NYCC Tease, New competitive Elements

  • In an interview with Joe Neate at NYCC it was hinted at that new competitive elements with be explored for players in a future update. What do you guys think this will entail? Perhaps a new mode strictly for ship battles? or maybe a faction system, let's speculate.

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  • @dcr-lt-kanada I want the PvP to come back, no-one is fighting anymore so I have to actually start fights which makes me feel guilty

  • @tinballoon24929 They've given a lot more incentives to work with people, especially with the alliance system. I still see a lot of fighting go on, there are some players that only PvP. But whatever their planning if it adds to the PvP incentive the question is will it be balanced in a way that doesn't make player feel obligated to participate.

  • @dcr-lt-kanada I literally never see and fighting any more since the alliance update

  • @tinballoon24929 What ever they add needs to have profit attached to it. People engage in alliances more because it's profitable. If it's also profitable in a unique way to PvP beyond the treasure you "might" plunder from another player it would give people a reason to do both.

  • My guess a separate Game Mode, because Joe mentioned in the video he will attract new Players!

    My Idea a Ship Battle Royale,

    -A new not so huge map
    -6 Ships
    -One Outpost
    -One Island in the Center
    -Everybody has the same treasure Map
    -One Chest to dig up, who brings it to the Outpost is the Winner
    -Ship Battle Royale, you’re respawning when you died, your ship not
    -I think this would be funny and competitive and a new addition to the standard Battle Royale Games out there

  • I hope it's not a dedicated PvP mode. Stuff like that is such a bore, and completely takes away from the organic experience which is what this game is all about. My hope is they are bringing more to the main experience to promote more activity between players in a dynamic fashion.

  • @drunkpunk138 said in NYCC Tease, New competitive Elements:

    I hope it's not a dedicated PvP mode. Stuff like that is such a bore, and completely takes away from the organic experience which is what this game is all about. My hope is they are bringing more to the main experience to promote more activity between players in a dynamic fashion.

    Games like fortnite say otherwise, and a mode not similar in design but in approach to reviving their game player and revenue wise, adding some sort of competitive pvp mode is extremely smart at this point. Provided that they combine it with a combat update to the main sandbox version of the game and add atleast a few weapons.

    Having said that i do agree that a better/improved version of the original open world vision is what myself and most people i play with want. A large lore rich multiplayer world with a lot of activity.

    When i imagine a “perfect” sea of thieves it is basically a large multiplayer game with the balance of halo 3 but pirate weapons and things like cursed cannonballs are the power weapons/power drains etc, except this balance is set in a world that has the ai and npc of a game like breath of the wild or GR wildlands or far cry, etc.

    This may be a tall order and basically sounds like an mmo, but they could still do a lot to the main game that is within reason to get closer to that, if thats what they intended to do.

  • @king-deka said in NYCC Tease, New competitive Elements:

    My guess a separate Game Mode, because Joe mentioned in the video he will attract new Players!

    My Idea a Ship Battle Royale,

    -A new not so huge map
    -6 Ships
    -One Outpost
    -One Island in the Center
    -Everybody has the same treasure Map
    -One Chest to dig up, who brings it to the Outpost is the Winner
    -Ship Battle Royale, you’re respawning when you died, your ship not
    -I think this would be funny and competitive and a new addition to the standard Battle Royale Games out there

    It was stated already that separate PvP and other modes will not be coming to the Sea of Thieves a long time ago.

  • @blam320 sagte in NYCC Tease, New competitive Elements:

    @king-deka said in NYCC Tease, New competitive Elements:

    My guess a separate Game Mode, because Joe mentioned in the video he will attract new Players!

    My Idea a Ship Battle Royale,

    -A new not so huge map
    -6 Ships
    -One Outpost
    -One Island in the Center
    -Everybody has the same treasure Map
    -One Chest to dig up, who brings it to the Outpost is the Winner
    -Ship Battle Royale, you’re respawning when you died, your ship not
    -I think this would be funny and competitive and a new addition to the standard Battle Royale Games out there

    It was stated already that separate PvP and other modes will not be coming to the Sea of Thieves a long time ago.

