Every pirate's island is his Tortuga! [Private/Guild Space]

  • Since I started playing Sea of Thieves almost 2 years have passed and I recognize that the game has improved a lot, especially with this latest update.
    But there's always been something missing, a place for me and my teammates, a quiet place where you can drink good grog together.

    We all know, where there is a pirate there is a lair and a lair is just what Sea of Thieves needs.

    That's why I thought of a way to allow players to have their own space.

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    In practice you need to buy (with gold, perhaps at a high price and only if you are PL) an act of ownership that will allow you to get a small island (initially bare) all for our crew.

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    To access it you will need to enter a door on the upper floor of the tavern. Once interacted with the door will begin a loading that will take us to our island. A bit like having a legendary private tavern.

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    Inside our island there will be a merchant who will allow us to buy improvements and items to fill and decorate our island (the design is lousy but makes the idea).
    Obviously this implies that the islands are all the same and that the layout and design of the buildings is standard and preset. Maybe you could buy skins that give different aspects to the buildings and the preset objects, or even create a system of progression as for companies, where the skin improves as we buy the next step.

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    It would also be interesting to introduce some strictly personal customization, such as plates on which to hang trophy fish that we have caught or empty frames on which to upload screenshots made with the Xbox app. The possibilities are endless, it all depends on the will of the developers.

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    That was my idea in short and I think it could be a fascinating aspect to add to the game.
    I know everyone won't like it, and I'd like to discuss it.

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  • @macr0ne Hmm, let me see... Yes, yes, and uh, yes. Yes everything here, yes yes yes.

  • @macr0ne Very well done matey! I like your idea.
    I always wanted to go up the stairs but never managed to, may I ask how you did it?

  • As an addition to this great idea....How about having a secret entrance at Thieves Haven where the owner of an island can sail their ship through said entrance and thus load with their ship docked at their lair. This means any treasure and/or crew aboard the ship also get transported.

    Imagine the possibilities of using found treasure as decor. The best part....without the Island owner, no one can exit the island with the ship (via a sort of lock system that will not let the ship anchor be raised unless the island owner is doing it as well). Any other crew member that wants to leave early or alone will need to use the tavern door entrance, meaning they can't steal your decorative loot XD

  • This is what I think all pirates want and this is the reason why I'm saving my gold in my main account.

  • @jetorchidee97
    I couldn't do it.

    What you see is just a reconstruction of how I imagine the entrance and exit from the tavern could be.

  • @oneeyed-w1lliam
    That's right, that could be a nice addition.

    However, it should be stressed that the loot should not be sold inside the lair, but that it can be used ONLY as a decoration!

  • Upvoting this just for the effort the OP gave this alone.
    I'd love to see a social hub or something for groups/guilds. But I also do Realise that It would be the Playsation home of this game ^_^ (if anyone remembers that).

  • @macr0ne a dit dans Every pirate's island is his Tortuga! [Private/Guild Space] :

    @jetorchidee97
    I couldn't do it.

    What you see is just a reconstruction of how I imagine the entrance and exit from the tavern could be.

    Oh I see, well done, you nailed it!

  • Own buyable pirate hideout was already planned or not?
    But I think its pointless, cause you cant do anything there and if youre getting chased, you can escape there, which is dumb, cause everyone would do that.

  • @hynieth
    What's that?

  • @polemisch
    Right now you can always go and sell to an outpost while you're being chased.

    The situation would not be different.

    But still for this reason the initial idea was to be able to enter only from the tavern and without being able to carry items behind.

    That way you wouldn't have the problems you said.

  • @macr0ne It was a seperate App/ Virtual living space on the Playstation 3 that you could edit and walk around in, you could invite your friends and play games from there (transitioning from the TV into the actual game) play minigames and much more. It was really a great Idea but it was in the end just another layer to go trough before going into games (and I feel it was kind of ahead of its time since you now have the wildly popular VR chat that kind of does the same thing) so people stopped using it and it died off.

    So while I love the Idea and would love to build my own island and stuff I know for myself I'd ignore it past its initial wow factor. But hey maybe rare surprises me :-)

  • @hynieth
    You made that very clear.

    Yes the problem is that if you don't give it a real utility or a high customization it could end up being ignored as a feature.

    I don't know how much Rare might be interested in such an addition.

    In the end, it just depends on how much the developers are willing to make such a thing interesting and usable.

  • @macr0ne I think that if they were to introduce something like guilds in the game this might be a great pre game area where a guild could collectively dump money in to make life easier.
    Like having vendors, choosing preset ship customization options, setting out from this place with a group (IE more then 1 crew on a server), playing minigames, practising swordfighting in duels, purchasing voyages etc.
    This would be quality of life improvements that don't change how the game itself is played. And it gives groups something to spend money on (something that's often requested).

