Slipstreaming much needed to same ship-type chases

  • Slipstreaming should added to same-ship chases
    as in the pursuing ship gets a speedboost that allows it to start catching up after a certain amount of chase time
    same-ship means that the 2 ships on the chase are the same type of ship
    like sloop-sloop chases or brig-brig chases or galleon-galleon chases
    because when the same ship-type chase eachother no matter where the wind is going if both ships are on sails you are always gonna be the same distance away from eachother and always devolves (without pve events happening) into extremely boring and lengthy chase time and the winner of the chase is the one who gives up because of boredom which shouldnt be the case

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  • I totally agree that the "high" speed ship chasing can sometimes be extremely mundane. But I still think it's fair that if someone wants to keep their loot, and they r smart enough to spot u from a far away distance, they should at least not be put at a disadvantage.

  • @krumpy-cat the certain amount of time could be 30 mins of chasing before slipstreaming starts kicks in just to force a fight
    and it could have a cooldown that is 30 mins as well, And dont forget
    its ONLY for same-ship chases

  • You have to learn how to "cut" the wind - going slightly away from those whom you chase in order to catch more wind for speed, and then either positioning yourself for an attack position, or cutting back in to then cut off their escape. It's not just about speed, but rather about angles, teamwork, and predicting your foes actions.

  • @galactic-geek if you cut one way to get wind the ship being chased just goes the other direction and you have made no ground.

  • @wooden-waffles said in Slipstreaming much needed to same ship-type chases:

    @galactic-geek if you cut one way to get wind the ship being chased just goes the other direction and you have made no ground.

    If you're cutting the wind to gain speed, and they go in the opposing direction that means they're losing speed - you can use that to turn back in AND potentially get shots on them.

    There's a reason why virtually all of the ships are at their fastest with the sidewind.

  • @galactic-geek while you are turning back they are getting further away and you have made no ground, yes you can get a few cannon shots maybe a chainshot if you are close enough but only the chainshot will be beneficial, but again you have to already be close enough

  • @galactic-geek and while going into the wind you would have to turn 90 degrees to either side to catch side wind and you would also make no ground.

  • @wooden-waffles You don't need maximum side-wind - just enough to go faster than them. For example, if you're both in sloops and they're going directly against the wind to gain ground, all you would have to do is turn slightly to put a boost into your sails; once you do, you can turn the wheel back a single spoke so you slowly drift back on course while maximizing your wind over theirs; readjust as necessary.

  • @galactic-geek sloop dummy sail is faster than slightly in wind brother

  • @antfornicator69

    You could also, give them a bit more distance by angling a bit to be able to get a cannon angle and shoot someone on to their ship?

    There are tools to use in creative ways to force the fight. Take a risk, make a play...

    The game shouldn't force them to fight, it is you that has to achieve that goal. They don't want to fight... then that option should be available. If they manage to bore you and maintain composure when it comes to sailing then they deserve not to fight you.

  • @galactic-geek you clearly have never chased a ship down and always been the person getting chased, considering you literally dont know what your talking about, As long as the both ships are always on sails YOU CANT GET ANY GROUND the turn with side-wind strategy is not valid because then the chased ship will just turn away and you have only lost ground

  • @antfornicator69 said in Slipstreaming much needed to same ship-type chases:

    @galactic-geek you clearly have never chased a ship down and always been the person getting chased, considering you literally dont know what your talking about, As long as the both ships are always on sails YOU CANT GET ANY GROUND there is no turn with side-wind because then the chased ship will just turn away and you have only lost ground

    I have done numerous chases, and won most of them. The wind isn't static; it shifts. If they don't stay on the wheel, they will drift (and they can't stay on it forever). Lastly, they can't maintain a straight line without eventually hitting something or the Shroud itself. They are human; mistakes will be made.

  • @cotu42 boring people away from you is not great gameplay ¯_(ツ)_/¯

  • @galactic-geek I win most of my chases as well I just don't think it should take nearly as long as it can with simple strategies to run.

  • @cotu42 by the time i get a cannon angle they would get so far away that any cannon shot would be too short and would have lost MASSIVE distance in the process
    and resisting boredom should NEVER be a deciding factor in a GAME thats supposed to be entertaining all the way through

  • @wooden-waffles said in Slipstreaming much needed to same ship-type chases:

    @galactic-geek sloop dummy sail is faster than slightly in wind brother

    No it isn't - it's only faster than a side-sail with no wind at all. If there is any billow in that sail at all, it beats out the so-called dummy sails.

  • @antfornicator69 said in Slipstreaming much needed to same ship-type chases:

    @cotu42 by the time i get a cannon angle they would get so far away that any cannon shot would be too short and would have lost MASSIVE distance in the process
    and resisting boredom should NEVER be a deciding factor in a GAME thats supposed to be entertaining all the way through

    If you are that far away that a cannon cannot reach, you are to far anyway. Why are you chasing? You can claim it isn't possible and yet I have done it?

    This is an open world game, apparently you are choosing to chase them across the world instead of admitting defeat this fish got away. They saw you on time and took off, they out sailed you and all that.

    You can be the pirate you want to be. I personally find fishing boring, yet some people do it for hours. If you are bored, don't do it and go do something else. They might not be bored? They might be driving by outposts, selling their loot, trying to board you, just enjoying a good time sailing.

    Just because you want to do something doesn't mean that they need to play with you and join you, they can choose not to play along and if that bores you then that sounds like a you problem... if you would have managed to get near on time you could have caught them.

    Be a good sport in victory and loss. You can lose in multiple ways. They saw your sails and decided to respond by sailing away. That is their choice and a totally viable option, if they don't like fighting why should they play with you while it does not entertain them?

  • @wooden-waffles said in Slipstreaming much needed to same ship-type chases:

    @cotu42 boring people away from you is not great gameplay ¯_(ツ)_/¯

    What you enjoy is subjective and this is a shared open world experience? They might find it boring to fight pirates that have no treasure to steal?

    ¯_(ツ)_/¯

    Personally I notice people are less likely to run if they see a ton of treasure on your deck? Yet I doubt you guys are carrying 20-50k loot on board when you are chasing someone and showing it off.

  • It’s all about seamanship. Adding a slip stream would remove the skill in sailing. There really is something to a players ability in sailing in this game. It’s not just sailing in straight lines.

    Yes boredom is a valid tactic to use against a chasing vessel. It becomes a war of attrition within the players determination not just supplies.

    I’ve chased and ran plenty of times in a sloop. Sometimes they just get away.

    In a sloop I loved when a galleon comes after me. I sail dead into the wind getting them to follow. Then turn so that I catch full wind. Once the galleon turns to catch full wind I immediately turn back and go the opposite way with full wind. Now the galleon has to turn back which is a wider radius to turn plus change all the sail tac.

    Doing this about three times seems to be the average before they get annoyed with the work that requires. But hey I’m using their ships disadvantage against them.

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