and have been called out and celebrated multiple times. You can also contact our Support Team here where there is an option for Accessibility and your query will be logged with the team.

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