@galactic-geek said in Cargo Runs forcing players to not engage with the game wolrd.:
It takes about 10-15 minutes to do 2 cargo runs simultaneously. If you're maximum level, that's 16 pieces of cargo, at a value of 700g each! That's 11,200g total! For 10 minutes!
Now, if it's in the DR, it's doubled, because each piece of cargo is 1,400g - that's 22,400g!
If you're already a lvl. 5 MA emmisary, that gives you a 2.5x bonus, which puts the total possible value at 56,000g.
Do these cargo runs with these bonuses during a Gold and Glory weekend, and it's doubled again! That's 112,000g!
Do it with all of these bonuses during Happy Hour and it's an additional 1.5x bonus! That's 168,000g!
FOR 10 MINUTES!
...and that doesn't even include the lvl. 5 bonus emmisary voyage you could pick up afterwards with similar bonuses! I can't even think of a better way to get more gold so quickly unless you were stacking - a far more risky endeavor.
Besides, most who attack you will be less likely to do so again once they realize that you're only running cargo that they themselves ruined.
The ONLY issue with cargo runs is that they're too easy, and boring.
There are a lot of major flaws with that.
1 - This again, is fully disregarding the "warmup" time in which you aren't Merchant 5 yet. And this warmup time can only be achieved by only selling, which means that your first lot of cargo runs, will sell for VERY poor.
2 - Your time constraint fully assumes that you have the same seller and the same buyer for each cargo. And also completely forfeits the loading / unloading time, which expands with each additional piece of cargo per mission.
3 - A cargo run in which Walter (Fetcher's Rest) or Tony (Ruby's Fall) is either a buyer or seller, is by FAR not a 10 minute run.
4 - The emmisary voyage bonus is cross-region, and doesn't give (I believe?) Devil's Roar cargo.
The best merchant money making method is always Lost Shipments. Sure, they take around 20 (25 if solo) minutes and can't be stacked, but they nearly always end at a selling station to immediately sell / restart another, and you can literally park your lootpile right next to the buyer without requiring a rowboat for that, so no excess unloading time either. If you really only stop for the key (and maybe a precious gems box), you can even cut it down to 15 minutes. A single cargo one can net you 100k (10k for the manifest, 12k for the avarage random keg chance, 75k in excess loot) without any extra modifiers such as GnG or Gold Rush hour. On top of that, each ship can spawn with up to 2 EXTRA Stronghold gunpowder kegs, randomly adding another 23k just like that. So best case scenario, with all GNG and Rush Hour modifiers, that's 360k in just 20 minutes duo, or 25 minutes solo.