Crossplay and the Arena

  • @mr-dragon-raaar hmmm last I checked drivel means nonsense or am I mistaken?

  • I’ve yet to play arena, holding off until crossplay opt-out and waiting for sloop-only/brigantine-only game modes.

  • @wilbymagicbear said in Crossplay and the Arena:

    @cotu42 said in Crossplay and the Arena:

    @wilbymagicbear

    • Independent look and jump, remap your keys, voila you also have independent input. Most xbox players that I know and when I play with a controller have done this or get one of the elite controllers so you can paddle jump.
    • Easier aiming some what true, though this is also just practice. It isn't like a mouse gives you magical powers or something, some players have been shooting for dozens of years and are just that good. Keep in mind we don't have headshots to alleviate the difference a bit.
    • Faster loading times, this is also true for people that installed a SSD into their console... not every PC is a top of the line model and there big differences between console players as well and even just during the game. I have experienced 20 secs and 3 min blackscreens on the same machine in the same session.
    • Better field of view? Euhm if you get a ultra wide screen maybe... and most people don't own one.
    • Better FPS well that is once again only based on their setup... why does everyone assume PC players all have the same type of setups as streamers that spend thousands on their rigs. The variety in PC configurations is huge... a top end PC costs 2000 euro at a minimum and most people don't have that type of money to spend.

    In the end the opt out will come and there will be nearly no difference for those claiming to only lose to PC players. Is there a difference between the two yes... however this is only a matter that affects the top players really when facing each other. The variety in skill and ability of people is way more than any hardware can fix. I know xbox players that wipe the floor with most pirates and get accused of hacking or being on a PC often enough.

    Sea of Thieves PvP and Arena are about the crew and not the individual. If you ever queue up as a solo it is nearly impossible to beat any 4 man premade regardless of them being all on xbox or PC.

    Want to win in Arena, make a 4 man team and make the correct choices in the match, victory will follow. XBox or PC differences in the grand scheme are nothing against coordination between a crew.

    In the end there will always be better gamers out there and better crews. They already stated that you will get the option to opt out, but the overall effect is minimal as a crew is going to win or lose based on teamwork, tactics and execution regardless of what they play on.

    1. Remmaping my controls also comes with some serious downsides too, for instance, when I play bumber jumper it makes the equipment radial a real pain. PC doesn't have to deal with that.

    I remapped my controller (xbox 360) for combat mainly, I don't have vibrations on my keyboard which is useful... there differences between the input devices and some aspects are nicer on either side. You have less buttons so yes you will have to make choices or buy an expanded controller like an elite one.

    1. I've been playing shooters since I was 6 (huh, maybe a little too young to have been playing Halo) but I still miss more shots than hit with the pistol and EoR. I've also played a few free online shooters on my laptop and had better accuracy than on my console after a few hours.

    I play with a mouse and keyboard and still miss shots as well... personal preferences and skills are a big deal for accuracy. If your point is it is easier sure, but that xbox players cannot shoot or that PC players have godlike aim by default is underestimate the ability of xbox players and overestimating the ability of PC players.

    1. Loading times is more minor in the arena, but almost every PC is going to load faster than most Xboxs.

    You would be surprised how many people use a similar spec HHD drive on a PC or laptops and have zero benefit and most hardcore console players install a SSD. Many PC players are far from working on ideal setups, they are expensive after all.

    1. Most PCs are running at more than 30 fps, I feel pretty sure of that.

    And many of them have to deal with frame drops that hit below 10 FPS and such which is less of an issue on consoles. The variety of specs on the PC end is huge and really isn't all that idealistic as you think.

    How often do you think people can upgrade their graphics cards and especially now with the cryptocurrency mining making them even more expensive.

    Steady performance is usually better than spikes.

    Opt-out will make a huge difference, most of my losses come from PC players. It's pretty rare to be sunk by a fellow Xbox player. I have a good crew, we’ve all been playing since alpha on Xboxs but we still get crew wiped by a single PC doublegunner on the regular. A lot of your points are about buying this that and the third, but if I could afford to make those kind of purchases I'd just play on PC.