    Yeah like AI Controlled Ships ;)

  • @king-deka said in NYCC Tease, New competitive Elements:

    @blam320 sagte in NYCC Tease, New competitive Elements:

    @king-deka said in NYCC Tease, New competitive Elements:

    My guess a separate Game Mode, because Joe mentioned in the video he will attract new Players!

    My Idea a Ship Battle Royale,

    -A new not so huge map
    -6 Ships
    -One Outpost
    -One Island in the Center
    -Everybody has the same treasure Map
    -One Chest to dig up, who brings it to the Outpost is the Winner
    -Ship Battle Royale, you’re respawning when you died, your ship not
    -I think this would be funny and competitive and a new addition to the standard Battle Royale Games out there

    It was stated already that separate PvP and other modes will not be coming to the Sea of Thieves a long time ago.

    Yeah like AI Controlled Ships ;)

    The difference being AI controlled ships actually fit the vision, and had popular backing. Separate game modes doesn't meet either criteria. Most people here came for a break from the monotony that is modern arena shooters, and don't want the game to become homogenized.

  • @tinballoon24929 I go to the seas almost everyday. In fact it is rare for me not to set sails at least once a day. I would say I see PvP, that comes to me, on average 8 out of 10 times.

    Correction: After thinking about it, I need to adjust that to 6 out of 10 times it comes to me, the other 2 times out of 10 I am the one on the hunt. LOL. I don't go out of my way looking for PvP, but if something is too good to pass up then I go for it. Usually though, I can just sail around doing quests, and it eventually comes to me.

  • @a-cranky-eskimo said in NYCC Tease, New competitive Elements:

    @drunkpunk138 said in NYCC Tease, New competitive Elements:

    I hope it's not a dedicated PvP mode. Stuff like that is such a bore, and completely takes away from the organic experience which is what this game is all about. My hope is they are bringing more to the main experience to promote more activity between players in a dynamic fashion.

    Games like fortnite say otherwise, and a mode not similar in design but in approach to reviving their game player and revenue wise, adding some sort of competitive pvp mode is extremely smart at this point. Provided that they combine it with a combat update to the main sandbox version of the game and add atleast a few weapons.

    Having said that i do agree that a better/improved version of the original open world vision is what myself and most people i play with want. A large lore rich multiplayer world with a lot of activity.

    When i imagine a “perfect” sea of thieves it is basically a large multiplayer game with the balance of halo 3 but pirate weapons and things like cursed cannonballs are the power weapons/power drains etc, except this balance is set in a world that has the ai and npc of a game like breath of the wild or GR wildlands or far cry, etc.

    This may be a tall order and basically sounds like an mmo, but they could still do a lot to the main game that is within reason to get closer to that, if thats what they intended to do.

    I don't think it would be smart by any means. It would alienate the core playerbase by severely hindering/separating the sandbox experience, and it wouldn't really pull in the type of dedicated playerbase that would stick around through the holiday season. Fortnite isn't a fair comparison, because after 6 years of development they were facing failure due to their terrible monetization scheme directly impacting progression. And rather than address that upfront, they cashed in on the BR bandwagon (and just happened to be more successful at that than they anticipated). I'd say that was more about making the move at the right time, paired with an absolute failure of a early access launch. Sea of Thieves has been more successful than they anticipated, and going that route (especially now) would be shooting themselves in the foot. At least, that's my view of it.

    I believe the best thing they can do with future updates is focus on the main experience, and not create little external side experiences. Because that main experience is the entire draw to this game, and what makes it so unique in an era full of lobby shooters and instanced MMOs.

  • @blam320 sagte in NYCC Tease, New competitive Elements:

    @king-deka said in NYCC Tease, New competitive Elements:

    @blam320 sagte in NYCC Tease, New competitive Elements:

    @king-deka said in NYCC Tease, New competitive Elements:

    My guess a separate Game Mode, because Joe mentioned in the video he will attract new Players!

    My Idea a Ship Battle Royale,

    -A new not so huge map
    -6 Ships
    -One Outpost
    -One Island in the Center
    -Everybody has the same treasure Map
    -One Chest to dig up, who brings it to the Outpost is the Winner
    -Ship Battle Royale, you’re respawning when you died, your ship not
    -I think this would be funny and competitive and a new addition to the standard Battle Royale Games out there

    It was stated already that separate PvP and other modes will not be coming to the Sea of Thieves a long time ago.

