What can be changed in game to ease the request for PVE servers?

  • There is never no shortage of these request for PVE servers, along with an equal amount of requests for extra PVP content in game...

    Which leaves Rare looking for common ground that would make both camps happier!
    Not an easy task..

    So, I have a few ideas i would like to share with you all:

    Firstly.. The biggest complaint from players wanting a better PVE experience is when they are attacked and lose everything with nothing to show for all their efforts on the seas..
    Is this fair on people? & What could be done differently?

    Perhaps the way things are currently done when cashing in could be changed? Perhaps the player/crew who digs a chest/defeats a skeleton boss/collects an animal should at that point be rewarded XP for doing so. But they would only receive gold for said item when it has been handed in to it's vendor..
    This system would still leave the element of risk on the seas until the item is delivered to it's vendor.. At least the players would still gain something from this system even if they were attacked and beaten and had all of their items taken..

    But fans of a PVP style of gameplay would not be too pleased with this!

    So what needs to be changed to make this system work and please everyone?

    Could the answer be a new faction? One where you are required to cash in stolen loot to level up. The more value an item, the higher your levels slowly grow. But you wouldn't gain XP from the stolen loot in the current trading companies.
    lvl 1-10 10K stolen loot per level
    lvl 2-20 20K stolen loot per level
    and so on......
    There is currently a tracking system in place and working in The Arena which tracks you cashing in stolen loot.. So this is possible..

    We are pirates after all and currently there is ZERO progression for being one.

    Let's give everyone a reason to #bemorepirate and not give players zero rewards for putting in so much time and effort, souring their experience of this wonderful game!

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  • @needsmokes
    i am against the making of PvE servers only...When you cut PvP away out of Sea of Thieves you get a sailing game with Ai Threaths , who , when one has already played alot of SOt are easely dispatched...It would take a month and Pirates would , yet again, complain for more threats , AI or human...

    A little quote of yours " ...Nothing to show for all their efforts "...From the moment you feel that playing SOT is an effort , one needs to ask if he or she is still playing the game in a way he or she enjoys it...i've been playing SOT for very long and the only moment when SOT feels like a " job or effort" , i switch it off...After switching off ,i realize i'm deadtired and therefore simply can't enjoy the game...The next day i enjoy it evenmore...

    Sure, a lot of Pirates get ambushed and lose treasures , i have that too but mostly it is a bit my own fault...When hijacked at a Fortress , i forgor to watch the horizon...When going to an Outpost ,in order to sell stuff , i saw a ship passing by. What i forgot was that the ship dropped two Pirates off that are waiting for my possible docking...

    On the Sea however , and this i like the most , i must take Ace Pirates to ambush me, because of playing so long , i know every ad or disadvantage of ships and i can outsail them all in my slow sloop...This may sound as the rubbish " get gud" comment , but i don't mean it this way...Learn sailing with all vessels , don't be afraid to ask advice to crewmates and even Friendly " enemies"...This IS a Peoplesgame and you can learn alot by listening to others...

    i have nothing against People and i do know that this game could be a very nice sailing game but...where is the thrill in this? By the way...If you want a tranquil game , if one plays in later hours it has been more than once that i've been sailing all alone in the world...

    There is nothing wrong with asking but there is nothing wrong with having faith and confidense in Rare , for me and i'm maybe the only one , this game is my favorite and nothing major needs to be changed ...

    But that's my little opinion.

  • @needsmokes

    To use an analogy:

    Surely we can’t award a biscuit to a dog each time it completes a trick, whether successfully or not.
    We would have a very fat “mutt”
    How does a dog appreciate the biscuit, when it hasn’t tasted failure, and the lack of rewards attached :)

    Risk = justly earned rewards.

    For me this results mostly in a Win - Win only situation.
    I know where you are coming from, but it doesn't rest too easy.
    Anyhow... just my thoughts... woof woof!!! ;)

  • @needsmokes
    Maybe a tiny bit of rep for digging up a chest or killing a captain. Like, 5% of the value for it. The rest is on it being sold. I think people should still be able to level up in the current factions from pvp, so the pvp faction is a no from me. I dont think it needs to be changed at all, but if they do change it, I'd prefer my idea. Also, it would be hard to tell what loot is stolen. What about fort loot?