    You get wiped out by a single pirate on the regular... and claim to be good? I have a xbox buddy that regularly wipes out PC players and their crews. Skill is not platform based it is player based. Should I now claim cause he wipes the floor with everyone else that consoles are OP? There very good players out there on both platforms.

    Winning a battle in Sea of Thieves unless completely out classed is not individual based but crew based. Sorry, to say but I really think you are overestimating your own abilities or really underestimate the abilities of some xbox players, as I personally know multiple of them that can easily roll with a PC player. I have even a standard sparring partner with one if we ever buy a ship on a server for a multi ship session.. we battle consistently against one another to improve our skills and he gives me a good run for my money and if completely honest might even have a lead in our one on one battles. I really think that there is much for you to improve on if you really think that PC is the only issue you have.

    Well you claim that even bad rigs are far superior to your console and those are a similar price as a xbox one X with a SSD or cheaper if you want to risk that.. but not sure it will even run the game.

  • @mr-dragon-raaar mega threads are where info and feedback go to die

  • No easy mode for Xbox players!!

  • VacaHombre
    Why would it be 'easy mode'?

  • @Deckhands @triheadedmonkey
    The guy that posted before me, VacaHombre, apparently cannot be replied to becauseVaca is not allowed....but its in his name. Is it offensive? Should I expect a warning for circumventing the profanity filter twice?

  • @wilbymagicbear said in Crossplay and the Arena:

    @nabberwar Looks like you missed everything after the first sentence:

    "If they're apparently not a big deal, there's still better load times, higher sensitivity, easier aiming, independent look and jump controls, faster menu navigation, and so on."

    Ok I'll Bite. First off you shouldn't take an argument you heard from someone else when you dont know what something is. You have google so why not inform yourself first. Most likely your source is an uninformed person as well who is just angry and blaming their loss on the equipment. If its not the console it must be the lag or bad hit reg or whatever. Now on to your points.

    "there's still better load times" See Load times are based on a lot of factors. Do you load the game off of an SSD? Do you have an xbox one, xbox one s, or an xbox one x? All three load the game at different speeds. How good is your internet connection? Also rare has known loading bugs that affect PC players just the same as console players. I have been stuck in load times plenty times. I have even seen an xbox player on my team load into the arena match faster than me on PC so your point is false. On to point two!

    "higher sensitivity" On xbox you can up your sensitivity as well. You might argue but then its harder to aim... Yes its the same for PC, too high of sensitivity is a detriment as well. Higher sensitivity can help but if you dont have the skill to handle it on PC or xbox than good luck there. Also killing a player in Arena awards 5 measly points. Higher sensitivity does not help you dig faster, shoot cannons better, angle sails better, steer the ship better, read a map better, pull out a compass better... so on and so on. The effect is really minimal. Honestly a better communicating crew will win the day more often than not regardless of hardware used. next point!

    "easier aiming" This is very subjective, I have xbox friends who tried pc controls and hated it so they use a controller as its easier for them to aim and play the game. If you really think you will have a better time than feel free to plug in a keyboard and mouse next time you play. Next point.

    "independent look and jump controls" Last time I checked you look with a thumbstick and you jump with the A button, all within your hands. How are these not independent of the other? you dont look with the aim button?! If you are then thats your problem right there. Next point.

    "faster menu navigation, and so on." How is menu navigation faster exactly? you can change key-binds as well, you have buttons that quick grab all from inventories as well. The game uses a console specific radial wheel. Do you think the radial was for PC players? news flash its clunky on PC. The menu was designed for Xbox players and PC players just accept it and we dont complain because apparently we know how to adapt and overcome. And so on is how you left it but I think you actually ran out of points but each of your points are weak at best. If you dont know what your talking about then dont make an argument about things you dont understand. I have xbox and PC, I know both. I build PC's, I program things. If your going to listen to anyone it should probably be someone who has both systems.