    Yeah like AI Controlled Ships ;)

    The difference being AI controlled ships actually fit the vision, and had popular backing. Separate game modes doesn't meet either criteria. Most people here came for a break from the monotony that is modern arena shooters, and don't want the game to become homogenized.

    Yeah mate I know what you mean, but I’m thinkin on a developer, player attracting Base!

    -a new competitive mode would be attracting many new players
    -more players more money for the developers, more money for future content for the SoT „Adventure“ -Mode
    -Many of the new players would be sticking to the original „Adventure“ Mode=Win/Win for Everybody
    -Nobody is forcing you to play the new PvP Mode, it’s your own decision
    -Think about players like me, I don’t have much Time to play, I have a yelling wife that didn’t want that I play to often and long :D but I need at least 2h minimum to do „Things“ in SoT, a seperate Mode where you can play 2-3 Quick matches, would fit in my life

    I don’t think there Cons outside, Rare is developing the original Mode as expected with wonderful Content and adding some new Modes at the same Time for the PvP Mode(But the PvP Mode has to be SoT-Like, so I don’t want an Fortnite Clone with 100 Pirates:D)

    I hope you understand me

  • @king-deka No please... No battle royale mode on Sea of Thieves...

  • @eggamer13 sagte in NYCC Tease, New competitive Elements:

    @king-deka No please... No battle royale mode on Sea of Thieves...

    What you think abou something different PvP‘ish?

  • @king-deka There are a lot of things that they could do to incentive PVP. For example Bilge rats adventures about sinking ships and killing players. Or a new faction for example. ALSO. As the original poster said a new COMPETITIVE elements. Competitive doesn't mean only PVP. It could also be like a leaderboard of who is the player with most gold, or the player with more voyages completed.

  • @eggamer13 sagte in NYCC Tease, New competitive Elements:

    @king-deka There are a lot of things that they could do to incentive PVP. For example Bilge rats adventures about sinking ships and killing players. Or a new faction for example. ALSO. As the original poster said a new COMPETITIVE elements. Competitive doesn't mean only PVP. It could also be like a leaderboard of who is the player with most gold, or the player with more voyages completed.

    Yeah that’s a good idea, and you’re completely against an separate Mode for PvP?

  • @king-deka Yeah. I'm against that. Sea of Thieves is a shared world where you can do whatever you want. If you want to PVP then, plunder some ships like a real pirate. But, I think rare needs to add something to incentive PVP or competition in-game.

  • @a-cranky-eskimo Fortnite “modes” are two separate games, they are not modes of the same game. Fornite: BR doesn’t get more players into Fornite: StW.

    Adding a PvP mode would kill the game just as quickly as adding a PvE mode.

  • @eggamer13 It needs to profit the player in some way.

  • @KING-DEKA We’ve already been over many times why “we need it to attract more players” is a bad argument for adding a dedicated and altogether separate PvP mode.

  • @personalc0ffee Well the main discussion was what do you think the new "competitive" element could be? What would would fit in the game without breaking it? I think some people are going a bit off the rails with wanting or not wanting a PvP mode lol something that has been debated in several threads.

  • @tinballoon24929
    I still see alot of PvP. The main difference since the alliance update is that most PvP seems to be instigated by Pure PvPers (by that I mean the ones that don't pick up any loot at all and just move on to the next ship). The "Casual" PvPers (more like myself) are more likely to offer an alliance and stay on friendly terms, as it results in more gold for everyone.

  • @geldore I see a lot of that.

  • @bran-the-ent said in NYCC Tease, New competitive Elements:

    @a-cranky-eskimo Fortnite “modes” are two separate games, they are not modes of the same game. Fornite: BR doesn’t get more players into Fornite: StW.

    Adding a PvP mode would kill the game just as quickly as adding a PvE mode.

    No they are different modes within the same game lol.. one just isnt free yet, but the BR mode has allowed them to continue developing StW, even at the slower pace, and i would trust rare to put more effort into their original vision if they had a fortnite BR revenue than epic has done, but the facts are that type of revenue would allow them to expand the teams for both modes if they chose to.

  • @tinballoon24929 #SeaOfFriends

  • Even though I really don't like BR games too much, I would play a SoT BR non-stop.