  • The game is so easy now, there is loot everywhere! at the beach, under water, mermaid statue, skelly ship, megalodon an kraken ex.

    Dont think you can do anything against skills an people.
    Because its gonna change from server to server, so no play session is the same.

    Think those who fall victim to loss, dont think about those who are succesful.

    I personally dont care about loot, but will take it all if I cant find any to ally up with an give it to them.
    has just be given 5k loot to a Brigatine,
    A stronghold fort loot to another brig(minus the Stronghold keg.)
    an that was after I sunk them 2 times.

    best advice, is to dont care about loot, but the adventure.

  • @blazedrake100 Not even 5% the answer should be private servers with 0 progression to the main character that way to can satisfy players who wants privates server and players who wants PVE servers.
    Every PVE pro who dosent like it proves my point that players will use that to grind.

  • @faceyourdemon
    Those would also be good. I was just trying to make a compromise, and I consider private servers seperately. But yeah, even 5% would be a stretch.

  • Make stolen goods worth less (but no less than 50%) than goods you collect yourself, whether they be treasure, skulls, animals, powder kegs, or crates. The PvP lovers can still get their kicks for taking down other ships/players, and the PvE crowd can probably rest a little easier knowing that the assailants won't reap 1,000+ coin for that Chest of a Thousand Grogs.

    OR create a mechanic in the game that randomly eliminates half of a player's ship's treasure upon sinking (which seems realistic, actually) assuming there are two or more items to be sold to a faction. Get sunk? Not to worry, only half of your loot will float to the surface, and the rest is lost to the briny deep for good.

  • @needsmokes

    Personally, I don't think it's a concern and Rare should do nothing about it.

    People who are requesting PvE servers seem not to understand Sea of Thieves truly is. Those who request PvE servers believe they're entitled to a certain experience that Sea of Thieves was never supposed to deliver.

    It's not peaceful commendation/gold grinding. Digging up chests and collecting skulls, all of that is secondary to the experience. It is the other crew encounters that make the adventure and this is how the game was always represented. For this reason, it is necessary to keep all types of players playing together in one shared world. If any splits for PvE and PvP are added, then this ruins what Sea of Thieves was always supposed to be.

    The game was always represented as: do your own thing while encountering others who are doing their own thing, but their thing might involve attacking you or being your friend.

    So if someone who only likes PvE wants to play Sea of Thieves, they need to be ready to take the good with the bad, because Sea of Thieves thrives on PvE and PvP happening all in one place and would not be the same game any more if it were divided.

    These people are asking for Sea of Thieves to be something that it simply is not, and Rare should not accommodate for it. They need to stay true to their vision in my opinion.

    Rare should not sacrifice their new and unique vision to entertain a crowd that the game was never meant for.

  • @cddegarmo

    Make stolen goods worth less (but no less than 50%) than goods you collect yourself, whether they be treasure, skulls, animals, powder kegs, or crates. The PvP lovers can still get their kicks for taking down other ships/players, and the PvE crowd can probably rest a little easier knowing that the assailants won't reap 1,000+ coin for that Chest of a Thousand Grogs.

    OR create a mechanic in the game that randomly eliminates half of a player's ship's treasure upon sinking (which seems realistic, actually) assuming there are two or more items to be sold to a faction. Get sunk? Not to worry, only half of your loot will float to the surface, and the rest is lost to the briny deep for good.

    Are you trying to punish PvP'ers? I can just picture it now, the PvE'ers crying out, "Why take our loot, its worth less now." All these changes do is add to the long list of "Reasons" PvE players complain.

    These changes are a nay from me.

  • I think Rare is already doing a great job of balancing the PvPvE aspect. No-one should ever be completely safe but no-one should also ever be hounded and chased to the ends of the earth.

    Recently we've seen the following things have impact on the PvPvE landscape, crews needing to work together to get the meg killed or alliances are just two examples, the Arena has also made the seasa lot more quietin terms of people who only want to fight (they now have a condensed place where they can do this and be guarenteed 4 ships to shoot at in close proximity)

    As for the loot and being lost, that's part of this game. I've read about people complaining that they've had hours of work gone to waste. Well don't hoard for hours then. That's on them not on the pirates stealing.

