Sea of Thieves Hates Thieves

  • I find it amusing that a game about pirates discourages piracy so much. You'd think, considering that thievery is a central theme of the game, that thievery would be the best, or at least a practical way of procuring gold.

    This is not the case. In fact, I'd say thievery is the second worst way of obtaining wealth, beat out only by repeatedly doing initiation voyages. But why is thievery so impractical? Surely it's easier to take someone else's loot than to work for your own!

    1. The biggest issue facing thieves is the lack of ships. Supposedly, there's supposed to be 6 ships per server, but I think it's 3. Other ships are so hard to find! To anecdote, I logged on the other day in hopes of finding some treasure seekers to pilfer from. Upon circumnavigating the entire world over the course of 50 minutes, I found 1 ship, a solo sloop crewed by 1 AFK sailor with an initiation voyages down parked at an outpost. Thrilling pirate exploits, indeed.

    2. The Runaway Meta: Mind you, even if you do find a ship with any treasure onboard, 9 times out of 10 they will run away as if their life depended on it. They have seemingly infinite time, and will sail away, dropping off loot at outposts they pass, and there is NOTHING you can do to stop them. After an hour of this edge-of-seat pursuit, they'll slowly sink into the deep, having sold every last piece and having left the game. If you're lucky, sometimes they leave a singular Seafarer's chest to taunt you! The Runaway meta is absolute, there is no way to counter it, and everyone does it.

    3. No one has any treasure. Assuming you happen upon a ship unawares, you can actually steal something! Trouble is, they very rarely have anything if value. Perhaps you'll knick a hateful skull if you're lucky, but most of the time these ships won't even have a voyage down, they just sail around for no reason with no loot. It doesn't help that the game encourages pirates to sell at every opportunity. The only reason any ship ever hoards treasure is to take a reddit pic or just for thrill. But trust me, ships that hoard loot are the same ships that pioneered the runaway meta.

    I don't know why Rare punishes thievery so much. You'd think they'd encourage it, but the game is seemingly designed to incentivize never stealing. As it is, a pirate that steals is one poor pirate, and a pirate that runs is fat with gold. To Rare, please fix these issues so stealing can be practical. To treasure seekers, please try hoarding all that loot, and actaully fight the people who attack you. And to my fellow thieves, good luck! Happy stealing!

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  • @wilbymagicbear I refer you to all the posts asking for PvE servers because they are getting sunk by thieves who take away the loot they spent hours gathering. They just want to be left alone to grind away in peace.

    Seems to contradict pretty much everything you complain about here.

  • @entspeak I see all those posts too mate, but I'm sure not seeing these PvE grinders in game! Maybe they're the distant sails I find retreating into the horizon the second another ship draws on sight.

  • @wilbymagicbear Dunno... they are getting sunk by someone... if that someone isn't you, well... 'nuff said. ;)

  • @entspeak Agreed.

  • @entspeak My stealing skills are being questioned l m a o! I imagine these pirates are a very loud minority, they post a lot, but there aren't many of 'em!

  • @wilbymagicbear said in Sea of Thieves Hates Thieves:

    @entspeak My stealing skills are being questioned l m a o! I imagine these pirates are a very loud minority, they post a lot, but there aren't many of 'em!

    I will agree with that. A VERY LOUD minority that probably got stuck up upon and now is whining on the forums because they lost their captain's chest.

    Also, 3 out of 5 ships I sink has NOTHING aboard, no voyage, no loot. A couple even just left an island, expecting they just completed something, but nope no loot. Wish if you sunk a ship you got a small reward. Maybe that would promote more thievery.

  • @wilbymagicbear I questioned nothing.

  • @wilbymagicbear You need more in game time. We loot at least 10 to 20k a session whether it be from fort loot, knowing when to strike a reaper voyage or just randoms. We chase and rarely have people who escape. You say they always get away but sorry this is opposite from our voyage experience. Maybe for you they do but not for us. Sometimes we hop on the mic and ask for them to part ways with an item before we attack lol. Never had someone donate to us yet so then they usually sink.

