fixing emergent captains with skeleton encampments.

  • A cool idea for emergent captains would be what I call skeleton encampments, the skeletons have a fire to sit around, and a tent full of 1-5 pieces of assorted loot. when you first find them they chatter around the fire waiting for you to strike, when you do the captain summons the rest of his crew of about 10-20 normal skeletons, when defeated, the captain will drop his orders and skull, and maybe in the tent there could be a journal or bounty to find the rest of his crew, his lives will not change. just an idea for a more adventurous feel, especially if your just exploring. better than them just dully wandering

  • 8
    Post
    8.8k
    Visualizzazioni
    feedbackstory & loregeneralevents
  • Not a bad idea at all. I think a villainous skill and no more than 3 pieces of other loot sounds about right though; normal emergent skeletons are so easy to defeat.

    I also wonder if it wouldn't be nice for skeleton's orders to drop a wider range of quests. I do enjoy solving riddles, but I like variety too. Certainly it makes sense to me in lore terms to get an x-marks-the-spot on occasion, or bounty/ghost ship maps to represent going through their pockets and discovering where their mates are. I'm less certain it makes sense with Merchant Alliance missions, but hey ho.

  • I think 20 skeletons is a bit much, and so is 5 treasures - no more than 5 (tough) skeletons and 3 pieces of loot should be more than enough, and relatively balanced to other encounters. .

  • I'm all for it. Improves immersion, and they already have the tech and animations working from Tall Tales.

  • I was thinking the loot he protects would be of lesser value, not big stuff, like seafarers and marauders chests, maybe some hatefull and disgraced skulls. since this is just a small thing, not realy an big boss battle.

  • Sorta how the Tall Tales/Ashen Lords have it.
    Captains sitting around a scene waiting around.

  • I genuinely miss being able to get treasure maps and riddles that point to the island you're already on from dropped Skeleton Captains' Orders. I understand why they changed it, but if we're given a slightly longer "boss fight" I don't see why we can't have a map pointing to a few loot pieces already on the island.

  • @blam320 I mean we do still get riddle maps indicating the island they're on (had one today), but I believe riddle maps can only send you to large islands. So yeah, if you kill an emergent captain on a small island, it will have to be a different island for as long as they're limited to riddle maps :/

8
Post
8.8k
Visualizzazioni
feedbackstory & loregeneralevents
6 su 8