    However, I really do not want a BR added to SoT. That would just take away players from the game we have now and I really don't want 2 games.

    It'll be interesting to see what this update entails. IMO alliances were a horrible addition to the game. They have way too much benefit with the 50% gold turn in value for the other members. There is no reason not to join one as far as efficiency goes. This makes me worried that they will go overboard with any update that promotes PvP to the point that any chance for friendly encounters are out the window. I will admit, I thought alliances would be the death of PvP and I was wrong so I might be overreacting.

  • There's some good points on both sides in this thread.

    I don't want separate modes, one of the complaints is that SoTs world feels empty and lifeless, if they add new things to the world it helps to make it feel more alive. A separate mode would have the opposite effect by drawing players away from the main mode.

    I 100% agree that anything worth doing in this game requires a 2 - 3 hour time investment. I really wish I could just fire up SoT for 20 - 30 minutes and actually achieve something, complete a worthwhile activity, in that timeframe.

    Competition doesn't necessarily mean PvP though, I mean a vague statement like that could mean anything: races, fishing competitions, darts, cards, dice etc.

  • @king-deka not that please @Rare-Ltd please don't put that in if your planning on it that will make the game really bad guys don't do it

  • Well they better hurry up. I know with the latest cod now out and red dead right around the corner. Only a small loyal bunch will continue sot while the vast will move on to those bigger games. If twitch is any indicator on a games popularity sot is rip. 350 views last night lol..

    Why should your pvp playerbase have to server hop for an hour+ looking for ships? It's ridiculous. Give us a 4v4 ship mode or something..

  • @personalc0ffee said in NYCC Tease, New competitive Elements:

    @a-cranky-eskimo said in NYCC Tease, New competitive Elements:

    @bran-the-ent said in NYCC Tease, New competitive Elements:

    @a-cranky-eskimo Fortnite “modes” are two separate games, they are not modes of the same game. Fornite: BR doesn’t get more players into Fornite: StW.

    Adding a PvP mode would kill the game just as quickly as adding a PvE mode.

    No they are different modes within the same game lol.. one just isnt free yet, but the BR mode has allowed them to continue developing StW, even at the slower pace, and i would trust rare to put more effort into their original vision if they had a fortnite BR revenue than epic has done, but the facts are that type of revenue would allow them to expand the teams for both modes if they chose to.

    To try to say that the standard Fortnite game is in the same vein of the Battle Royale game is laughable.

    Your responses to me are laughable..

    Do you start up the same game when you play each mode? Yes.

    It is the same game that has been put on different settings for each mode. But the revenue of one helps both. These are simple concepts lol...

    Whatever the case more competetive elements or a new mode sound good to me.

  • @messiah-x6 Maybe I am just lucky, but not once in all of my playing of SoT have I ever had that much trouble finding another ship.

    I would love to see competitions of some sort though like some here I'm not interested in a BR "mode" for SoT. And since they've talked a lot about not wanting to separate the player base hopefully this is not something they are looking into.

    Hell at this point, I would love to go into a session and actually have an server wide alliance but the fact is, 90% of the time I try to be friendly with another ship, all I can hear is cannon fire and not a megaphone. So from my own personal point of view, pvp is very much still alive and well in the game, though I guess it comes more to those not looking for it.

  • @personalc0ffee I'm really not sure how much knowledge you have about the starter portion of fortnite, but it was abandoned because it was a sinking ship. They locked progression behind paywalls of 200 dollars or more or a lot of monotonous grinding. So, they had a choice. Stop production all together, or halt it and jump on the bandwagon that was sweeping the gaming nation. They chose the bandwagon, did it in such a way that it wasn't a copy/paste and made it free. Their success is enough to indicate what happened and they have been using some of said revenue to continue development on their base game.

    That being said though, they won't straight stop working on one of the most popular games in the world to work on a single/multiplayer co-op experience, who would? So it will never, ever be in the same league as BR. Sea of thieves is in a similar, well, sea. We have no idea what state the game is currently in, but one of the big things people talk about is people don't pvp anymore and if they do, they get tromped by alliances. So, if RARE wants to add either more PvP incentive or a PvP mode, why is that a bad thing? If you want to pvp as it is now, nothing is stopping you, but apparently it is stopping quite a few people hence the complaints in the first place.

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