Flare guns or simple hand held flares.

  • G'day, following posts of messaging systems, carrier pigeons, etc. I thought about how the use of distress flares could be adapted to PvP and PvE players alike.
    It's a very limited option with only a few colours to indicate your intended message but it could become useful.
    The suggested colours could be reworked.

    • If you are being chased by the typically aggressive sandbox bullies then fire a distress flare (perhaps purple) into the sky to get the attention of nearby help.
    • If you want to incite some action then fire a flare to inform other PvPers of your location and intentions (perhaps red).
    • If you wish to form an alliance but can't find any boats around then fire a flare (perhaps blue).
    • If you are lost on an island and can't find your ship or a fellow crew mate then fire a flare (perhaps green).

    Although we have the reaper's mark, long term players tend to memorize the world and aren't always looking at the chart table. On top of that, you'll still find the occasional crew flying the reaper's mark only to complete past event commendations and have no intention of engaging in a sea battle.

    It would be good if the flare could hover over your ship for a few minutes whilst moving which would help eliminate false calls. With the exception of the "I'm lost" (green) flare which should not go as high and perhaps only last for about 30 seconds or less.

    The unlimited flares could be stored in (and fired from) a box mounted to the front of the main mast, similar in size to the flag box. Although you may carry one green coloured (I'm lost) flare on your person.
    Not unlike the flag box, you can only fire the first three mentioned flare types on your own vessel. No boarding just to set up another crew for PvP. lol
    Firing a second or third flare would dissolve the first flare you've fired, if it were abused by repeated use. Or a cool-down period could be implemented.

    The main three flares could also be shown on the chart table but it's not totally necessary.
    The sound could be similar to that of a person being fired from a cannon or, to the more extreme, the sound of fireworks heard across the seas.

    Flares could also be used to help weaken a new species of skeleton like water is to gold skeletons and light is to shadow skeletons.

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  • @admiral-rrrsole

    A great idea! I like it,
    No doubt about it, you are a "thinking man"

  • Very interesting to see in game, but seems a bit too modern, maybe? Well since I have no spine I will lurk and see what other people have to say about it. Cheers :)

  • @jacketedlawyer6 said

    Very interesting to see in game, but seems a bit too modern, maybe?

    Perhaps so, but who cares?
    Firing 300lb pirates out of 6 inch cannon barrels isn't exactly period correct either. Nor are the life healing, highly oxygenated, bananas and water-proof flintlocks, etc.

    Well since I have no spine I will lurk and see what other people have to say about it. Cheers :)

    LOL Careful, sitting on the fence may leave splinters in undesirable places. ;o)

  • @admiral-rrrsole Very true, very true. But instead of a gun, maybe you can fire it out of a cannon? You can have an ammo box on second level for different types. This could be exploited though, for tricking another crew and luring them into a trap. On the other hand, the flares would make a very good fireworks show...

  • @jacketedlawyer6
    I knew you'd come around. lol :o)

    I actually had mentioned the flares stored near the ammo and armoury but changed that so the first three types could be loaded and fired right from the flare box itself.
    This decision came about after thinking of players setting off all types of flares from land or below deck.
    So for distress, PvP or alliance purposes you'll only be able to load the flare directly into the flare gun mounted on the mast. See how it couldn't work below deck?
    The option for the green ("I'm lost" or "over here") flare would be to either "load & fire" it onboard or "take" as your personal inventory to be able to fire from land.

    Sorry I don't think that the cannons would be suitable for flares.

    There is trickery on the seas no matter what you do or try to do.
    This idea would just help everyone in whatever they intend to do during their session and help make the servers feel more alive.

  • @admiral-rrrsole I like it. The purple and green cursed cannonballs could be used in air. Explodes as purple or green. Use it however you like to pass a signal.

  • @admiral-rrrsole I like it, but only if they add them as a random spawn to the world so you have to run around checking barrels/islands until you find them. Having tools that you can count on being available or don't have to waste game time to find are overrated.

  • @admiral-rrrsole This is good stuff. My mate and I often fire a shot in the air when we're separated on an island in order to locate each other, so a flare would be useful there as well as perhaps carry a risk if it could be seen by distant crews.

    Inciting pvp with them could be cool too. Especially if using one triggered a kind of event. As in, if you get sunk whilst under the flare the crew who beats you gets a reward, and you get rewarded for surviving pvp whilst under the flare you fire. People who like to pvp would then have a method to get some fights going and have a reason to engage in said fights. Just a thought - not sure if that bleeds in to separating pvp/pve players though.

  • Yes! As the pigeon idea, i also like this idea! :) The more ways you can 'communicate' and therefore more ways to 'trick' people, the better!
    As for the alliance, you never know what the true intentions of a Ally really is, this is also true if one would shoot the "HELP!" flare.. There could be a 4-crew alliance waiting for you :)

    Love it!

    [edit] btw, i don't like it to trick players, but the posibility of not knowing the true intentions makes the game alot more tricky and keeps the sceptical me abit sharper :p

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