Parley (pirates code)

  • Here’s a thought a system of mutual benefits for pve and pvp fans while in an instance if a ship attacks another give them the ability to parley they click a button to bribe the attackers of now the killers have choice to parley and accept a fixed amount of gold if they don’t wanna accept it they simply keep attack at least pve fans are are given just a little more comfort in my idea of the system if the attack do except the bribe the other ship will become transparent much like peaceful in gta now it’s not a flawless plan and the I’m sure it would need to be tweaked a lil to really work but this is something to think about just like the treasure murder and plundering are all important aspects being a pirate so is the pirate “code’ so is the mutual respect of other pirate allowing them to reach a mutually beneficial conclusion

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  • @sactown-dizzle I don't see that as being a viable course of pve-benificial, but on the right track. Maybe something more of a nemisis system. Say if you were sank by the same person twice or more, they pop up on your map for a "Revenge" voyage. Now one can deny to do this, but also helps you avoid this aggressive ship. I believe pve has enough content to work with as is, such as skeleton forts, treasure runs, now siren treasuries, and more. I think pvp is actually lacking in regards of the gameplay. But this is entirely my opinion, and free for debate.

  • A bribery system will add more to the griefing because there is no guarantee that the aggressive behavior will stop. As SOT player you have the choice to fight, flee, alliance, bargain or scuttle; making use to any of this tactics is up to you.

  • Any system designed to stop PvP or people attacking will not work with the open ended sandbox nature of this game.

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