    And if people can complain about sailing for hours gathering treasure I can't say I see PvP being a big problem, you've had hours of peace only to be attacked for a few minutes.

    I personally feel that the people who complain on these forums about there being a need for a PvE mode are just letting their anger speak for them. I'd be angry too if I got sunk after gathering a hoard of treasure first. I'd be right mad. But I chose that myself. I let someone get close I didn't turn in for hours, in every scenario I can name my mistakes I've made. This is because I've been playing this game for over a year now and a lot of newer people can't do that, they only see the one stealing the treasure.

    I'm guilty of telling people to leave the game alone and stop complaining while we should collectively keep our happy faces on and help those in need. It's hard to stay nice to people who want to destroy what's great about your game. This open world where everything goes is wonderfull.

    So I'm of the opinion that there is no change needed, just leave it as it is. WE as forum regulars need to man up, give tips even if it's trough our teeth against people who seriously don't want to listen.
    Rare could try to get pirates better prepared for the seas, have them learn the ropes a bit more before setting out but we can also as a community do more to approach new player ships and hop on board, talk to them, teach them the ropes. Show them around the galleon and tell them that if they get some friends they can sail the mighty ship.
    Give them treasure tell them that others might take it.

    Be like Captain falcore who when I see his streams cracks me up without being unsporting or salty or toxic.

  • @nabberwar I can't speak for the community but whenever I have gotten bested in the game, my first thought was "I wish my loot was sinking with the ship."

    Also, I don't think it's that much of a punishment for PvPers. I think they are a vital part of the game, but I don't see ambushing another ship as much work (often when you have nothing to lose) in relation to charting a course, solving riddles, fighting skelly captains, and hunting down animals by the deadline. Just trying to make a case for rewards being balanced between different levels of effort and time commitment.

  • @cddegarmo said in What can be changed in game to ease the request for PVE servers?:

    @nabberwar I can't speak for the community but whenever I have gotten bested in the game, my first thought was "I wish my loot was sinking with the ship."

    Also, I don't think it's that much of a punishment for PvPers. I think they are a vital part of the game, but I don't see ambushing another ship as much work (often when you have nothing to lose) in relation to charting a course, solving riddles, fighting skelly captains, and hunting down animals by the deadline. Just trying to make a case for rewards being balanced between different levels of effort and time commitment.

    Frankly, your scorched-earth mentality of "If I can't have it no one should" sounds a lot like pettiness and wanting to spite your attackers for besting you. If they sank you, they earned 100% of the loot. Note that I'm not saying your loot, I'm saying the loot, because people seem to forget that loot doesn't belong to them until it's sold, no matter where it comes from.

    The effort argument doesn't hold water, you don't deserve a chest more for digging it up, than finding it on the beach, in a wreck, or someone else's ship.

    Take an Athena chest for example: If people manage to plan a heist, anticipate your course, how many voyages left you have, get intel on your map about where you are going next, keep an eye on you while trying to figure out where your last island is, and beating you to the outpost you are trying to cash it in, they made a lot more efforts than the crew mindlessly sailing to an island after another to finish the voyage.

    Does either crew deserve it more? Still no. The one who manage to cash it in deserves it.

  • @cddegarmo

    @nabberwar I can't speak for the community but whenever I have gotten bested in the game, my first thought was "I wish my loot was sinking with the ship."

    Ahh yes, the classic, "If I can't have it no one will." Quite the shared mentality throughout the seas. However, just because the sentiment is shared doesn't mean Rare should endorse it.

    Also, I don't think it's that much of a punishment for PvPers. I think they are a vital part of the game, but I don't see ambushing another ship as much work (often when you have nothing to lose) in relation to charting a course, solving riddles, fighting skelly captains, and hunting down animals by the deadline. Just trying to make a case for rewards being balanced between different levels of effort and time commitment.

    Every suggestion you made counterincentize people in stealing loot. Makes it less lucrative when stealing already isn't lucrative. If you want to make gold easily, stealing isn't the route to go. Their is plenty of things players can do in order to not lose loot to other players, its quite easy to secure loot if you know how.