    You also cant just go around attacking every ship you see instantly. Maybe keep an eye on them as you stock your ship up. We do other things while noting the time ships sit at islands.

    Rare has left the tools in game to loot others and I'm happy they aren't taking those tools away.

  • Sinking a boat that has any significant amount of loot onboard is like scratching a lottery ticket. You basically have a 1 in 15 chance of a generous reward. May as well grind skull forts...

  • This has been a problem in this game since the beginning. Rare could have done so many things to actively incentivize hoarding loot or to make certain loot actually dangerous. For instance, why Rare does not have loot aboard a ship increase in value the longer it remains aboard is beyond me. This injects a codified risk-reward system into the game. The more treasure I have, the more money I can make, but the more I can lose. Instead this system doesn't exist at all.

    You can see the same missed opportunity with Athena's chests. The current meta for Athena voyages is get the chest and run to the outpost, even if nobody is near you. There is no sense of danger as the outpost is usually very close to you and usually there are not people right near you while you are grabbing the chest. Even when you do grab it those people have no real knowledge whether you dug one up or not. What should happen is that you should have to turn the Athena chest in at a designated outpost (the furthest one from your current location) and everyone in the map should be alerted to the fact that a crew just unearthed the most prize treasure in the game. This would inject some excitement into Athena voyages. Not knowing if there will be hunters out in the sea coming for your newly acquired loot.

    If you don't like having to go to the furthest outpost, you could alter it to make it so the further the outpost is that you turn in at, the more exp/loot you gain. You took the risk, you reaped the reward. Hell, sinking somebody with it on your boat should be rewarded too.

    None of these risk/reward profiles exist in the game, however. There is almost no risk in this game as it currently stands, especially with the garbage alliance meta. I want to feel like danger is around every turn. I want to use these risk-reward profiles to create new exciting ways to play the game. If I could dig up an athena chest and use it as bait to lure somebody to me so I can take their stuff, that would be awesome.

    Unfortunately, I can't. I instead have to stalk a person for hours to steal their athena, or hope that some crew hoards more than 2 chests on their boat at a time. None of that is fun for either party.

  • I generally try to stay out of these topics either way. People complaining about being robbed all the time or the exact opposite complaining that everyone just runs away and never wants to fight.

    I don’t have an opinion on who’s right or wrong as I’ve been on both sides plenty of times.

    I am however wondering, isn’t the next update (in like one week) pretty much addressing both sides?

    The Arena is suppose to big ship battles of everyone robbing and fighting each other and clamoring over the same treasure.

    Then adventure mode is suppose to be more story driven, you and your crew set out to solve some mystery or lore. As well as all the hunting and fishing kinda stuff being (in my opinion) a lot more of a chill laid back experience compared to sailing around trying to find chests of gold or take down skeleton crews.

    Again, not saying either side is right or wrong, just seems like both sides of the argument are getting MOSTLY what they are asking for. Just gotta give it another week.

  • @wilbymagicbear said in Sea of Thieves Hates Thieves:

    I find it amusing that a game about pirates discourages piracy so much. You'd think, considering that thievery is a central theme of the game, that thievery would be the best, or at least a practical way of procuring gold.

    This is not the case. In fact, I'd say thievery is the second worst way of obtaining wealth, beat out only by repeatedly doing initiation voyages. But why is thievery so impractical? Surely it's easier to take someone else's loot than to work for your own!

    1. The biggest issue facing thieves is the lack of ships. Supposedly, there's supposed to be 6 ships per server, but I think it's 3. Other ships are so hard to find! To anecdote, I logged on the other day in hopes of finding some treasure seekers to pilfer from. Upon circumnavigating the entire world over the course of 50 minutes, I found 1 ship, a solo sloop crewed by 1 AFK sailor with an initiation voyages down parked at an outpost. Thrilling pirate exploits, indeed.