    I play with full Xbox groups and we vs full pc crews, full xbox crews, mixed crews. it doesn't matter if the other team has more PC players than our one PC player which is me. A lot of the time I'm with random groups of xbox players and we still win most of the time. By your logic We should be losing to these elite crews of full PC players. When we do lose its close and the xbox guys board the other ships and do well just the same. If your not good at the game then please dont drag down your fellow xbox players who are doing well and win their matches regardless of having one PC player in their crew. If your losing try working on your communication and strategy.

  • Here we go again...I am going to say this again...the difference is so small that it CAN NOT make you lose a fight..if you lose your just not as good as the other player..all this is now is an excuse for when someone dies..."oh it must of been a pc player because I am a god and there is no way I can die"...come on guys this is the most pathetic excuse and it is really getting old..lets go back to "I lagged!"..stop with this silly topic please..I have xbox friends who trash pc players..but they are good players..so if you die to an xbox player or pc player they just bested you..get over it and move on. Everytime someone dies in this game they died to a pc player..when last time I checked only 25% of the community is on pc? (I could be wrong) but I honestly don't see how it is possible to die to a pc player every time you die..maybe pc players are not the reason you are dying..I am not being rude but maybe your just not good at pvp? Also I am not pointing anyone out...this is for everyone to read..xbox and pc.

  • @wilbymagicbear said in Crossplay and the Arena:

    @xultanis-dragon 1. Macros were more of a minor point of mine, the independent look and jump/weapon swap controls are more important. That said, one can apparently macro cannon reloading/firing and doublegunning, and that seems pretty significant to me.

    1. I never said that I get midair 180 shot by every PC player I meet, the point is simply that that's an instance that shows off just how big the advantage is.

    2. Higher sensitivity is a very useful when fighting at close range, and then there's still all the other things I said (add higher FoV and FPS to that list.)

    3. I do think I know a little bit about PvP after 200 odd matches.

    Ok so 180 no scope is more luck than not. You could do it too but why would you attempt it when thats harder than just aiming? lol With how the guns hip fire is its completely unreliable and this argument at all is super laughable. I have never once even attempted it on PC its so absurd.

    Higher FPS, not all PC's can run 60 fps, some run over 100 fps. Mine runs at 60 but dips, yours is more stable on an xbox which is actually preferred. FOV maxes out at 90 for both platforms. So no the FOV is the same, stop spreading misinformation please. also FOV is field of view in case your unaware which seems likely.

    What happens when the new xbox comes out with higher FPS and load times than my PC is now. Maybe I should cry? What will you do then? you will be in crossplay with a better console within the console family. What will arguments be like then?

    Also reading above, who would macro a cannon. Thats just dumb and unneeded, a macro wouldn't help you aim the cannon, a macro wouldn't help if you get blown off the cannon, a macro wouldn't help as you still need to wait through the load of the cannon. Pro tip, fire and immediately press the load button and get that rhythm down. Now your as fast as a macro without the needed step of using a macro that makes 0 sense to use in the first place. PC player here and never used a single macro. I bet anyone who does is so low in numbers that none of you have even played with them lol.

  • @cotu42 They will probably see a difference because the only people opting out will be the bad xbox players so maybe it will finally be fair for them. Though some good xbox crews might opt out just to go hunt them lol.

  • @starquest
    So you listed all the times that a cannon macro wouldn't help, but didnt list where it would help...i'll do it for you:

    1. Fraction of a second after firing but before reloading is saved. Time saved increases as ping increases (looking at you, arena).
    2. Fraction of a second after reloading but before firing is saved, again, increased benefit as ping rises.
    3. Large savings in time from accidental 'early release', where you finish reloading too early and need to start over -very common if you get placed in a non-local server.
    4. Large savings in time when you reload fully, but the text doesnt change/fuse does not appear. Player thinks they have performed #3. Early release, so you hold the reload button again. The game eventually catches up, and you realize you are half way thru unloading the cannonball. Again, very common in high ping/non-local servers.
      Number 4 was a little confusing, but read it again, it makes sense :)

    All of these human errors and lag/ping errors are completely avoidable with a macro, whether you agree or not. All you have to do is aim...