    I've happen to glance at your profile, you have roughly a month of experience sailing. I don't bring this up to flex on you or shame you for being new. However, once you reach a certain level of ability in this game, the PvE threats become mediocre in difficulty. Stealing loot, especially from experienced crews, is harder than you give credit, especially stealing Athena's. Add in a ship that keeps an eye on the horizon and throw in drive by selling and you will never lose loot again.

    You also state, that PvP'ers have nothing to lose. This is a fallacy that likes to be thrown out by a certain demographic. We lose our ship, of which is usually stocked for PvP. A fresh boat is quite easily sunk compared to a stocked vessel. Look at it this way, Four people on a galleon can hold 40 cannonballs and fire it within one full barrage. Since the ship only spawns with 15 Planks, their is not enough planks to survive a full barrage if shots are accurate.

    Now that isn't to say new people aren't easily robbed, but new people don't usually have valuable loot to begin with. The only time theft is actually profitable is when targeting hoarders, of which are rare, and can counter that by selling more often. Cleaning up people after forts, but this can be countered by just taking the key and fleeing and hiding the key in case of sinking. Finally stealing Athena chests, but a mountain of things can go wrong with this. Their is an art form to stealing these chests, it also takes a bit of luck and a lot of game knowledge to determine how far in the voyage they are. Top that off with a little psych warfare into catching them off guard. All they need to do to screw up that is not dig up the chest if they suspect shenanigans, because they are the only people who know where it is. Also simple selling at not the nearest outpost.

  • @bloodybil and @Nabberwar you both make solid points. To be clear, I was simply answering OP's question of "What can be changed in the game..."

    I love the game and will continue to play. We aren't going to see eye to eye on the effort argument of mine that you countered, at least not until I have much more experience in the game. I'm sure I haven't engaged in enough PvP to truly respect it as an artform.

  • I didn’t even read it because the answer to your question in the title is simple;

    There isn’t a way.

    An offline mode is a better idea, rather than active servers with PVE only.

    Or yknow Rare could start deleting those posts/basically not allowing them on the forums since all they cause is toxic fights and arguments and as far as I know Rare themselves said a PVE only server is never gonna happen.

  • @needsmokes The XP system sounds nice, kinda like in arena where you get 100 silver for digging a chest.

    As for the stolen loot system, stealing loot in SOT is a lot of work because the ship chases you around for hours and sometimes has no loot at all. I think that when sinking a ship there needs to be some reward other than a 3 minute break. Maybe theres a bounty on the ship and you get gold just for sinking the ship (based on the players levels?) and that could count towards the reputation. Another PVP based system is the faction could want you to sink 3 ships for a quest or something like that. The other thing is that TT loot can't be stolen so it's just useless. They need to make it stealable, otherwise they're just wasting everyone's time by stealing it.

    Edit: Also I think there should be more ships in a server so you don't just go hours without seeing one.

  • @BloodyBil
    For humoring purposes, what is your current Athena steal count? I hold 8 at the moment, but I've seen some people within the 50s range of steals.

  • @nabberwar said in What can be changed in game to ease the request for PVE servers?:

    @BloodyBil
    For humoring purposes, what is your current Athena steal count? I hold 8 at the moment, but I've seen some people within the 50s range of steals.

    Unfortunately only 3 since the achievement came to exist 😢 (got 2 before that). I Rarely encounter crews doing them nowadays. It's always a nerve wracking but so fun challenge, even if I don't need the chests anymore lol (outside of the commendations).

  • @agent-samuraii said in What can be changed in game to ease the request for PVE servers?:

    I didn’t even read it because the answer to your question in the title is simple;

    There isn’t a way.

    An offline mode is a better idea, rather than active servers with PVE only.

    Or yknow Rare could start deleting those posts/basically not allowing them on the forums since all they cause is toxic fights and arguments and as far as I know Rare themselves said a PVE only server is never gonna happen.

    Then I think you need to read my original post, as I don't want PVE servers. Nor do I want to see offline modes.. I want us all together, but I would like to see newer players and less PVP oriatained players also gain a small reward for playing and not lose everything and feel the need to demand PVE servers..

