@superpopato said in My Enjoyment of the Game Has Been Ruined Over the Years:
@wolfmanbush
event grinders and pve reapers getting wrecked by people that can join a server and buy supplies and have instant access to not only abundant supplies but powerful chain shots hurt activity and loot production imo
doing world events or running reapers now is just putting a timer on yourself until some server hoppers show up to tuck on you. then when they've shot all their chain shots it's easier and faster to just sink, get a new ship with free chain shots and come back to harass you again endlessly.
I used to run reapers and do world events, but that playstyle is literally impossible now thanks to server hopping and buyable supplies.
the worst part? these people aren't worth fighting because they don't have loot. they're just here for no risk all reward. they're a waste of time, and you can't even gather loot or turn it in because of how relentless they'll be.
Their prime days of over hunting are over.
Too many ways to adapt now for the would-be-prey
All they have left now are runners and people willing to sacrifice it all just to not feed into their style of play
It hasn't been good for the organic session experience imo. They reap what they sow but it also has negative effects for more than just them. Now people that do invest in servers have less to interact with for their own food chain climb.
The glory days of the high danger high reward which was really really healthy at the beginning of the emissary system are done.
From over hunting without server investment and from feature after feature being added that imbalances the high danger/high reward situation. It's not going back because more people realize now that there are ways to achieve what they want without getting involved in one sided situations where they take all the risk and all the treasure loss if it doesn't go their way.
and judging by the athena emissary ledger compared to pretty much no athena activity on organic servers I'd guess that alliance servers are also enjoying the new recruits that have opted out of the organic experience as well
and if they luck out and it goes their way the hoppers spawn an island or 2 over and are back for another fight in 3 minutes lol
All of it combined weakens the food chain but I think how chain shots were released so abundantly just allowed the rest to be amplified and the consequences amplified. People got real tired of taking those chain shots from people with no loot right after they finished an event real quick.
Then people from that playstyle have the arrogance and lack of self awareness to run around complaining about running and calling them cowards when they literally bring nothing to these fights and take no risks. The same people that are willing to spend 3 hours tucked on some kid's boat to steal their athena chest can't invest 20 minutes on a server to make a fight appealing?