    2. The Runaway Meta: Mind you, even if you do find a ship with any treasure onboard, 9 times out of 10 they will run away as if their life depended on it. They have seemingly infinite time, and will sail away, dropping off loot at outposts they pass, and there is NOTHING you can do to stop them. After an hour of this edge-of-seat pursuit, they'll slowly sink into the deep, having sold every last piece and having left the game. If you're lucky, sometimes they leave a singular Seafarer's chest to taunt you! The Runaway meta is absolute, there is no way to counter it, and everyone does it.

    3. No one has any treasure. Assuming you happen upon a ship unawares, you can actually steal something! Trouble is, they very rarely have anything if value. Perhaps you'll knick a hateful skull if you're lucky, but most of the time these ships won't even have a voyage down, they just sail around for no reason with no loot. It doesn't help that the game encourages pirates to sell at every opportunity. The only reason any ship ever hoards treasure is to take a reddit pic or just for thrill. But trust me, ships that hoard loot are the same ships that pioneered the runaway meta.

    I don't know why Rare punishes thievery so much. You'd think they'd encourage it, but the game is seemingly designed to incentivize never stealing. As it is, a pirate that steals is one poor pirate, and a pirate that runs is fat with gold. To Rare, please fix these issues so stealing can be practical. To treasure seekers, please try hoarding all that loot, and actaully fight the people who attack you. And to my fellow thieves, good luck! Happy stealing!

    1. The other ships also sail around....Consider the possibility that by the time you are in 1 region, the other ship(s) have moved on to other locations. We all know not to stay in one area too long unless we intend on laying a trap.

    2. Seafarer's? Those pirates are generous! I'd leave empty cages or a castaway for you XD

    3. Ye can't get rich by just letting treasure sit on a ship. You need to cash it in...a little tip. Check the island. Some pirates offload and hide loot if they know they will be away from their ship for a period of time.

    Rare doesn't punish thievery. I have stolen countless items (and I'm talking about captain's chests, cursed chests and even a stronghold item or two) from others, and have been robbed myself as well.

  • @wilbymagicbear and this is why they are introducting the arena.. to cater for the annoying [mod removed] like you.

  • @kraken-slap Nah the arena is sooo boring, I'm staying here. Maybe I'm just sadistic, but I only take pleasure is profiting off of someone else's hard work. The Arena just can't really provide that evil satisfaction.

  • @wilbymagicbear I guess it would not feel as evil in the arena, you have a point there :D

  • @oroku I've done the arena, it's just not the same thrill. I just take some demonic pleasure in stealing other people's stuff, stuff that they worked for.

  • OP You should add some sneaky to your diet. You need to be a cunning thief to catch them out.

    The Rowboat is awesome. Some of us still carry the loot you seek.

  • @biter-wylie I do have the sneaky in my diet! My mate and I have perfected a method of swimming over to forts and stealing 'em. Trouble is, whenever we sneak up to someone at an Island, they don't have a thing! What am I gonna steal, their cannonballs?

  • Like @Flying-Poopla said, there just isn't any incentive to keep the loot on board

    There's also no incentive to fight an attacker if you have a decent amount of loot on your ship. If you sink them you lose time and resources and are very unlikely to find any loot on them. And if you lose, then you just lost your treasure. It's a lose lose proposition, except if you are feeling like doing some PvP.

  • @riareth My hope is they'll incentivize hoarding loot and kill the runaway meta.

  • The attacker has no loot so there is no reason to fight back there is nothing to win so we just ignore pvp pirates

  • @WilbyMagicBear I understand, but they'd need to incentivize not only hoarding for the "hunted", but also for the "hunters".

    I'm more than happy to go toe to toe with any ship in the seas ( winning some, losing others), but if my attackers have no loot, then they're risking very little, so why should I? If I have good lot ( Athena's or some Fort treasure), right now it's smarter to do a couple of drive-byes on outposts to sell the good stuff, before turning to fight.

  • @riareth I would like it if other people could take 10K gold from my account if they sank me, maybe then they'd stop and fight.

  • @wilbymagicbear
    Its really going to be a whole list worse on the flight issue when the Tall Tales are released. A lot of voyages are going to be ruined due to loss of items on players ships which will cause more flights from players for a while.

  • The problem, I believe, is the feeling a player is left with after they lose all reward for their efforts.
    This makes them believe the attacking player is ruining their gameplay.