  • @blazedrake100 No i totally understand im saying it because they dont need to give up every time a tiny mob chant something.

  • @needsmokes said in What can be changed in game to ease the request for PVE servers?:

    @agent-samuraii said in What can be changed in game to ease the request for PVE servers?:

    I didn’t even read it because the answer to your question in the title is simple;

    There isn’t a way.

    An offline mode is a better idea, rather than active servers with PVE only.

    Or yknow Rare could start deleting those posts/basically not allowing them on the forums since all they cause is toxic fights and arguments and as far as I know Rare themselves said a PVE only server is never gonna happen.

    Then I think you need to read my original post, as I don't want PVE servers. Nor do I want to see offline modes.. I want us all together, but I would like to see newer players and less PVP oriatained players also gain a small reward for playing and not lose everything and feel the need to demand PVE servers..

    Personally, I don't even really mind if digging/obtaining loot would give crumbs of xp to the digger, the question is, would that be enough for the PVE demanding crowds or would they keep asking more ways to be compensated? That's always the thing in the end, you give an inch and some people keep asking for more and more.

  • @bloodybil

    I get the impression that when each PVE thread is created, often written in the OP's post somewhere is that they gained nothing from lots of time spent playing..
    Which is why I suggested a new faction for being a pirate and cashing in stollen loot.. PVE players would gain XP from loot obtained, pirates would gain rep from loot stolen.. Not perfect, but something for everyone.

  • @needsmokes
    Could that faction be called the Gold Lackers, Order of Woes, or the Pity Party?

  • @needsmokes said in What can be changed in game to ease the request for PVE servers?:

    @bloodybil

    I get the impression that when each PVE thread is created, often written in the OP's post somewhere is that they gained nothing from lots of time spent playing..
    Which is why I suggested a new faction for being a pirate and cashing in stollen loot.. PVE players would gain XP from loot obtained, pirates would gain rep from loot stolen.. Not perfect, but something for everyone.

    Sure, in the end I am certain Rare still has plenty of ideas to add further balance to the game and try to please everyone. Keeping the balance is hard but I think so far they have done a good job to keep the game interesting and fun for as much people as possible.

  • @needsmokes

    Just did. Not bad at all I must say!!

    However, stolen loot would be a way to farm gold. Really like, take away experience but not gold, still get gold. And if say gold was taken away, but not experience, they’re gonna not be able to get the new stuff cuz like “oh hey you don’t get the cash for this” but they’ll still be able to advance.

    A reward system would be nice for players who end up losing it all, now that I think about it. We go through a lot and we end up messing up just a teensy bit and it costs us everything. There’s been more than one occasion where the one time I forgot to pay attention was the one time someone decided to roll up and be all “hey how are ya?”.

    People keep using the same excuse that it’s a pirate game and because of that there should be no catering to people who suffer (dramatic phrasing) at the hands of PvP pirates. Besides now with rowboats, pirates have a chance of saving what they have. So, why should being sunk be a concern if you can literally rowboat your way to selling your loot?

    Aside from having an offline mode, people won’t stop making PvE only server posts because they’ll never happen. PvP is getting worse and worse (there was indeed a time when the seas were safer for pirates), and for some people who are new or new-ish, or just coming back after leaving the game for a lengthy period of time, it can be a massive frustration and almost confusing.

    Not invalidating your ideas at all, as they are good ones!! But of course, the chances of anything happening to shift the PVP in the game is very slim as they don’t ever seem to budge about PvP.

  • @nabberwar

    Any of those works for me.. I would love to see a faction for being a pirate of the seas.. And not just a delivery man/woman.. But if it were at the cost of attacking other players more, then let's give them something at least, or there will be ever more requests for PVE servers.

  • @bloodybil
    Its quite the feeling, especially when its Gilded Athena X3 steals. Out of the 8 we have, or at least that I was apart of, 6 were from Gilded's (2 separate heists), 1 from a regular Athena, and 1 from an Ashen Athena. An argument could be made for 9, but that is only if you count the Ashen as 2.

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