  • @pomalotacusmk3

    Because it's removing Challenge!! And more Challenge automatically equals a better game.

    Embrace the Challenge!

    No easy mode for Xbox!!

  • @pomalotacusmk3 Do you really think that fractions of a second will matter when firing a cannon? You'd need to unload over 20 shots to get more than a 3/4 to a full second advantage which is barely anything over the length of time it would take to unload that many shots.

    If you believe that ping factors into reload time that much then you must also believe that firing the cannon will be off by the same possible amount meaning that is totally possible that any gain you made during reload is negated by ping fluctuation before firing.

  • VacaHombre
    But why is it less challenging to only fight other xboxers?

  • @pomalotacusmk3 Ping still causes a delay even with a macro..all a macro does it perform the action without hitting another key...it does not bypass ping..lol

  • @d3adst1ck
    Not really, points 3 and 4 can easily waste over a second each.

    If you arent using a macro, you have to pause and check that each action has completed before starting the next. You have to wait for the visual cue, which is where the poor ping comes into play. This is not the case with a well timed macro.

  • @pomalotacusmk3

    Bah!!

    Peasant talk!!

    An equal fight will only raise you so high. But, to fight at a disadvantage.....

    To have the deck stacked against you and yet achieve victory through your own grit and sweat....

    THAT is a true Challenge!

    THAT IS GLORY!!!

  • @pomalotacusmk3 If the macro is set to a timer, you can just as easily count out the exact same time in your head. If you can't, that's a player problem. You don't need to wait for the visual cue unless you don't know how long it takes to reload.

    Using a macro for a cannon is a ridiculous idea and won't provide any noticeable benefit. The only areas it does benefit are when using complex key combinations, usually to exploit animations to get some unintended effect - like getting around the double gun fixes. In those cases, the exploit should be patched so that it is no longer possible.

  • @d3adst1ck
    Yes, but a human can be thrown off by a lag spike, whether the seas stop moving for a second, an enemy cannonball skips half the flight time, or whatever the visual representation of the lag may be. A pre programmed sequence is unaffected by such things, unlike a human mind.

  • @pomalotacusmk3 A pre-programmed sequence like holding a key or button? That input doesn't stop because you experience a lag spike.

  • Hombre
    I think you see where i'm coming from.
    If fighting a pc player is 'to fight at a disadvantage', or 'to have the deck stacked against you', thats all the confirmation i need. Who does a pc player have to fight to 'fight at a disadvantage' or against a stacked deck?

    Lol, did you just call me a console peasant? :) Ye scallywag!

  • @d3adst1ck
    Thats not pre programmed. Thats manual input, by a human. The macro is the pre programmed set of instructions...

  • @-hombre said in Crossplay and the Arena:

    @pomalotacusmk3

    Because it's removing Challenge!! And more Challenge automatically equals a better game.

    Embrace the Challenge!

    No easy mode for Xbox!!

    Why? Do you hear what your saying!
    PC have had easy mode for over a year. Time is closing in for PC to "embrace the challenge"
    Xbox players want equal mode. No more, no less.

  • @pomalotacusmk3 Yes, and the moment you push the button you send a request to the server to start an action (reload). When you release it, you send the stop action request.

    It doesn't matter if you lag in between those two actions as long as your stop action request occurs after the minimum required amount of time has passed. You aren't constantly sending "I'm holding this button" messages to the server. Macroing this doesn't provide any more benefit than just knowing how long you have to hold the button.

  • @d3adst1ck
    Im not sure you are hearing me. When a human experiences lag, abnormal things happen onscreen. Wave patterns, cannon trajectories, player movement, ship teleporting etc etc. Every one of these has a chance to throw off and distract a player. Using a macro removes any chance of human error, whether caused by ineptitude, laziness, or high ping. Just maximum firing speed.