    Things that would be a no go: Having it be a place in the game world where you can return to and Being able to stock up from this place.

  • @hynieth
    The one you described might also be a solution.

    Perhaps it will be as they did in the prototype in which you came out with the ship from the legendary tavern.

    But then the upper floor of the tavern should be used for something else.
    They put those destroyed stairs and everyone wants to know what's upstairs ahahah

  • First thought: cool, like GTAV, have a home etc. But in the end, I don't like this at all. SoT is crew based. I still like to meet new players in random crews. I don't want to join crews who rather sit in their fancy pirate tortuga homes instead of set sails. I want to join with players who want to play.

  • @hynieth ... or second life ...

  • @polemisch Cant do anything there yet. Once they introduce parlor games and other side activities, there is plenty to do. Besides, sea of thieves was meant to be a social game with social interactions. I can imagine some people would like to just talk sometimes.

    And escape? If you've read the OP, you would see you'd have to access it from the tavern. So you cant escape enemies in the middle of the sea. And so what if people go in the tavern to "escape" you? What is your point in chasing them? Getting their treasure. So if they escape to their hub they leave their ship behind with all their loot.

  • @goedecke-michel
    But nothing about this mechanics prevents you from navigating or playing like you've done so far.
    That described is just one more feature compared to the current game and would not in any way force people to stand still in a private place.
    On the contrary, it would add an extra motivation to play and collect gold to spend.

  • @macr0ne said in Every pirate's island is his Tortuga! [Private/Guild Space]:

    @oneeyed-w1lliam
    That's right, that could be a nice addition.

    However, it should be stressed that the loot should not be sold inside the lair, but that it can be used ONLY as a decoration!

    Agreed. You can't "safely sell" at your lair. In order to do that, you would have to sail back out...which would load your ship at a random island. I say random, because if it always exits you at Thieves Haven, it would become a ship spawn camp point for sure!

    From there you would have to sail to the nearest outpost to cash in.

  • @davidbarlow
    That's exactly what I thought. It doesn't give you any kind of advantage over what the game is currently like when it comes to chases.
    In fact, as you said, those who enter their private island from the tavern leave their ship unattended.
    I was of the opinion that the door worked in a similar way to the siren making you leave all the loot that you are carrying before teleporting you.

  • @macr0ne I don't agree. I would join a crew of four to start a journey, and three of them might want to sit in tortuga and do something - which would force me to leave and find another crew. Sorry, this is not my idea for an easy start into the game.

  • @goedecke-michel
    Nothing changes at all from what you say right now.
    Those who would like to be without doing anything with this addition are exactly the same people who are not going to do anything now and who spend their time jumping left and right for their own sake.

    On the other hand, if in a group of 4 people 3 want to do the same thing, it is also right that we follow the will of the majority.

  • I think of decorating a home space was to become a thing, then the best option would be to have a transport company NPC at each outpost. You would have to hand each item to him (similar to cashing out) and have him bring it to your hideout. Any other way would cause too many options for abuse

  • @omnipotence13
    The idea of the shipping company is fantastic. In this way it would not differ in any way from selling loot to the outpost and would not affect the chases at all.

  • @macr0ne And this is the change, after all. There are romping crews, but quite rare. With this idea there will be more. My conception of the game is not to sit in a room and throw dice. If I want to play Second Life, I can do that. In this game I want to go sailing as a pirate as soon as possible. Not to get a lame crew to wash the dishes to go on a journey. I think you contradict yourself.

  • very cool idea, i would love to be able to build my own island community and buy improvements for it.

  • @goedecke-michel
    I don't think you understood at all then the idea that's being discussed here.
    Because it wouldn't create a "Second Life" situation at all, as you're saying, since it wouldn't offer all the mechanics needed to make it possible, but only a preset lair for your crew.
    And in fact I'm not contradicting myself.

  • @macr0ne How come you think I didn't understand...? This is the new way of 'discussion', nowadays, is it? I am too old for this kind of debate, I think this is just impolite.

    I simply do not agree with you. Integrating a distraction from sailing is just what it is: a distraction from sailing. I don't think this is good, I told my arguments. That is my opinion, you will have to endure it without branding me as incapable of understanding it.

  • @goedecke-michel
    I'm saying that I don't think you understand because you argued with features that weren't mentioned.
    But if you don't like it, it's your opinion and I respect it.

  • @macr0ne sagte in Every pirate's island is his Tortuga! [Private/Guild Space]:

    @goedecke-michel
    ... you argued with features that weren't mentioned ...
    I have decorated few details, but the distraction is given, dicing or not. :)

  • This is a good idea but I think the up stairs area is the place you can buy a island or a house you can have somewhere instead of spawning there plus you should have to sail there instead and when you get near by that’s a area that no one except you and your friends or crew can go to and fighting can’t happen there as well as places you can store treasure and hold and stuff like that

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