I actually do like FO76, but I'm not here to advocate for or against. Let me take you on a hypothetical adventure of creation and self-expression.
You've amassed a few barrel's worth of wood and the newly implemented fittings that are found in the world or by scrapping animal crates. All those extra barrels for show on your ship are now extra storage bins.
You've found an island that you really like and engage a "Creation menu" by planting an enchanted skull (80 rep with OoS) that designates a build area. But beware- you can still be murdered at any time.
Collect the required wood and fittings per piece, and build a small (budget-friendly) fort, and store your achievements there. The enchanted skull will spawn friendly skellies similar to a "skullfort-like" wave system, and they'll even man the cannon(s) you've added (intensity based on skull "value" read on).
Last, but not least, enemy pirates may destroy your fort when you're not around (or are around) and will be able to collect a portion of the resources used. Achievement trophies will just despawn in the clutter, and the enchanted skull can be turned in for rep and gold or it can also despawn (economy balance). Spawning or teleporting to fort can't be possible for balance and camping.
The benefits, however, are time-based. The enchanted skull keeps a tab of how long it sits in the fort and will grow brighter the longer it's there. Any player (and the original owner) can collect it at any time (setting the fort to despawn shortly after) to turn in for an amount of rep and gold according to how "full" it is. Ideally, the rate at which it grows would be exponential- a slow gradual increase, but it's not worth buying and turning in early because it won't replace it's value until some time passes.
Boom! Sea of Thieves with temporary (lucrative) housing! Totally not FO76 housing :) #BeCreativePirates