  • @pomalotacusmk3 No, I'm hearing you but you are overblowing the benefit that macroing that action would give. Players who know the timing for cannon reloads and don't rely on the UI have no problem matching any macro for this activity.

    As I said before, macros only provide a benefit to complex key combinations that are extremely hard to do reliably using manual key input like exploiting animations or executing special moves in fighting games like Mortal Kombat or Street Fighter.

    Trying to argue that using a macro to reload cannons provides some godlike ability is really reaching.

  • @pomalotacusmk3 said in Crossplay and the Arena:

    Who does a pc player have to fight to 'fight at a disadvantage' or against a stacked deck?

    -- Note: for full experience, please play the following music while reading --

    No one.

    And THAT is their dark tragedy. Having risen so high that glory and victory are but ashes on their tongues. Sitting upon their gilded throne, directionless. They have only each other to look to for Challenge and what they find is known, bland..... empty.

    So they throw themselves at the Console Knights, the Casual Barbarians, and even the dark underbelly of the Mobile Horde. All in the hope that some will rise up; storm their lofty kingdom and shake it to the foundations.

    For even death would be a blessing if they could, before that forever sleep, say one last time that they..... were Challenged.

  • @d3adst1ck
    I agree, complex actions like the sprint double gun. Infinitely easier with a macro.

    But anyways, looks like we arent going to agree, i feel cannons can be macroed to gain an advantage, and you dont. Thats cool.

  • Hombre
    That's gold. And very modest too :)

  • @WilbyMagicBear

    @pomalotacusmk3 said in Crossplay and the Arena:

    @d3adst1ck
    Im not sure you are hearing me. When a human experiences lag, abnormal things happen onscreen. Wave patterns, cannon trajectories, player movement, ship teleporting etc etc. Every one of these has a chance to throw off and distract a player. Using a macro removes any chance of human error, whether caused by ineptitude, laziness, or high ping. Just maximum firing speed.

    Macro'ing cannons is not efficient. Macro's are systematically tied by input. Once you press a button, the next sequences takes over. It never accounts for lag.

    It works in other games because even during lag the chain isn't broken. You can keep mashing the sequences and it will go in order.

    Skill 1 activate - Skill 2 activate - skill 3 activate

    When you mash that 1 key, the skills will activate in sequence regardless of lag.

    Skill 1 is on cooldown - skill 2 is on cooldown - skill 3 is not on cooldown. So the macro will activate skill 3 in the chain.

    To set up a hold macro you have to set the timer to be exact if you want to have "maximum firing speed". Any amount of lag would cause this to be unusable. Which means its not possible or efficient. Setting up a hold key for macro'ing isn't easy either. Which I don't think is possible for most hardware either. Setting it up manually is definitely not easy, and most hardware does not have a macro delay set up yet either.

    So the answer is no. Using a macro for cannons is not efficient as it is simply faster to reload and fire the cannons manually.

    Just saying "macro" and then making some random instance of a macro doesn't make it good. There is nothing in this game that is worth macro'ing, nor anything in this game where a macro would be more effective than manual inputs.

  • @xultanis-dragon
    Sure thing buddy :)

  • @pomalotacusmk3

    Modest?

    Dude, my rinkydink laptop can just barely handle Fallout 3.

    I ain't gonna be playin' something like SoT on anything BUT an Xbox.

  • Let's really get to the point of the matter on being able to opt out of crossplay. The whole community on sea of thieves can argue till our faces are blue and are fingers are bleeding from typing. Being able to opt out of crossplay has been a topic almost as long as SOT has released on March 20th 2018. The bottom line here is that Rare confirmed that there was going to be an option to opt out of crossplay and that option was suppose to be released when arena was released. So all of us in the SOT community that want the option to be able to opt out are just askjng for what was already promised to by Rare themselves. Honestly this shouldn't even still be a topic because in the SOT community because that option should already be in the game. So please Rare just give us what was promised to us.

  • @aca-hombre so let me get this straight, Xbox players vs Xbox players is easy mode. That is just an even playing ground. That is something that all gamers deserve.

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