  • @wilbymagicbear

    :D I know that feeling well. Even if you are a Thief Legend, you still have to rob some of the worst Pirates imaginable.

    I was having a bad day. However I had noticed a sloop had been at a Lost Gold Skull Fort for at least 20 minutes.
    So I sat, watched and waited for him to come to Plunder Outpost. Hatching a plan so dastardly tears would raise the sea level. The Skull cloud disappears. I wait 15 minutes... But alas, an explosion on his own ship and down it goes.
    So I catch a mermaid and head to the Fort.. Surely not.... Do my eyes deceive me....
    Sometimes those Pirates are so stupid they rob themselves.

  • I was enticed by the title of your post but was expecting a totally different list of complaints.

    I agree with you summary which is mostly "play style" related. There could be better incentives in the game for players to hold on to treasure for longer. And the lack of Ships on most servers is also worrying.

    But what really makes this game NOT a "Thieves" game for me is some of the game mechanics.

    1. You can't steal ships. I mean, you can take them. But the owner will continuously either mermaid or Ferry of the Damned back. So there's no actual theft.

    2. You can't really hide and sneak very well because the mermaid will pop up and give you away.

    3. You can't really mug anyone. Once you kill them they disappear. No wallet, no watch, no dice.

    Add my complaints to yours and we have a pretty solid argument that this game has the wrong name!

  • @biter-wylie That's quite a tale! Happy stealing!

  • @riareth

    This is frankly a really good point. Even if there was an incentive to hoard (loot increasing in value based on the amount of time spent on the ship would probably be a good method) what reason would a hunted player have to engage in PvP other than if they want the PvP itself?

    I think it's hilarious that the OP calls self-preservation a "Runaway Meta". Unless they're specifically looking for PvP, players probably want to keep their loot. And if they're looking for PvP, they're probably not wasting time stopping to find loot, instead they're sailing around looking for opponents! Or soon, playing Arena.

    Perhaps an additional multiplier to your loot's value for each player you kill would incentivise people? Although, I can easily see that being abused by players parking their ship way out in the corner of the map and rowing to an outpost in sight to kill people while they accrue both the bonuses of holding the loot and killing people. If any ship approaches theirs, they could mermaid back and evade them. I dont think that's the gameplay loop Rare is looking for.

    Of course, no matter the incentive, some people just dont like PvP. I'm an example of someone happiest when Im sailing for hours without seeing another player, simply because I enjoy the beautiful artwork of the game and the unique first-person sailing mechanics. I'll run from any other ship by default, and if Im somehow caught, frankly I log out, because PvP just isn't fun for me.

    Stealing ships and building an armada sounds awesome, but I wonder at the technical limitations of that. At some point there must be a limit for how many ships a single server can calculate all the complex physics for.

  • If sea of theives hated "thieves" as you dramatically put it why on earth would they ever make guilded athenas, forts, and the most obvious of the 3 reapers run voyages where all the islands are the same no matter what.

  • @wilbymagicbear The forum you’re searching for is one door down the hall, this is the Sea of Merchants forum. Those darn Thieves aren’t welcome around here. Any complaints about the alliance system? If so, you gotta go next door.

  • Lol, I like wasting peoples time. One time on a solo sloop I was about to get off, had nothing on my boat, and a gally starts coming up wanting to steal from me. So I was like what the hell, and see if they would chase me. They did, lol I ran for about a good 20 minutes and when they thought they would finally catch up with me I just scuttled my ship and logged off. Had a good laugh knowing I just wasted there time for absolutely nothing to gain. Didn't even get the pleasure of sinking my ship cause I did it for them.

  • @wilbymagicbear
    I agree with some of what you say, but like @Ruigtand-NL said why fight the guy chasing you who has absolutely nothing. The runaway method is the only fair thing here. Sure sometimes you got loot, and attack other ships. I've done it, but allot of the time they don't.

  • @spazthemax Wait, do you actually enjoy doing voyages? If so, I'm fascinated, I don't understand how anyone could enjoy those.

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