How do you guys think the game would have evolved if Rare didn't think of Voyages as a main thing to do in the game?
Imagine just logging in, getting some resources and setting sails to an island of your choice. Once there you explore the island and may find a skeleton crew, on defeating the captain your receive two maps: one for the chest and one for the key (imagine killing an Ashen Key Master and an Ashen Guardian at the same time). The game would probably be based on more random encounters on the islands and would have a quite different gameplay and soul from the today's game.
I know! Even if the profit is minimal (specially after the emissary update) you could actually play like that in today's game too, but what if the game was meant to play like that, having an economy based on that kind of experience? Also with more types of random encounters on islands, as I said, or whatever would have been the Devs decision if the game would have developed like that.
In my opinion it could be a quite interesting way of developing the game, it could actually be more centered on exploration and andventure that what the game is now, it could also have more freedom since, by having no Voyages, you decide where to go.
Let me know what your thoughts!
