@loaf-cat1384 said in Visual effect for centering the ships wheel (accessibility setting):
I wish everybody trying to dismiss OP's genuine issue a very warm shut up.
Let me respond to the ignorance one-by-one.
- "The peg is different."
The wheel on a galleon can do 2 full rotations in both directions before being locked out. You could turn it one rotation back to the centre and the peg would be upright. This wouldn't indicate the ship is centred. Yes, there is a VERY subtle sound that plays on each full rotation and a different one for the full lock. I'm not hard at hearing, and I wasn't even aware of the 2 sound cues until reading this thread and double-checking myself. It really isn't that obvious.
I'm guessing some kind of HUD element that pops up, whether a symbol, or text, that fades out after a second, would be a good addition and solution.
- "Well, where does it end?"
Ignoring this is a slippery slope argument just to respond to it. Knowing when the ship is centred is something EVERYBODY can know. Whether you are informed by an audio cue or a HUD indicator makes no difference to the outcome. There is no notable advantage to either, other than one being better for those hard at hearing. You can even enable it yourself if you're really that worried about the huge advantage it'll supposedly provide.
Obviously, being hard at hearing will impact other aspects of the game. Each case should be looked at one-by-one to decide what can be done to mitigate the disadvantage you might have without making the solution tilt the balance the other way.
- "You can see the ship turning, that's a visual indicator."
Yes, and if I removed your ammo count, you'd know you're out of bullets when you try to shoot and air comes out of the barrel. If I removed your health bar, you'd know you were low health when I splash you with water and you die. If I removed your ability to hear water flooding your ship, you'd know the ship was filling with water when your clothing is soaking wet when you go and grab planks.
Those with difficulty hearing are missing an early indicator that is present to all players. If you're going to argue that the ship turning is a visual indicator, then the audio cue should be removed for everybody and everyone can just use the ship turning as the indication that it isn't centred. This is obviously not desirable as it's a) not the case, b) nobody has asked for this to ever change, and c) it would make aspects of combat tedious without adding anything fun to it.
In conclusion, engage brain before commenting.
My brain is engaged, thank you very much!
Even more so than that, I suffer from severe hearing loss, and you know what? Even with my hearing aids, I can barely hear the new feature that was recently added with the turning of the wheel, making it virtually useless for me. But do I need it? Or something better? No! Why? Because I can still see, hear, and even feel that centermost peg quiet easily. And if I'm not sure (as is sometimes the case with the galleon's multiple rotations), then yes, I can tell by the turning direction and speed of the ship.
It's called adapting. When 1 thing falls short, strengthen something else.
And for the record, I'm not against a new visual cue (I even suggested 1 - I genuinely thought it was a great idea that could potentially earn me a hat, but was instead immediately shut down; I'm not happy about that) - but I don't want it to break immersion or balance of gameplay.