The current system for Voting down the Emissary flag is too easy. If a player or their ship has been engaged in combat there needs to be a timer of some sort to prevent running to outpost, crashing into the island and voting down the flag. It makes playing as the Reapers Bones with the recent flag changes a chase system with no combat.
- Once in combat a timer begins somewhere in the range of 20-30 minutes until it resets, or if the ship you are in combat in is sunk you can then vote the flag down.
- You should be required to have the anchor down to vote the flag down. The reason because people will run to an outpost and circle the island shooting each crew member one by one to vote down the flag, preventing any chance of earning a flag.
- Emissary Bonus voyage should require Grade 5 Flag to be up while doing it. It's illogical to have an "Emissary Voyage" being done without representing that company at grade 5. You could technically have a different company's flag up and do it at the moment, which defeats the purpose of "representing" said company.
- Could make voting down the flag create a timer until you can represent that company again, unless you reached grade 5 and completed the emissary voyage proving you are truly there to represent the company.
It's frustrating enough to deal with players that don't want to fight while running an emissary flag and it becomes a chase for any amount of time until they crash into an outpost to vote their flag down. Removing the "High Risk" from the High Risk - High Reward System in which it's supposed to be.
I love the new system, but with some tweaks it could be phenomenal.